
Command an elite squad through a gritty and authentic story in STAR WARS Zero Company™, a single-player turn-based tactics game set in the twilight of the Clone Wars™.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 21.1Kreviews | 83% | #36 | $64.4M |
| $59.99 | 1.4Kratings | 86% | Top 100 | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1975 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A couple of bugs here and there, but overall, the game is very enjoyable. It’s a little light on features, but at this price point, I think that’s justified. Basically, Also it's Star Wars XCOM and that’s a pretty great thing. 7/10
Solid game! XCOM fans rejoice! FWIW, I've had none of the crashing or performance issues mentioned in other reviews, game has played well for me so far.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best UK #32, worst BR #97 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $49.99 | — | — | #7 | not modelled |
| $59.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Immersive star wars story. Fun characters and missions. Also game is very reasonable price, no micro transactions, no launcher, great QoL features.
is good
I would rate the game about 75-80/100. Overall it is fun. Pros * combat * story * graphics * general vibe of the game * good value for price Cons * bond system is highly unintuitive and punishing * poor enemy variety * poor weapon variety * illusion of depth with class system * melee is in the game but not really supported More details below: The story and the characters are well written. The setting and vibe set you up as if you are really part of a fun mercenary band. Even the custom companions get dialogue, appear in base, and feel part of the team. There are about 8-10 total classes, with multi-classing available. The game lets you freely change between them between missions. This sounds great and flexible, however, the actual power of your character comes from the bond system, not from your class. The bond system is how you increase damage, health, and other key stats as meta progression between missions. This system is intended to be simple and therefore hides a lot of the detail about how it works from the player. However, in practice, it is very complicated. Per unit caps on how much bond per mission. Your class influences which joint training you are offered, and so on. None of these can be respecced, so even though you can change classes freely, you absolutely can gimp your run. This system is so sneakily bad that I did a second playthrough before finishing my first to "fix" my build. I went from 50 HP and struggling to kill enemies to 100 by the same point in time. This required bee-lining certain upgrades and recruiting a mass roster of mercenaries to sit on the bench and become friends. There are only 4 weapon types you can choose from. Sniper, rifle, repeater, and pistol. They all feel quite similar, but the balance between them drifts as the game progresses. Combat itself is fun. The cover bonuses, range limitations, and more create an engaging dynamic. Enemy variety is quite low, and you will see the same enemies over and over.
Fun game, leans well into the genre and Star Wars. Definitely needs more polish though. If you like SW and turn based games, I easily recommend it!
Does anyone else feel like this game was poorly optimized? I have played games that should in theory be more intensive that run smoother.
Its a fun game. I loved midnight suns, wasnt sure Id vibe as much with star wars and blasters buts its got a similair fun to it. I do still prefer the hero animation and such. Reason I ghive it a negative review is the crashes. Performance is pretty good for me over all but I have had probably 4 or 5 locks or crashes. 1st needed to reset my whole pc for some stuttering it gave to everything. 2 got stuck and had to reload the game, and a few time the game freezes on a blaster hit causing me to end process and redo the mission. One just happened right now which nudged me to leave this review. Sure theyll patch it up
Can't recommend at the moment, at least for me. It just crashes a lot and that's after updating my drivers. Hopefully it'll be fixed in a little while. Gameplay is fun, voice acting is dope. Seems very story focused vs regular "xcom" style games. I'll definitely buy it later.
Loved the "internship" joke! xD
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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