
Command an elite squad through a gritty and authentic story in STAR WARS Zero Company™, a single-player turn-based tactics game set in the twilight of the Clone Wars™.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 21Kreviews | 83% | #36 | $63.9M |
| $59.99 | 1.4Kratings | 86% | Top 100 | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1926 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Storytelling aus der Hölle und die Performance wurde vom Rancor gefressen. Ohne Star Wars-Lizenz wäre dieses Spiel nichts, mit ist es wenig. Bereits bevor ich nur den ersten Click gemacht ab, musste ich mich fragen, wer sich das ausgedacht hat. Es war auf jeden Fall keine KI. Selbst die sind schlauer. Vom Charaktereditor will ich gar nicht erst anfangen... Ich habe dieses Stück Software nicht kostenlos erhalten und werde morgen wieder Pfandflaschen sammeln um meinen Verlust ansatzweise auszugleichen.
Think a mix of xcom2 and Menace playstyle. Sofar i think the game is really great. If youre into turnbased character development with a generous story just get it! People are complaining of bad performance. Im on an very old pc with minimum requirements for the game, with a tiny bit of tweaking the game runs fine! Seems its the more higher-end pc's that is struggeling, wierdly.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $63.7M | 46.5K | 91% | $63.99 | |
| $63.7M | 117.2K | 93% | $39.99 | |
| $64.2M | 32K | 26% | $49.99 | |
| $63.5M | 22.3K | 90% | $69.99 | |
| $64.5M | 129.8K | 96% | $24.99 | |
| $63.4M | 73.9K | 89% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $43.6K | 106 | 70% | $12.99 | |
| $45.6M | 109.6K | 85% | $19.99 | |
| $38.5K | 279 | 67% | $5.99 | |
| $46.6K | 58 | 59% | $24.99 | |
| $35.2K | 49 | 49% | $29.99 | |
| $3.7K | 8 | 75% | $15.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best UK #31, worst BR #97 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $49.99 | — | — | #6 | not modelled |
| $59.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
gREAT GAME. Would recommend to everyone who loves Star Wars!!
Definitely giving it a thumbs-up! The game in itself is great: great gameplay loop, great tactical combat with no FOW (which may offend some people, but makes sense to see further than 8m...), nice SW feels but more down to earth feel compared to the movies space opera. Side-note: If you rate a game by it's ability to squeeze out frame-gen or CPU utilisation, then you should "play" cinebench or benchmarks...
buggy.
Game of the Year for anyone with half a brain. Bit Reactor have really outdone themselves with Zero Company.
It's XCOM meets Mass Effect (kind of), except I'm not sure if I'm going to get to bang anyone. There are also no dialogue selectors, just cut scenes. There are main plot characters that seemingly cannot die or there will be a game over and all of the squad mates that you can get are pre-defined (not randomly generated). There is a pretty linear story line so replay-ability seems fairly limited. So if you're wanting more of a generated tactics game with unique play throughs each time like Xenonauts. This ain't it. There are some odd things about it, in terms of a squad tactics game, because it comes from EA. These are the "Mass Effect" elements. Random bits where you are walking around in 3rd person. The base between missions is also navigated third person. There is a pretty nicely detailed character creator (no naughty bits options sadly). It really feels like someone at EA pitched a squad tactics game and the managers struggled to envision something that wasn't a third person RPG. Things that would just be a cut scene in most other Xcom-likes are instead short "hallways" where you walk around in 3rd person WASD as your character and randomly interact with the environment like reading a poster for lore on the area that you're in or talking to a local NPC. I guess it's to make the environment feel more familiar but It's just odd for this type of game. There are 3 difficulties (normal/hard/expert). I'm on hard at the moment and It's not super challenging for one big reason. Your characters have 3 health pools and it's kind of annoying. Each character can go do twice and be picked up before permadeath (if you enable permadeath mode). I do wish that instead of buffing enemy HP/Damage that I could just adjust it so that my characters only had 1 or 2 HP pools. Also, enemies won't finish off your downed characters, So they just sit in the middle of a fire fight until you wander over and help them up. Gripes aside, it's a fun game and that's what matters. I have not experienced crashing like others but there are certainly some performance issues that I'm fairly confident will be patched out. If you like star wars and xcom, definitely get it. If you liked the Clone Wars lore, definitely get it. If you're just looking for another squad based tactics game maybe set a timer for 1 hour 59 mins and ponder if $50 is really worth it to you.
Amazing!
Great game and story so far, but the performance has been so-so. I don't have the most powerful GPU, but I've had to enable DLSS and drop settings to low-medium to get a consistent 50-60 FPS. Beautiful game even on medium settings.
Great characters and so far a great story. Other than chess and free mobile games, this is my first proper experience of turn based games, and i'm loving it so far. The customisation is great, and it's great to have some clone wars era content :) There are however some issues with heavy stuttering occasionally, but this is maybe once per battle. Cinematics are great. I have experienced one crash so far in 10 hours, so cant really complain too much.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.