
5 years after the events of the award winning original, the Sith are on the verge of crushing the Old Republic. As a lone Jedi, will you follow the light side or succumb to the dark?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian, Spanish - Spain*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 69 reviews with recorded playtime.
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
star wars
Well, technical issues with newer hardware and software aside, this is by far my favourite piece of Star Wars media in existence (Didn't read any of the books, though). It is thoughtful, it is gripping and it strays from the classic hero's journey we usually get in the movies. Everyone of the companions and story related jedi is kind of twisted and wrong in their own way, but they all have redeeming qualities as well. Kreia is of course the main standout character, but everyone else is compelling in their own way. Beware, the game is clunky as hell and basically D&D wrapped in Star Wars, but the story is phenomenal.
The peak of science fiction narrative. This game delves deep into what most Star Wars media takes for granted. Putting Sith and Jedi theologies under a microscope, their flaws and influence weaved into a complex cast of characters who are all uniquely damaged by the callous ambition of both factions. The music, the dialogue, the characters, the atmosphere, the gameplay. all past 10. If you play this game without talking to any of the NPC’s I implore you to at least talk to Kreia and exhaust her dialogue after every quest, she is THE most unique character in all of Star Wars. I am planning on offering the entire Star Wars outlaws dev team to George Lucas as a human sacrifice in return for a sequel. Wish me luck.
I've been playing this game for over twenty years across various platforms, and it remains, in my mind, one of the best-written, most poignant, most thoughtful pieces of Star Wars media to ever come out of the IP. It is unfortunate that its release was rushed, and that you need TSLRCM to get the full impact of the dialogue, but this is such an integral piece of Star Wars media for me and a constant reminder of how good the IP can be when you have people who actually care behind a project. I always recommend this game to people, as it's one of my top games of all time.
This is by far one of my favorite games! KOTOR 1 was my very first video game as a child and this is a worthy sequel! I am a huge fan of the updated game mechanics, especially for alignments and influence. For the bugs and slight story gaps, I highly recommend the TSLRCM and M4-78 combined mod on the steam workshop, but I think it's worth it to play the game at least once with just the base game! My only real gripe with the game is the lack of fleshed out romance arcs that were present in the original KOTOR, but I don't think that detracts from the game, just is something I would appreciate if it was included.
its a genuinely amazing game, and I'm going to keep playing it, but I simply cannot recommend this game. it is far too unstable, even with TSLRCM, I have had to remove all the cutscenes, change a ton of things in the ini file, and it still crashes out of nowhere, I love this game but it is far too difficult to actually play the game without it crashing or sending you to a black screen
I wanted to like this game so badly. I came straight off Kotor 1, which i loved, (besides the starforge) but wow was this a huge frustrating disappointment. When people say this game is unfinished THEY MEAN IT. Even with mods to fix it, the game is incredibly buggy, enemies clip through geometry and become unkillable, your characters run through geometry guided by their ai, which might as well be a hamster in a wheel. The combat somehow got even worse than Kotor 1, here the ai completely just disregards any queued commands, which is pretty miserable for an RTS hybrid like this, and they run around clueless when they do try to attack (which was an issue in Kotor 1 but feels exacerbated in this). If it weren’t for the core gameplay mechanic being so fundamentally flawed, Paragus and Telos probably wouldn’t get so much flak. Paragus was fine, bland and lacking character but fine. I didn’t find the mystery to be very charming or cute, but I guess thats a me problem. Then Telos, a game of running back and forth 50 times before you get out to the surface, which was actually even more miserable for me, leading to me calling it quits. I understand that’s the prologue for the game, but Taris was the prologue for Kotor 1 and I loved Taris. It had more character than twenty Telos. At the end of the day though, this was just very frustrating and at a point i had to say enough. I imagine some people felt the same, and a lot didn’t. Just my own two cents.
As someone with no experience with or nostalgia for the KOTOR games, but who has been hearing their praises for more than 20 years, I was looking forward to playing through KOTOR 2 for the first time with my girlfriend who loves basically all things Star Wars. Sadly, what I played was boring, awkward, and most importantly of all, buggy to the point of being fundamentally broken on modern PCs. KOTOR 2 does not work well, period. It doesn't work well on Windows, nor does it work well on Linux via Proton. It crashes constantly and unpredictably. In my experience, most of the time it will crash on the Obsidian splash screen before even getting to the main menu! It also seemingly crashes during just about every story cutscene, causing you to lose whatever progress you've made since last saving. Even after installing the popular community "content restoration" mod, this game is frankly unplayable, and the only fix I could find suggested online was to manually delete the cutscene files--something that seems to fly in the face of playing an RPG that people say has a good story. KOTOR 2 is BUSTED. And maybe you can put in the effort to "fix" it yourself, but the bottom line up top is that it's just not acceptable for a well-loved and mega popular Disney-owned franchise game made by a Microsoft-owned studio to take your our money while being this *completely* broken. I feel sorry for the people who really do like this game, because for it to be in this kind of sorry state is just a disgrace. As for the game itself, I only was able to play the initial tutorial and Peragus mining colony section before getting fed up of crashes and lost progress, but I really wasn't impressed. The PC port is not very good and doesn't scale well to modern displays. The character creation is basic, and the front-loaded customization is pretty meaningless when you are first starting the game. The UI is ugly and clunky. For as basic and boring as the combat is, there sure is a lot killing the same couple of droids over and over. You will spend to much time in Peragus that you'll eventually want to mute the music. And, worst of all, the story does not have a strong start... It's not the age of the game that's the problem. I love retro games and, at least from how far I got, I've played older games that have much better story and mechanics. At least at the beginning, this game doesn't give you the strong linear JRPG storytelling of a Final Fantasy or the awesome CRPG exploration and world building of a Fallout. Granted, maybe it gets better later, and I'm sure there is a reason that so many people seem to love it. But from what I played, KOTOR 2 on modern PCs just isn't worth playing, let alone buying at any price. If you can somehow navigate the minefield of random crashes that, in my view, make the game totally unplayable, your only reward will be to play a game that I'm sorry to say (for the >3 hours that I played, at least) just doesn't live up to the hype. I rarely post reviews, but I'm here to tell you all to save your time and money. Don't buy this game. It's not worth whatever they're charging for it, and there are plenty of other games on Steam that are.
