
The story of Cal Kestis continues in STAR WARS Jedi: Survivor™, a galaxy-spanning, third-person, action-adventure game.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish*, Portuguese - Brazil*, Simplified Chinese, Spanish - Latin America*, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 724 reviews with recorded playtime.
Reviews
Themes across 724 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I really enjoyed Star Wars Jedi: Survivor. It improves on Fallen Order in almost every way, with fun exploration, satisfying combat, and a story that kept me invested in Cal’s journey. Overall, I had a great experience, but there are a few things I hope Respawn improves in the next game. My biggest criticism is that the main story felt a little short. I found myself wanting more time with the characters and the overall narrative because I was enjoying it so much. I also came across a few visual and animation issues that broke my immersion. For example, Mosey’s arm clips through her chest during one of her stretching animations, Cal’s lightsaber can clip through his clothing, one Jawa never rendered properly during my playthrough, and in one Force Echo only Dagan’s flowing hair is visible while the character speaking is missing. None of these issues ruined the game for me, but they made it feel less polished than it could have been. One feature I really missed was a more immersive lightsaber customization system. Instead of simply choosing a blade color from a menu, I’d love to see each blade’s color tied to individual kyber crystals. It would make customization feel more meaningful and closer to Star Wars lore. Finally, I’d love to see the combat system evolve by letting Cal learn and master different lightsaber forms independently of the stance he’s using. Rather than having the equipped stance completely define his fighting style, players could develop Cal’s mastery over different forms and combine them with their preferred lightsaber configuration. I think that would add more depth to combat while making Cal’s progression as a Jedi feel even more rewarding. Despite these criticisms, I genuinely loved my time with Jedi: Survivor. It’s an excellent sequel that builds on the strengths of Fallen Order, and I’m excited to see where Respawn takes Cal’s story next.
Muito bom
El juego está bien, es entretenido, pero tiene demasiados bugs y está mal optimizado.
An ambitious, massive evolution of the formula that improves on its predecessor in every way—if you don't get lost in the bloat. Respawn Entertainment took the solid foundation of Fallen Order and built a colossal, feature-packed sequel that feels bigger, bolder, and mechanically vastly superior. Cal Kestis feels like a true Jedi Master this time around, thanks to the addition of five distinct stance options—including a brutal Crossguard saber and a stylish Blaster stance—that give combat an incredible level of variety. The movement options hit new heights as well, introducing grapple hooks, air-dashes, and tamable mounts that turn traversal into a fluid, parkour dream. The story also digs much deeper into galactic lore, delivering higher emotional stakes, far better companion mechanics, and a much richer cast of characters. However, in its attempt to be bigger, the game swings hard into "open-world fatigue" territory. Moving away from the tight, focused planet structures of the first game, Jedi: Survivor drops you onto massive, wide-open hub worlds like Koboh that are practically suffocating with side content. Between navigating intricate platforming puzzles, collecting dozens of seed varieties for a rooftop garden, managing a saloon hub, beating local mini-games, and clearing dozens of optional Jedi Chambers, the main narrative rhythm frequently gets buried under a mountain of distractions. For players who just want a tight, cinematic story, trying to parse through the sheer volume of map markers and complex Metroidvania backtracking can quickly feel like an exhausting, overwhelming chore. The other major factor holding its Steam review score in check is its notorious, unyielding PC performance history. While the game is an undeniable visual spectacle, its engine launch was plagued by severe frame-rate drops, heavy shader stuttering, and massive VRAM demands that frustrated even top-tier PC setups. Even with multiple performance patches under its belt, it remains an incredibly heavy, demanding title that requires a beefy rig to run smoothly at higher resolutions. Ultimately, if you can resist the urge to 100% every single overwhelming map icon and your PC has the raw horsepower to drive it, Jedi: Survivor stands as a genuinely fantastic, high-yield sequel that vastly outshines the original in pure gameplay freedom. 8.5/10 — I customized my lightsaber with 40 different metal finishes, tamed a giant bird, won a holographic strategy game at a tavern, and totally forgot where the main story quest was. An amazing sequel that just tried to do a little bit of everything.
