
Command an elite squad through a gritty and authentic story in STAR WARS Zero Company™, a single-player turn-based tactics game set in the twilight of the Clone Wars™.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 21.3Kreviews | 83% | #51 | $64.4M |
| $59.99 | 1.4Kratings | 86% | Top 100 | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2055 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
No sé por qué la gente se está quejando de esta obra de arte. Si eres fan de los tácticos de estrategia, este juego lo tiene absolutamente todo. Es bastante parecido a **XCOM 2** o **Marvel’s Midnight Suns**, con la diferencia de que aquí tenemos desarrollo de personajes, una buena historia y, sin entrar en spoilers, te tocará vivir distintas eras de la saga, con los distintos enemigos que eso conlleva. ### Lo bueno No quisieron reinventar la rueda, y eso me encanta. Tiene prácticamente todo lo que me gustó de XCOM y Mutant Year Zero: la vigilancia (Overwatch), gastas PA para moverte y PA para atacar, y tienes que pensar muy bien cómo posicionar a cada personaje. En cuanto al reto, lo he estado jugando en dificultad **Difícil** y, como su nombre indica, está difícil, pero es perfectamente jugable. Lo más importante es que el juego **NO se siente injusto** como XCOM, donde me tocó fallar demasiadas veces teniendo un 99% de probabilidades de acertar. Aquí eso no pasa, o al menos no me ha pasado hasta ahora. El juego está muy bien balanceado. La única clase que he sentido realmente "inútil" es la de **Duelista**, pero fuera de eso, las otras 15 clases aproximadamente son bastante útiles y, sobre todo, muy chidas de usar. Y algo que me ha sorprendido bastante es que el juego **NO se siente monótono en ningún punto**. Constantemente estás cambiando de escenarios, enemigos, situaciones y formas de jugar, así que siempre tienes algo diferente que hacer. ### Lo único malo El juego no es muy bueno explicando algunas de sus mecánicas, y hay dos que considero especialmente importantes. La primera es el sistema de **Ventaja**. Siempre busca habilidades que te den puntos de Ventaja, porque aquí no solamente gastas **PA (Puntos de Acción)**. También existen habilidades que gastan Ventaja, y estos puntos se obtienen matando enemigos o mediante determinadas habilidades. El problema es que el juego no me explicó esto muy bien y lo descubrí bastante tarde. Así que si estás empezando a jugar, **presta mucha atención a las habilidades que generan Ventaja**, porque pueden cambiar bastante la forma en la que juegas cada turno. La otra cosa que no explican demasiado bien es exactamente **qué diferencia a un arma de otra**. Solamente hay cuatro tipos de armas y, al leer sus descripciones, sinceramente no encontré una razón clara para no equipar a todos mis personajes con el **Fusil Bláster**. Y eso fue exactamente lo que hice. Hasta ahora no he tenido ningún problema, así que si existe una diferencia enorme entre las armas, el juego definitivamente podría explicarla mucho mejor. En general, estoy disfrutando muchísimo **Star Wars Zero Company**. No intenta reinventar el género, y creo que precisamente por eso funciona tan bien. Toma muchas de las mecánicas que ya sabemos que funcionan en juegos como XCOM y Mutant Year Zero, les añade el universo de Star Wars, una historia interesante y desarrollo de personajes, y el resultado es un táctico que, al menos hasta ahora, me está pareciendo excelente.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best UK #49, worst BR #97 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $59.99 | 0ratings | 0% | — | not modelled |
| $49.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Like
Maclunkey
Es un excelente juego de Star Wars y es un muy buen Xcom, realmente lograron combinar ambas cosas en una juego que tiene alma, que cumple sobradamente con la historia, con sus personajes y con sus mecánicas. No tiene el grado de dificultad de un Xcom, pero tampoco es un paseo en el parque en sus niveles mas dificiles. Recomendado tanto si te gusta Xcom como (y muy especialmente) si te gusta Star Wars. Ojala sea solo el primero y veamos mas propuestas asi.
The Star Wars at its peak Truly the great game with tactical-battle mechanics form X-com and great story in the legendary universe. Gameplay is definitely not repetitive, however this genre has such potential. Batlles are evoluting, bringing new challenges and demands form you to adopt tactics and stratedy for the particular situation. The progression of characters, the "bond" mechanics between the companios looks so fresh, however its not the first time we see it in games. The story is soo catchy, lets you dive in the far-far galaxy and witness the chaos of the clone wars form inside. The chacters are probably one the best, created all over the SW franchise for the last years. Sooo many easter eggs and links with the universe, so warm and carefull work from developers. The game is truly the gift nor only the fans, but to all other gamers, choosing this genre of gameplay + great adventure and story. I hope, we will have the nest chapter, or, at least its good tendency, that the beloved SW franchise is proposed to all developers, keeen on creating great games of the unforgettable universe. 10 Kabbneys out of 10
If you like turn-based strategy games, this is a must try. The unique characters you can recruit with their side missions and the main quest are all intriguing and interesting. The combat contains some unique twists that I haven't seen in other games like this, which makes it even more memorable. The cutscenes and special scenes in combat (crit, ultimate) make a seamless blend between tactical views and cinematic storytelling. I only encountered some minor bugs during my playthrough with complex interactions between abilities of characters. Furthermore, the investigation parts of missions do not seem fully thought through as the player is basically walking a line with his hand being held and interacting with a bunch of points of interest without decision-making or agency. Still, if they make more content in the form of story dlc or another Zero Company Game I'm convinced now and will definitely be trying that aswell.
Overall, I really enjoy the game. Story is great. Gameplay is good. My biggest complaint is that it is STILL a buggy mess even after their bug fixes. If you can get past that, I think it was absolutely worth the money.
yea it is perhaps too simple and too easy for my tastes but its a good time
Quite good star wars x-com like tactics game!
Good story, solid gameplay.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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