
Command an elite squad through a gritty and authentic story in STAR WARS Zero Company™, a single-player turn-based tactics game set in the twilight of the Clone Wars™.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 21.1Kreviews | 83% | #36 | $64.4M |
| $59.99 | 1.4Kratings | 86% | Top 100 | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1975 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's fun when the game allows you to play it. But you will spend more time launching the game after crashes than actually playing.
This is a great star wars xcom mix game. The people complaning about fps i don't understand? 80% of the game u are in a xcom over view the other 10% is walking around to battle zones and the other 10 is in hideout. Cut scenes are great and the story is good too.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best UK #32, worst BR #97 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $49.99 | — | — | #7 | not modelled |
| $59.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A great combination of X-COM and Star Wars. The game could do without the third-person overworld, and awful third-person portions of the mission that feel tacked on, but the gameplay more than makes up for it.
Normally I don't like to leave a review this early or without completing the game; however, performance is quite terrible and people should know that going in. At this time I wouldn't recommend until performance has been addressed. I will update my review upon completion of the game.
At this point I don't need to mention that this game is an X-Com spiritual successor in a Star Wars coat of paint. Everyone knows that. So I will just say that I think people should wait a little longer for a patch or two. It's a fun game and I am not having major performance issues, but it could use a bit more polish and bug fixes. Just make sure to read the stickied post by the devs in the forums. The only big gripe I have so far is that the overwatch system is kind of broken, in a bad way. Sometimes enemies will act or move inside of a overwatched area it will just completely fail to trigger. Not always, mind, but in a game like this where combat economy is tight and every move counts, it can be very detrimental. Characters are charming (really liking Trick; he's a bro,) and while not everyone is "likable" (just read through some of the discussion threads about Runa,) I can understand where they get their attitude from and I think everyone is justified in their personalities. For people so massively ♥♥♥♥♥♥♥♥ that a character like Runa could exist, let me say this: if you want a frictionless crew where everyone gets along happily and is nice to you all the time, go out and touch grass. Talk to people. Learn to socialize. Like... take 10 seconds out of your sheltered life to put yourself in someone else's shoes and ask yourself what makes them, them. You're playing a game about a down-on-their-luck mercenary company where everything seems to be falling apart around them and you are upset that there might be characters who won't stroke your ego. Hey, guess what, maybe as the story progresses, they might go through some development. You know, like... characters... in stories...
게임 자체는 괜찮은데 최적화와 버그가 있습니다. 몇번의 패치가 나온 이후에 안정화 될것 같습니다. 하나의 액션이 끝난다음에 진행이 안되는 버그가 있습니다. 아무런 버튼도 안눌리고 행동도 하지 않고 그대로 진행되지 않습니다.
Graphics & Audio: 8/10 Gameplay: 6.5/10 (Extremely standard turn-based tactics) Optimization: 2/10 Looks and sounds great, but the actual gameplay brings zero new ideas to the table. The real nightmare is performance. How does an isometric strategy game on tiny maps burn through this much hardware? If you aren't crutching on DLSS, Frame Gen, and pure prayer, you won't even hit 60 FPS on a tactical grid the size of a postage stamp. Grab it at a ~50% discount unless you enjoy paying full price to turn your room into a sauna.
Everything I could have wanted from a Star Wars X-COM game
The gameplay of Xcom 2 + the fun bits of Xcom: Chimera Squad. The game surprised me with a mix of squad interactions that reminded a lot of the Mass Effect ship crew interactions. The game is fun, plays relatively well. So far I just got one serious black screen crash, other than the game is running fine. I'm having a blast!
Good game, no performance issues
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.3K | 84 | 71% | $3.89 | |
| $45.6M | 109.6K | 85% | $19.99 | |
| $128.6K | 278 | 67% | $19.99 | |
| $46.6K | 58 | 59% | $24.99 | |
| $35.2K | 49 | 49% | $29.99 | |
| $3.7K | 8 | 75% | $15.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $64.5M | 129.9K | 96% | $24.99 | |
| $64.2M | 32K | 26% | $49.99 | |
| $64.1M | 32.6K | 91% | $63.99 | |
| $64.7M | 95.5K | 84% | $39.99 | |
| $63.7M | 117.2K | 93% | $39.99 | |
| $63.4M | 73.9K | 89% | $29.99 |