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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
🌟⚔️👽💰🔫
This game can get pretty difficult depending on your reflexes & strategy, but other than that it can be fun when the moment is right, and the excellent story keeps pushing you on.
Too difficult, tedious, and annoying. Already stuck because there are too many enemies that keep spawning while I’m trying to get to the top apartment, and when I did eventually manage to climb up all the way and fight the ship I died and had to restart the whole level. Too frustrating, needs an easier difficulty.
Bounty Huner fancies pretty graphics and nice voice acting, yet disappoints where it matters the most - at level and gameplay design, a plot, and when it comes to this version of the game in particular - at being a good remaster. Gameplay is one of the most boring and annoying experiences: it's a shooter game where character aims automatically, has unlimited ammo on main weapon (blaster pistols with rate of fire of a machine gun), and generally has no problems dealing with silly and inaccurate enemies - that's the boring part. The annoying is how it all is executed: - Jango's auto-aim is very random, he either locks onto everything in the vicinity or can't kill a guy two meters away from him. That, coupled with disorienting button layout (both legacy and modern versions), makes guiding him an extremely unpleasant task. There is, however, an ability to use the manual aiming mode, but it limits Jango's movements, has extreme sensitivity on controller (and is simply broken in modern buttons layout, constantly zooming in and out of aiming mode) and is jerky on a mouse. - Enemies oftenly can't put up any meaningful resistance, mostly missing their shots. Perhaps their helplessness was the reason why developers decided to make them resurrect endlessly and everywhere, have put them around each and every corner (so that they could catch the player by surprise and shoot down instantly using their lightning fast reflexes and inability to miss at the arm's distance) and gave some of them instantly killing weapons like machineguns and sniper rifles, both of which bring Jango's health to zero in matter of moments. But of course, just giving powerful weapons and infinite numbers to the enemies wasn't enough. Almost every confined space is filled with adversaries to the trim, leading to them overtaking Jango with numbers even if he runs, flies and shoots all around like madman simply because it's impossible to avoid each and every blaster shot if there are dozens of them on each and every side. This tactic proves to be the most efficient in confined spaces, of which there is plenty. As the result, most of the deaths occure not because enemy is able to outmaneuvere the player but because there is no end to them, and so no amount of skill is enough to consistently prevail over them, leading to frustrating experience. There is another catch: game gives the player limited amount of lives. Five attempts is all Jango gets, and if he dies five times - whole level is restarted. Jango can and will die a lot, mostly of absolutely dumb reasons like getting sniped from a kilometer after turning around the corner, being blown up by his own rockets that collide with every possible surface right next to him, causing massive explosions, and due to inability to consistently grab ledges when it's required, leading to falls from deadly heights. And don't forget about the bosses (none of which are interesting, by the way) at the end of levels: they are natural blaster sponges with lots of health, helpful minions and burning desire to strip away last remaining lives so that annoyed by stupid deaths player could be sent to the beginning of the mission! There is an additional mechanic that is supposed to diversify the gameplay: actual bounty hunting! To hunt the bounties player has to manually switch to the scanner and scan every being around, one by one. There are dozens, hundreds of beings around. Some of them are already shooting at Jango. The distribution of bounties is awful, legible targets can be in the middle of the swarm of enemies, meaning that they are painful to scan due to blocked line of vision, or they can hide around the corner, with the gun on the ready, forcing player to take damage while moving in to scan them. Bounties can be captured alive instead of killing, which is even more painful because they just love to stand in the line of fire of other enemies, be a priorty target of Jango's auto-aim or jump off the cliffs, leading to their imminent death and inability to collect bounty off a dead body, for it lays in the bottomless pit, out of reach of the player. By the way, to capture bounty the target has to be restrained first, with whipcord. That can't be done swiftly, for switching between weapons is done one by one, and so player has to switch to other things before reaching the cord. Funnily enough, in the inventory cord is located between two deadliest weapons in the game - a