iyi güzelde bu optimizasyon ne orospu evlatları
la cagaron muy fuerte, el 1 estuvo bueno
Wish I could recommend it, but the PC port of this game is atrocious. I have a mid-range specced PC and could never get the game to work. 3 'hours' of the above game time were attempts to just reach the 'playable' portion to the intro. I though my problems were solved when I got myself a Steam Machine; 'surely I've got enough oomph to play it unhindered.' And I was right... right up until I reach the more open world aspects of gameplay and welcome to crashpalooza. Not expecting any help from either EA or Steam to fix this issue... so it's a big NO from me.
I'd love if this ♥♥♥♥♥♥♥ game would work but unfortunately the gaming industry decided using a new engine that doesn't work was a good idea. even on the lowest possible setting AND USING MODS TO TRY TO GET THIS PIECE OF ♥♥♥♥ RUNNING it still stutters nonstop and overheats my PC constantly. Everyone who made this awful set up should be ashamed of themselves for locking a good game behind absolute ♥♥♥♥♥♥♥♥ technical requirements and unoptimized engines.
Jedi Survivor is an improvement over Fallen Order in almost every way. The combat is smoother, boss fights are more memorable, the new stances are fun to experiment with, and Cal's story continues to grow in a meaningful way. If you're a Star Wars fan, it's an easy recommendation. That said, the game has one major issue: artificially inflated exploration. There are far too many treasures, Priorite shards, databanks, seeds, scrolls, and every other collectible imaginable. Instead of rewarding exploration, it often feels like the game is padding its runtime with busywork. Chasing 100% completion eventually turns into a scavenger hunt rather than an adventure. Some of the Force Tears are another sore spot. The platforming challenges themselves aren't always difficult because of skill, but because the camera seems determined to work against you. Missing a jump because the camera refuses to cooperate is frustrating, not challenging. What I loved ✔️ Excellent lightsaber combat with multiple stances ✔️ Great boss fights and set pieces ✔️ Beautiful worlds with plenty to discover ✔️ A much stronger and more emotional story than Fallen Order What could be better ❌ Collectible overload that pads playtime unnecessarily ❌ Some Force Tears rely more on fighting the camera than mastering the mechanics ❌ Backtracking can become tedious when aiming for 100% If you're here for the story, combat, and Star Wars atmosphere, you'll have an amazing time. If you're an achievement hunter like me, prepare for a few moments where you'll question whether collecting your 97th shiny trinket was really part of becoming a Jedi. ⭐
Impresionante continuación de la historia, donde la trama y los personajes de la entrega anterior se va desarrollando y profundizando. La jugabilidad es mejor que nunca, las distintas posturas de espada disponibles, cada una con sus combos, recuerda a los mejores Hack n' Slash, y tiene más contenido y posibilidades que nunca. Los puzles y el plataformeo es divertido y no aburre. Como punto en contra, me parece que el estilo más lineal de juego de aventuras que tuvo la primera parte le quedaba mejor, donde cada nivel era fundamentalmente lineal pero permitía explorar y recorrer recovecos. Como a todos los AAA, le han añadido tanto contenido secundario, coleccionables, plantas, peces, exploracion de mundo abierto y demás que en mi opinión no le hace un favor al juego, aunque permitirá que quien quiera se pueda meter en vez de 30h a exprimirle 50-60h. Ojala el contenido extra tuviera misiones secundarias que permitieran profundizar en las relaciones con otros personajes o en la historia, o que simplemente tuvieran significado, esperemos que la siguiente entrega aproveche la oportunidad. En resumen, mejor que el primero, es un juego que vive y muere por su historia, pues el contenido secundario ayuda a levear pero no es particularmente interesante. Recomendado
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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