
Join the rise of Darth Vader’s elite 501st Legion of Stormtroopers as you fight through an all new story-based saga where every action you take impacts the battlefront and, ultimately, the fate of the Star Wars galaxy.
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Languages: English**languages with full audio support
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 606 reviews with recorded playtime.
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Themes across 601 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
As another childhood classic from my youth, it's no surprise that all these years later I still see people looking back on this game as one of the all-time greats. And while Star Wars Battlefront II certainly is a fun game, I've always sort of preferred the first game over it. Though it was something that always confused me when I was younger, the cancellation of the fabled Battlefront III starts to make more sense upon revisiting this sequel. While there are a lot of improvements over 2004's Battlefront, this game also takes some unfortunate step-backs of its own, which I will discuss. First and foremost, let me just say that the game is a total product of its time in the very best way possible. This game came out not long after Revenge Of The Sith hit our screens, and that movie's entire vibe is almost palpable in Battlefront II. Even just hearing a lot of its soundtrack play in the game makes me want to rewatch the movie. Pandemic were clever to expand on the 'heroes' feature in the first game, because now we get to take control of lots of iconic Star Wars characters ourselves. There's Obi-Wan, General Grievous, Darth Maul, Jango and Boba Fett, Han Solo, Aayla Secura, Darth Vader, and loads more. While the campaign is a bit more fleshed out than before and includes narration-heavy cutscenes as well as real objectives to follow, it's still not exactly all that great. Instant action is really the best part of the game (again) and introduces tons of cool new locations inspired by Revenge Of The Sith, like the maps set on Felucia, Mygeeto, Mustafar, Utapau, et cetera. Some maps from the first game are recycled here, yet some aren't as good we may remember, especially Geonosis. And where the heck is Bespin? Those were some pretty good maps, but that planet is completely absent in Battlefront II. Galactic conquest, just like before, sucks. A lot of people defend this mode, but the whole thing is just a huge pain in the backside at every turn. This time, it's more of a turn-based strategy game, something I utterly detest. The enemy can keep dropping in fleets seemingly anywhere and attempt to retake planets you've already conquered, which is extremely repetitive and irritating. You can defend your planets with a fleet of your own, but that means going through an utterly abysmal space battle, one of Battlefront II's big defining features. Yes, the space combat does have its moments and offers the chance to shoot down your opponents in epic starfighter battles set in the far reaches of space, but these conflicts get really boring when you have to keep going through them near-constantly in galactic conquest, resulting in me taking huge breaks between sessions because I was getting too mentally exhausted. It also doesn't help that steering the ships feels absolutely horrid with mouse control, even after I played around with the sensitivity settings. Unfortunately, with the inclusion of the new space battles, that means that air vehicles are all but removed entirely from the ground-based battles on the planets' surfaces. I think Hoth is the only map that retains vehicles that fly, but as you'll find out, it's just not as exciting as we remember it. As a matter of fact, the machinery we operate in Battlefront II has been totally nerfed, with weaker defences, poorer weapons (man, I really miss that awesome splash damage the tanks used to cause) and a general lack of empowerment. Further damaging Battlefront II's reputation is its strange abundance of technical and visual glitches. Even setting things up is slightly awkward; I have no idea why they couldn't reuse the same technology from the 2004 game, but I can tell you it took me a lot of fooling around in the settings in order to get everything just right in this supposedly newer sequel. I kid you not, even just by looking at its boring and grey-toned main menu, you'd think this was the older game of the two original Battlefront games. Anyway, like I said, there's a lot of weird visual bugs you can expect when playing this that are caused by mundane things like simply zooming in with a sniper rifle (on certain maps) or having your screen turn completely black if Discord's overlay is enabled. I have never seen any other game do this, and that does include the FIRST Battlefront, by the way. Dagobah, one of the more unique maps in the game, was all but completely ruined because the swampy water created this horrible 'pink-fog glitch' which made me need to quickly double-check that I wasn't currently high on L.S.D. There's a lot of other things that suck in comparison to the first game as well: the super battle droid appears to possess a slower rate of fire, you need to unlock special units after getting enough points (why is this a feature?) and the bots all behave very poorly, as though they're too distracted to properly fight you sometimes. I will say that the variety of new troops to pick from is pretty awesome, and using the engineer-exclusive shotgun is a fun weapon that improves on what we had before. One thing that has never failed to irritate me - even as a boy - is the fact that the clone troopers have all been re-dubbed with voice lines that make them sound like these completely stereotypically over-masculine macho-men. Um, did you guys forget that the first Battlefront ALREADY has the relevant voice lines for the clones, as delivered by the official voice