
The story of Cal Kestis continues in STAR WARS Jedi: Survivor™, a galaxy-spanning, third-person, action-adventure game.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best PL #73, worst DE #99 · 4 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.43/day in the week to Sep 14 → 15.2/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.49−85% | 86.3Kreviews | 71% | — | $14.2M |
| $89.99 | 58.2Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2130 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Have't yet completed the story but holy the performance is abysmal for a marginal increase in fidelity compared to the prequel and in some areas even looks worse. The combat itself is a downgrade, if not a sidegrade from the prequel as well. Only buy this game if you have a newer 80 class card and when its on 90% or higher sale.
So you're telling me that EA was willing to give the time to the devs so that they can polish the game but the developers didn't listen and went through and still hasn't fixed the game????????????? I have no problem in playing in low settings but what tf is that stuttering !!!???? I was so excited for this sequel man..................
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 24.29/day in the week to Jul 30 → 26.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish*, Portuguese - Brazil*, Simplified Chinese, Spanish - Latin America*, Traditional Chinese*languages with full audio support
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This PoS game crashes all the time... reinstall, massage specs, its horrible I want to enjoy it but I can't even get out of the first area without it crashing for one reason or another. Also requring the EA laucher....
I dont know if its just the PC Release or my computer sucking, but i was struggling for 10FPS on most of Koboh. The only time i hit 30FPS was during during hyperspace travel between worlds
I want to like this game so much... Oggdo Bogdo and his spawn are making it veeeeery difficult. Whoever designed bosses and combat in general - **** you, (or try 100%-ing the game on Jedi GM, same thing really). As a seasoned Jedi Knight, Cal feels too clunky, he gets staggered by a stern look, is not able to dodge if attack animation has not finished fully, not being able to cancel animations or attacks is crazy work (sure, low-key you can cancel animations on dual wield but what if I want more than one viable stance?), low key feels like it's a turn based game. Fighting and winning against bosses is essentially all luck, no skill, because hit boxes are whack. Speaking of Oggdo Bogdo and Jr., first of all, why? Second - who hurt you? Third- yeah, "just learn their patterns bro, wait for them to use unblockable but (sometimes) dodgeable attack bro, and punish them during the small window bro", uh-huh, might work on other bosses, but these... they charge at you, you jump out of the way, you rush to hit them and bam - they immediately turn around and slam the ground knocking you down, legit, how are you supposed to play around two consecutive non-interruptible attacks, when there's two of the same enemy? Also, what patterns? First attack can be regular bite, might be unblockable chomp, also can be unblockable ground slam or even unblockable charge, sometimes after two basic attacks that you can block they chill there, sometimes unblockable/low-key undodgeable chomp follows, there's no pattern. Also, all the other force tears, you just retry while inside of it, this one, just to mess with us more, loads you back to the planet and you have to load into it again. Is this ragebait? If so, cudos, superb work, true masterpiece, be proud, you achieved something. Also, force feels underwhelming, had better Jedi fantasy playing Control. God, this is frustrating, because with quicker pace combat (instead of poorly implemented wannabe souls-like stab - run, stab - run (for some reason???)) this could be a great game. 3/10 for now. Fix it for the third one. Or find another game to make, because you clearly can't make a Jedi game.
10/10 story best 7$ spent
[h1]Final Score: [b]81/100[/b][/h1] STAR WARS Jedi: Survivor is a strong cinematic Star Wars action-adventure with excellent writing, settings, sound, and memorable story moments, but it is held back by technical issues, uneven combat clarity, weak collectible rewards, and some overdesigned or frustrating side content. The strongest points are presentation, world design, sound, story, characters, and the cinematic Star Wars feel. The weak points are crashes, texture bugs, janky swimming/combat moments, unrewarding collectibles, the EA launcher, and a few bad difficulty spikes like Spawn of Oggdo. [h2]Score Breakdown[/h2] [b]Gameplay Experience:[/b] 18/25 [b]Presentation & Immersion:[/b] 23/25 [b]Design & Technical Aspects:[/b] 19/25 [b]Final Considerations:[/b] 21/25 [spoiler]Think I got it wrong? Generate your own review at [url=https://playeropinion.com]https://playeropinion.com[/url][/spoiler]
лучше первой части однозначно
this game is awesome 10/10 and this game is better than the old star war fallen order. I'm playing the game now in 2026 and l love it.
No digo nada nuevo al afirmar que es una AUTÉNTICA VERGUENZA que dos años después de su lanzamiento este juego siga yendo tan mal....es increíble, bugs por todas partes, gráficos anticuados ya incluso en fechas de salida, dos crasheos mientras jugaba y su todo esto fuera poco, encima es un juego muy mediocre: todas las misiones son iguales, en los mismos planetas, los mapas son más grandes pero para mi gusto tienen mucho menos encanto que en el primero, el combate se siente "raro" y el combate con múltiples enemigos es simplemente HORROROSO, la pelea con el último boss es simplemente malísima e injusta, y la historia empieza interesante y acaba siendo un completo MEH. lo siento muchísimo por los que pagaron por esta cosa a precio de salida. A EA y Respawn deberían caérseles las caras de vergüenza.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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