grenade and instakill dart, and it's extremely easy to switch to them instead of cord in a hurry and use on the target. But don't worry, all that doesn't matter anyway: collecting bounties has absolutely no effects on the gameplay, and the received credits are no more than a way to unlock the concept art of the game in the extras menu, meaning that they are absolutely and utterly useless and everyone can be blasted on sight with no regrets! No wonder that achievement for collecting a hundred thousand credits has a status of rare... Level design supports the dissatisfaction: not only levels are extremely empty and unsightful, they are oftenly vertical, for Jango has a jump pack. There are lots of platforming sections and different ways to choose froom. Platforming means even more stupid deaths due to Jango's inabiltiy to grab on the ledges consistently, as well as due to blending textures and bad lighting in some places causing difficulties in discerning where the platform starts and ends. Lots of ways, both horizontally and vertically, lead to disorientation and loss of the path, which happened quietly often in my experience because everything looks almost precisely the same and there are no signs to guide the way. Plot exists. It includes all the relevant to Jango characters, all of which he meets miraculously on his path (galaxy of Star Wars is very small, after all). Then with them he, miraculously, does every task that is needed to be done and everything always turns out just the way it should (maybe by the will of the Force?), and nothing can stop or even delay the infamous Jango. He does so many things while killing so many people that it's surprising how he hasn't been revealed to be a force sensitive by the end of the game, for even Kyle Katarn doesn't come close with his combat prowess, kill count or infiltration abilities in the Dark Forces series. It's even more surprising that Jango doesn't get the bounty on his own head, for he doesn't care whatsoever where he goes, who he shoots and how many times, and if they are actual criminals or not. Last disappointing part is amount/quality of work Aspyr has done to the Bounty Hunter. They slapped upscaled textures, added couple of fancy effects, option to free the camera from the confines of being pointed always where Jango looks (the best addition) and an alternative control scheme, which is just as awful as original one (and half borken). No meaningful fixes or reworks to the atrocious combat and inventory system has been done, and even more severe issues have been left present, like places where character can fall out of bounds or softlocks! They even forgot to include the manual. And it's not even the first time Aspyr releases a slightly altered game filled with problems and calls it remaster to cash on the peoples' nostalgia instead of doing any actual work. Voice acting is perhaps the only good part of the game, and that all thanks to the clearly professional actors, one of whom is the Temuera Morrison, the actor behind Jango Fett himself: he's done great job, audibly put a lot of work into making his character believable and badass and deserved much better game than what came out to be associated with him. While every other actor played their role, Temuera lived it. Perhaps it was one of his best works done for the Star Wars universe. In the end, I'll point out that, accodring to achievments, only 7.6% of Steam players have finished the game, and advice everyone but diehard fans to stay away from Bounty Hunter.
Are the mechanics silly in 2026? Yeah.. but is it nostalgic as crap?? Heck Yeah! Brings some good memories back!
Вот как эта игра в плане нарратива должны были быть Мандавошка и Гондурас, а не то что Филоньер и Фавро сняли по итогу
Mouse controls randomly change my sensitivity, I have not found a way to fix it. The camera often will fight you and spin around sometimes. A shame, would have been a decent port if the devs would correct these issues.
Se alguém quiser aprender o que é farmar Aura, é só jogar esse game
An absolute gem of a game from the glorious Playstation 2 era. To that end, the gameplay is definitely challenging to the point of often being frustrating, particularly with enemy animations. Yet I wouldn't have it any other way, as Bounty Hunter hails from a time in which games could be just the right amount of "frustrating" so as to still pose a motivating and rewarding challenge. As for the story, it's perfect for anyone who loves the prequels, giving the backstory of how Jango Fett became the host for the Clone Army. Sure enough, you get all his cool gadgets from the movie, such as Toxic Darts, Blaster Pistols, Jetpack Missiles, Flamethrower, and so much more!
si te gusta el lore de star wars, es un juego que dberías de jugar, debo admitir que no tiene tanta rejugabilidad a menos que vayas por los más oscuros secretos. Creo que la camara es mas sencible que en el juego original.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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