
Play as a bot for hire and complete contracts in a Third-Person traversal shooter with Rogue Lite mechanics. Run on walls and use your grapple gun to traverse and hunt down rogue bots who have conquered a city.
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About

Cyber Seekers are bots used to complete high-risk bounties. You are tasked with destroying a legion of bots who have gone rogue and taken over a city. Start every run with limited resources. Receive credits for each bot you destroy and use them to upgrade your bot.
Cyber Seekers are equipped with various abilities and can traverse any terrain. Run on walls, grapple, glide and shoot your way through a city under fire. You will find random weapons, ability cards, and programs in each run, making them unique. Choose whatever combination that suits your playstyle.
Each bot that you destroy raises the alert level. At higher alert levels, you will face tougher enemies, but you will also gain access to powerful weapons. Complete various challenges to raise the alert level and gain credits faster.
Hidden within the city are crates containing a unique module or a weapon with random stats. These can give your Cyber Seeker an edge against other bots. Higher-level crates are unlocked when enough bots are destroyed.
New levels will give you upgrades that will enhance your traversal abilities. But watch out for your bot's integrity. Only a limited number of bots can be deployed per mission, and if all bots are destroyed, the mission will fail, and you will lose all your weapons and upgrades.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
too much potential,yet so many small problems to not see them i know my pc isnt the most powerfull one,bc it have some mid-low requirements,but SOMEHOW,i can play the tutorial fluid while the main game i have problems the game need to be polished,bc it feels like a generic city that isnt any memorable at all,gameplay is good but thanks to the lack of polishing and optimization you cant really enjoy it that much the game in its current state isnt worth it,i think on a future can fix everything and become better,because i can see the concept,is it good,but it was poorly done
Battle hostile machines with fluid combat, wall running, and air dashes in a rogue-lite loop of upgrades, loot, and progression despite performance issues. The story in this game is not the main focus, nor is it particularly deep. In fact, the narrative is told in only a few short sentences. Robots that were originally created to serve and assist have turned hostile within a futuristic city. To solve this crisis, you are deployed to eliminate these rogue machines and uncover the cause of their rebellion. The twist is that you yourself are also a robot. The gameplay is where the experience truly shines. It is built around fast combat and creative movement abilities. Shooting is the foundation, but what makes the game stand out is the traversal system. Your character’s feet are magnetized, which means you can sprint up the sides of obstacles and even structures without limitation. In addition, you are equipped with an air dash that lets you cross large gaps or quickly evade attacks. The dash consumes fuel, so it can only be used a few times in a row. Fortunately, fuel automatically recharges once you land. Combat itself is simple and easy to grasp. You can fight with a sword at close range or with firearms at a distance. The guns consist of a pistol and a rifle, both of which are incredibly accurate. Ammunition is required for firearms and comes in two types, light and heavy, which sometimes drop from defeated enemies. You can manually reload at any time, but doing so wastes the remaining bullets in your clip. Allowing your robot to automatically reload once a magazine is empty is often the better choice, since it preserves every shot. While the structure is divided into individual stages with specific objectives, the design incorporates a rogue lite flavor. Destroying enemy robots raises an alert level that makes them more numerous, but the reward for this increased challenge is better loot. Scattered throughout each level are chests that contain weapons or modules. It is usually smart to wait until the alert level is higher before opening chests, since this will definitely lead to better gear. Since there are only two types of weapons, higher alert spawns higher versions with improved stats such as higher damage or faster fire rate. They may also feature useful perks, such as burst fire. Modules serve as special abilities and consume energy, which can only be regained by attacking enemies. Defeating enemies also earns you credits, which can be spent at store terminals found in the stages. These stores sell health packs, ammunition, and weapon upgrades. They also allow you to purchase crates that contain random weapons or modules. You can even buy an extra life. Extra lives are expensive, but grinding for money is possible because enemies respawn quickly. The main drawback is that ammunition does not always drop, and when it does, it must be collected immediately before disappearing. Other terminals provide additional variety. Some offer random perks that come with both positive and negative effects, forcing you to weigh the risks before committing. Challenge terminals introduce optional trials, such as fighting waves of enemies or completing platforming challenges by reaching checkpoints. Successful completion rewards you with credits or schematics. Schematics are especially valuable because they stay with you forever. While everything else is lost upon death, schematics allow you to purchase permanent upgrades at the beginning of each new attempt. The available upgrades are limited at first, but new options unlock as you progress through more stages,. Overall, the moment to moment gameplay is satisfying. Unfortunately, technical issues hold the game back. The longer you remain in a stage, the worse the performance becomes. Frame rates drop significantly, and even turning the camera in a particular direction can cause the game to slow almost to a halt. Reloading the stage provides only temporary relief, as the same slowdown returns once you encounter the problematic areas again. These technical flaws are frustrating because they interrupt the otherwise smooth and enjoyable gameplay loop.
I can't advise people to purchase this game in its current state, aside from the performance issues. I have - 12th Gen Intel(R) Core(TM) i7-12800H -NVIDIA GeForce RTX 3070 Ti Laptop GPU -16 GB ram It was necessary for me to turn down the graphics to low to even maintain stability, and even then the game was struggling to maintain 60fps. When I reached the city level, this became a dream, and 30-45 became the standard. Gameplay-wise, the game lacks a solid vision and execution. The guns feel lackluster and the shooting itself is incredibly bare bones. I found a homing rifle that made the game feel a little better, but in a game with high movement, the guns were too precise to be used at full speed. Then we have the melee. The melee while running is fine so long as you don't get stuck at all, and you will get stuck, at which point you will do a standing melee combo and eat a bunch of bullets for damage that is frankly not worth the trouble, and a resource that isn't particularly useful. The controls feel stiff and unresponsive at first, a result of later unlocks using held inputs, but the held inputs also feel awkward to use. The movement also has major issues with momentum, and activating the glider has a chance to have you fly in an arbitrary direction. The wallrunning is incredibly awkward to control, and trying to hop off walls feels stiff as you awkwardly shift between animations. The melee combos feel horrendous, and the charged melee is at odds with a movement focused game, as it locks you in place and you can't use it while running. All the negatives aside, there are good points here, the movement has a solid base when all you do is run around, and the guns at least had some interesting effects. The roguelike aspects were interesting as well, but felt out of place. I ran into an issue on the city level as well where I needed to raise my level up to 10. Firstly, this was a tedious gameplay loop of hunting down terminals to do one of two objectives: A spiderman obstacle course, or stay near a terminal for a bit while enemies spawn at you. Secondly, I could not find enough terminals to even REACH level 10. Now maybe if I hunted down enemies for the next 20 minutes it would have raised my level, but I'm not finding out. You unlock mayhem mode which gives you free reign in the city with all abilities after beating the first level, so I'm not really sure the reason for having such a tedious level in the campaign. Additionally, there's no way to change game settings without loading into a level. I can't advise spending $15 on a game in this state.
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