
The story of Cal Kestis continues in STAR WARS Jedi: Survivor™, a galaxy-spanning, third-person, action-adventure game.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best PL #73, worst DE #99 · 4 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.43/day in the week to Sep 14 → 20.71/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.49−85% | 86.4Kreviews | 71% | — | $14.2M |
| $89.99 | 58.2Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2273 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It was the first star wars game I played and it is super fun and unique.
jogo lendario melhor que fallen order
Great gameplay. Looking forward to a sequel.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.1M | 12.5K | 94% | $39.99 | |
| $14.2M | 34.6K | 97% | $19.99 | |
| $14.2M | 16K | 85% | $29.99 | |
| $14.2M | 59.7K | 99% | $14.99 | |
| $14.3M | 25.8K | 93% | $29.99 | |
| $14.3M | 23.1K | 89% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $469.4M | 440.1K | 94% | $59.99 | |
| $160.2M | 175.5K | 57% | $49.99 | |
| $139.1M | 144K | 96% | $59.99 | |
| $47.7M | 39.3K | 93% | $49.99 | |
| $43.6M | 106.3K | 57% | $34.99 | |
| $344.4M | 373.9K | 90% | $59.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 24.29/day in the week to Jul 30 → 26.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish*, Portuguese - Brazil*, Simplified Chinese, Spanish - Latin America*, Traditional Chinese*languages with full audio support
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
peak peak peak peak peak. if u play this game u will ascend
I really enjoyed Star Wars Jedi: Survivor. It improves on Fallen Order in almost every way, with fun exploration, satisfying combat, and a story that kept me invested in Cal’s journey. Overall, I had a great experience, but there are a few things I hope Respawn improves in the next game. My biggest criticism is that the main story felt a little short. I found myself wanting more time with the characters and the overall narrative because I was enjoying it so much. I also came across a few visual and animation issues that broke my immersion. For example, Mosey’s arm clips through her chest during one of her stretching animations, Cal’s lightsaber can clip through his clothing, one Jawa never rendered properly during my playthrough, and in one Force Echo only Dagan’s flowing hair is visible while the character speaking is missing. None of these issues ruined the game for me, but they made it feel less polished than it could have been. One feature I really missed was a more immersive lightsaber customization system. Instead of simply choosing a blade color from a menu, I’d love to see each blade’s color tied to individual kyber crystals. It would make customization feel more meaningful and closer to Star Wars lore. Finally, I’d love to see the combat system evolve by letting Cal learn and master different lightsaber forms independently of the stance he’s using. Rather than having the equipped stance completely define his fighting style, players could develop Cal’s mastery over different forms and combine them with their preferred lightsaber configuration. I think that would add more depth to combat while making Cal’s progression as a Jedi feel even more rewarding. Despite these criticisms, I genuinely loved my time with Jedi: Survivor. It’s an excellent sequel that builds on the strengths of Fallen Order, and I’m excited to see where Respawn takes Cal’s story next.
Muito bom
El juego está bien, es entretenido, pero tiene demasiados bugs y está mal optimizado.
An ambitious, massive evolution of the formula that improves on its predecessor in every way—if you don't get lost in the bloat. Respawn Entertainment took the solid foundation of Fallen Order and built a colossal, feature-packed sequel that feels bigger, bolder, and mechanically vastly superior. Cal Kestis feels like a true Jedi Master this time around, thanks to the addition of five distinct stance options—including a brutal Crossguard saber and a stylish Blaster stance—that give combat an incredible level of variety. The movement options hit new heights as well, introducing grapple hooks, air-dashes, and tamable mounts that turn traversal into a fluid, parkour dream. The story also digs much deeper into galactic lore, delivering higher emotional stakes, far better companion mechanics, and a much richer cast of characters. However, in its attempt to be bigger, the game swings hard into "open-world fatigue" territory. Moving away from the tight, focused planet structures of the first game, Jedi: Survivor drops you onto massive, wide-open hub worlds like Koboh that are practically suffocating with side content. Between navigating intricate platforming puzzles, collecting dozens of seed varieties for a rooftop garden, managing a saloon hub, beating local mini-games, and clearing dozens of optional Jedi Chambers, the main narrative rhythm frequently gets buried under a mountain of distractions. For players who just want a tight, cinematic story, trying to parse through the sheer volume of map markers and complex Metroidvania backtracking can quickly feel like an exhausting, overwhelming chore. The other major factor holding its Steam review score in check is its notorious, unyielding PC performance history. While the game is an undeniable visual spectacle, its engine launch was plagued by severe frame-rate drops, heavy shader stuttering, and massive VRAM demands that frustrated even top-tier PC setups. Even with multiple performance patches under its belt, it remains an incredibly heavy, demanding title that requires a beefy rig to run smoothly at higher resolutions. Ultimately, if you can resist the urge to 100% every single overwhelming map icon and your PC has the raw horsepower to drive it, Jedi: Survivor stands as a genuinely fantastic, high-yield sequel that vastly outshines the original in pure gameplay freedom. 8.5/10 — I customized my lightsaber with 40 different metal finishes, tamed a giant bird, won a holographic strategy game at a tavern, and totally forgot where the main story quest was. An amazing sequel that just tried to do a little bit of everything.
iyi güzelde bu optimizasyon ne orospu evlatları
Excellent sequel, feels very much like an extension of the original.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.