
Command an elite squad through a gritty and authentic story in STAR WARS Zero Company™, a single-player turn-based tactics game set in the twilight of the Clone Wars™.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 21.1Kreviews | 83% | #36 | $64.4M |
| $59.99 | 1.4Kratings | 86% | Top 100 | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1975 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A little bit of performance jank on launch but it's very fun if you like turn-based games and Star Wars. The customization feels great, the combat is surprisingly simple for the amount of abilities you get but small nuances in weapons, one or two perks, really change how you play from fight to fight. Have not finished yet but the story is interesting with awesome acting and characters.
垃圾游戏,从星战游戏的角度看,优化烂的一批,开最低画质都能卡顿,配合上那雷霆大圆盘指令面板直接提升了50%的误触概率,更雷霆的是这个烂优化还有附带bug,能直接跳过你的回合,让敌人在回合制游戏里无限动,再配合没有局内存档只能整个任务重来的机制真是能给玩家带来额外100%的伤害。更雪上加霜的是这个任务重来是大任务重来而不是单场战斗重来,这意味着遇上多场战斗的剧情任务玩家要重玩多场战斗的同时连地图都要重新跑一遍。设计师设计不出好玩的机制让玩家在策略游戏中组合使用,但能靠惊世智慧整出一套机制combo玩家。其他的bug包括但不限于摄影师跟着妈惹法克侠一块儿掉进后室里,进军械库后直接游戏卡死。这差劲的优化让我第一次觉得有单机游戏能比战雷还坐牢。从类Xcom游戏的角度看,制作组能把设计永久黑暗事件和无限之环共鸣强化一半的功夫拿来设计角色能力都不至于策略深度这么低,角色机制不如Xcom2丰富,角色养成内容不如纷争终结者充实,未来可期程度不如只是EA测试阶段的威赫战线。游戏的难度曲线还有问题,主线任务展示暗影瘟疫共鸣强化的教学关里塞得无限之环成员比之后的任务都多,甚至在那么小一张地图里塞了好几个近战突击兵和重装蛮兵,而你我的朋友,只能用四根蓝光铁管给对面刮痧,这关难度比后面初见毁灭者机器人都高,难度曲线堪比藤袭山试炼遇到手鬼。这游戏真该改名叫辐射:学院。爆能枪的伤害和民众跟蓝光铁管一样,一局里打歪的95%比以前Xcom2里加一块都多,但对面打你准的一批,隔着一堆掩体都能打中,合着对面是卢走天我们是暴风兵。极小的地图配合高低起伏的地形更是灾难性的设计,作为一款类Xcom游戏却根本没发从空间视觉上感知我的视野能不能打到对面,而电脑却能靠算法知道。糟糕的视野问题配合上监视更是出现了全新的bug,我方角色移动时哪怕擦到了一个像素都能触发敌方监视,甚至有一次我的角色周围没有敌方的红色监视渲染依然触发了。而我方监视哪怕敌人整个进了蓝色区域都有不触发的。相比Xcom缺失的敌方战前简报使得玩家无法针对性配队,使四人小队更加捉襟见肘。 先说这么多了,要是打到最后还是只能四人小队那罪加一等。 这游戏当务之急是先把优化做好,bug修修,实在不行画质再降降吧,至少让游戏能玩吧,游戏一定要能玩。然后再是机制扩展以及二周目之类的。别让我觉得花250预购豪华版的我跟个250一样。蟹老板:我觉得自己就像一个二百五.jpg
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best UK #32, worst BR #97 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $49.99 | — | — | #7 | not modelled |
| $59.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Graphics & Audio: 8/10 Gameplay: 6.5/10 (Extremely standard turn-based tactics) Optimization: 2/10 Looks and sounds great, but the actual gameplay brings zero new ideas to the table. The real nightmare is performance. How does an isometric strategy game on tiny maps burn through this much hardware? If you aren't crutching on DLSS, Frame Gen, and pure prayer, you won't even hit 60 FPS on a tactical grid the size of a postage stamp. Grab it at a ~50% discount unless you enjoy paying full price to turn your room into a sauna.
Extremely poorly optimized. THEY need to do a better job.
pone bien la camara la con*** de tu *****. uno espera que del creador del xcom la experiencia sea hasta con algun elemento innovador en el combate por turno.... okey NO LO TIENE, no pasa nada... al menos que la experiencia sea como el xcom... pero no, la camara es horrible. la optimizacion es mala, los graficos son un 10... pero las animaciones son malas.... decepción
Good game, no performance issues
Just like the simulations!
스타워즈 + 엑스컴 화려한 그래픽과 함께하는 아쉬운 최적화. 그리고 새로운 듯 익숙한 듯 즐거운 턴제 방식. 게임이 달라져도 여전한 90프로 감나빗!
Amazing game
yeah star wars xcom, its good
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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