actor, Temuera Morrison? I'll admit some of the dialogue for these new guys can be a bit iconic ('Just like the simulations!') but this still makes no sense. They're CLONES. It's in the name. Why would their voices be different now? You can't beat that kiwi accent they're known for. It's not like Morrison wasn't available either; he literally voices the narrator as well as Jango/Boba Fett. Now the clones all sound like steroid-abusing American grunts, and it's a puzzling and distracting change. I hate to continue this review with such negativity, but there is one last thing that must be addressed before I can start being a little nicer. The single player mode has a career tab that tracks your statistics, and this includes a medal system. These medals were almost certainly a last minute addition because nowhere - not even the manual - can be bothered explaining how they work. Basically, for a total of 64 times EACH, you need to pull off an impressive feat in order to permanently unlock the relevant awards. Some are as simple as getting a handful of sniper headshots, or earning pistol kills, but others are so bad they just make it obvious how untested this feature was. Demolition (using a rocket launcher on vehicle weak spots 4 times without dying) is a complete and total grind, just like the medal that requires you to slice into an enemy vehicle with your fusion cutter. That's 64 times remember. Talk about boring. Anyway, once you reach 'legendary' status for all the medals, you've pretty much completed the single player mode and you'll start every match with a ton of handy advantages. I will say that, in spite of my constant criticisms, Battlefront II does stand the test of time and is truly an excellent Star Wars game worth experiencing, especially in comparison to the newer E.A remakes that want to drain your wallet more than anything else. Is the game perfect? Nope. The 2004 release carries the day, at least in my opinion, but that doesn't make Battlefront II bad at all. The soundtrack is a lot more apparent than before and I simply can't forget to note the amazing scope of detail found in a lot of the maps. There's some really cool locations to explore too, such as the Death Star, Jabba's palace and Tantive IV. Multiplayer still has some people playing, but in my opinion these games have always been more fun offline with the bots. Just don't choose to play on elite difficulty...
Released in 2005, Star Wars: Battlefront II builds on the foundation of the original and improves it in almost every way. Developed by Pandemic Studios, it expands the scale, variety, and depth of the first game while keeping the same accessible, pick-up-and-play design. Even today, it is widely considered the definitive classic Battlefront experience. Gameplay and Modes At its core, Battlefront II retains the Conquest formula of capturing command posts and draining enemy reinforcements, but adds more variety and depth. New modes like Hero Assault, Capture the Flag, and Hunt significantly expand the gameplay. Hero Assault, in particular, is a standout, allowing players to control iconic characters in chaotic, fast-paced battles that feel both cinematic and unpredictable. Galactic Conquest also returns with added strategic elements, making it even more engaging and replayable than before. Space Battles One of the biggest additions is fully realized space combat. Players can pilot starfighters, engage in dogfights, land inside enemy capital ships, and sabotage them from within. This seamless transition between ship combat and on-foot gameplay was highly praised at the time and remains one of the game’s most memorable features. It adds a layer of variety that the original game lacked. Single-Player Campaign Unlike its predecessor, Battlefront II includes a proper narrative campaign, Rise of the Empire. Told from the perspective of the 501st Legion and narrated by Temuera Morrison, it follows the transition from the Clone Wars to the Galactic Empire. The missions are more varied, with objectives like defending positions, destroying targets, and infiltrating bases. While still simple by modern standards, the campaign adds context and immersion that the first game was missing. Strengths Expanded modes and gameplay variety Iconic Hero Assault mode Seamless and ambitious space battles Improved Galactic Conquest Memorable single-player campaign The game was very well received, earning a Metascore in the low 80s and strong user scores, with praise focused on its scale, content, and improvements over the original. Weaknesses Core mechanics still feel simple and can become repetitive AI inconsistencies remain Shooting and movement lack the polish of modern titles Despite these issues, most criticisms are minor compared to how much the sequel improves the overall experience. Final Verdict Star Wars: Battlefront II (2005) refines everything that made the original great and adds enough new features to elevate it into something truly special. It captures the full fantasy of Star Wars combat, from ground battles to space warfare, while remaining easy to pick up and endlessly replayable. For nostalgic players, it is a must-play and arguably the peak of classic Star Wars multiplayer. For newcomers, it still holds up as a fun, content-rich shooter that prioritizes scale and spectacle over complexity. Simply put, this is the version of Battlefront where everything clicks.
Same classic game from the Xbox original days, with fan-made custom maps as a bonus.
so good and star war
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ВСЕ игра топ (графика старая, но и в этом есть своиобразный шарм)
OYUNUMA DOKUNANIN ALLAHINI SİKERİM 29
absolute hype, top 10 best star wars games i've seen
the controller support is so bad im going to end it all
Campaign is really fun is you get the hang of the gameplay, its a shame that its "apparently" not canon
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