
Command an elite squad through a gritty and authentic story in STAR WARS Zero Company™, a single-player turn-based tactics game set in the twilight of the Clone Wars™.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 21.3Kreviews | 83% | #52 | $64.4M |
| $59.99 | 1.4Kratings | 86% | Top 100 | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2055 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Firaxis-style XCOM strategy + BioWare RPG Narrative Quality + Star Wars IP = This
It's a pretty good tactics game, it's not great yet but I think it could be with patches and DLC. It looks stellar. The base building/upgrade and character class progression systems are serviceable but lack the sauce that make XCOM EU & 2's progression so addicting. The story is okay, you have some really interesting companion characters on your ship that the game unfortunately doesn't really let you talk to. I wished for a Mass Effect dialogue wheel that would let me ask Trick what was the nastiest mess he cleaned up when he was a janitor on Kamino. Hawks is an entertaining protagonist and customization for your operators is cool, it's a little heavy on clone armor for my taste but I bet it's fire for people in the clone fandom. There are some clear issues like overwatch not always triggering correctly and hair not appearing on clone operators. I hope that the devs let their employees come back to work to give it the post-launch TLC it needs.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best UK #41, worst BR #97 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $59.99 | 0ratings | 0% | — | not modelled |
| $49.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game has a great story and a lot of details if you know Star Wars Lore, small hints and such to outside events. It has a good tactical combat system, though it tends to just idle/get stuck sometimes randomly between some interactions when in combat missions. I've heard about combat soft-locks but I've only experienced it once which was in the final battle. A quick combat load prevented loss of progress but it's still worth to mention. I do have one jest with the game and that's the fact there isn't an "endless" mode when it comes to doing missions and upgrading the ship and pretty much maxing stuff out which can eventually lead to higher difficulty along the line. That would be genuinely really fun rather than replaying a whole new campaign even if the story is good. It's still going down as one of the most awesome Star Wars games since Star Wars Jedi games and Battlefront Games that I've seen and played.
Great game! Awesome music, voice acting, story. etc. It was a total surprise. I hope to see more of Zero Company.
Yes
Best star wars game... aside from republic commandos.
Bit Reactor has knocked it out of the park. My only complaint is that it had to end—though with 200 hours down, I'm more than ready for a New Game Plus mode, a massive expansion, or a full sequel. I can safely say this is one of the most engaging gaming experiences in years. Bit Reactor poured absolute heart and soul into this project, and it shows in every single frame. The voice cast delivers performances that make you genuinely care about the fate of everyone on screen. In an era where AAA gaming prices are skyrocketing for half-baked experiences, it delivers an astronomical amount of content, polish, and a small amount of replay ability that leaves other full-price titles in the dust. While not perfect, no game is, I highly recommend for any star wars or turn based strategy fan.
gonk
Fun game, good story. Needs extended play. Never got to fill out my team with all the gear or abilities. Maybe that's the point. But overall a good game. does have some bugs still. Transitions can get stuck, or bypassing cuts scenes, that will screw things up on occasion.
I like turned base games like this ever since i bought the first XCOM. Great story, great characters, fun game. It would have been better if I could have played as a merc after i beat the game with random missions. Also would be cool if i could send out more than one team per day cycle. Or even have it where you have to send out more troops so you feel like you need to focus on them too. What's the point of having all those troops if you cant use them? I think i had to substitute once when tricks was out of commission. i look forward to the DLC
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
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|---|---|---|---|---|
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