jogaço.
There are games you play because they're fun, and then there are games you play because they're unforgettable. Star Wars: Knights of the Old Republic II – The Sith Lords somehow manages to be both one of the most frustrating RPGs I've ever played and one of the best-written stories I've ever experienced. I'll get the biggest issue out of the way first: the gameplay has aged terribly. The combat is clunky, repetitive, and often feels like it's fighting against you rather than your enemies. Since it's based on D&D-style dice rolls under the hood, attacks can miss for reasons that aren't always obvious, especially early on, making combat feel slow and unsatisfying. Animations are stiff, pathfinding can be questionable, companions have a habit of making strange decisions, and bugs occasionally remind you that this game was rushed out the door before it was truly finished. Even with the Restored Content Mod—which I'd consider essential—there are still moments where the game's age shows. That said, there is one thing that never stopped putting a smile on my face: Force Lightning. Once you've invested enough points into it, it goes from a useful Force power to an absolute room-clearing nuke. Walking into a fight, unleashing a storm of lightning, and watching entire groups of enemies collapse never gets old. It almost feels overpowered, but after dealing with the game's sometimes frustrating combat, it honestly feels like a reward. It doesn't fix the underlying issues, but it definitely makes the later portions of the game much more enjoyable. There were plenty of times where I wasn't excited to clear another room full of enemies. I was excited to get through it so I could see the next conversation. Because that's where KOTOR II truly shines. This isn't just another Star Wars story where the light side is good, the dark side is evil, and everyone lives happily ever after. It asks uncomfortable questions about the Force, the Jedi, the Sith, war, morality, and whether good intentions actually lead to good outcomes. Instead of giving simple answers, it trusts the player to think for themselves. The game's greatest strength is its writing, and a huge part of that comes from Chris Avellone. Rather than treating Star Wars as a simple battle between heroes and villains, he deconstructs the setting without ever feeling disrespectful to it. He takes familiar ideas and asks, "What would these actually do to people?" The result is a story that feels far more mature than almost anything else in the franchise. Then there's Kreia. She's easily one of the most fascinating characters Star Wars has ever produced. She's not simply a mentor or a villain. She constantly questions your decisions, challenges your beliefs, and forces you to think beyond the usual "Light Side points good, Dark Side points bad" mindset. Whether you agree with her or completely reject everything she says, she's impossible to ignore. Years after finishing the game, she's still one of the first characters I think of whenever Star Wars comes up. The companions are excellent as well. Every member of your crew has their own history, motivations, and scars left by the Mandalorian Wars and the Jedi Civil War. They don't just exist to hand out side quests—they feel like broken people trying to find purpose in a galaxy that's still recovering from conflict. Spending time talking to them often became more rewarding than the actual gameplay. The atmosphere deserves just as much praise. From the abandoned mining facilities of Peragus to the ruined halls of Malachor V, the game creates a constant sense of isolation and decay. It feels like a galaxy that's exhausted after years of endless war. Even when very little is happening, the environments tell their own story. The soundtrack knows exactly when to stay quiet and when to make an impact, allowing the bleak tone of the game to speak for itself. Combined with the writing, it creates one of the most haunting experiences in Star Wars. It's honestly a shame the game was rushed to release. You can see the cracks everywhere—unfinished content, bugs, awkward pacing in certain sections, and storylines that clearly needed more development time. The Restored Content Mod does an incredible job of bringing back cut material and smoothing out the experience, but you can still tell there was an even greater game hidden underneath the deadlines. Despite all of that... I couldn't stop thinking about it after the credits rolled. Not because of an amazing boss fight. Not because of incredible combat. Not because of revolutionary gameplay. Because of its ideas. Very few games are willing to question the universe they're set in the way KOTOR II does. It respects the player's intelligence, trusts them to wrestle with difficult themes, and tells a story that's more interested in philosophy and consequences than spectacle. That's incredibly rare, especially in a franchise as iconic as Star Wars. If you're expecting polished gameplay by modern standards, you'll probably be disappointed. The combat can be tedious, the bugs can be annoying, and there are moments where you'll wonder how this game ever shipped in its original state. But if you're willing to look past all of that, you'll find one of the finest stories ever told in Star Wars and one of the best-written RPGs of its era. It's messy. It's unfinished. It's occasionally infuriating. And it's absolutely worth experiencing. Play it with the Restored Content Mod. Trust me. Highly recommended. the combat is awful was made by chatpgt
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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