
Star Trek: Voyager - Across the Unknown is a story-driven survival strategy game in which the fate of the iconic starship is in your hands. Take the helm, manage the ship and resources, and make difficult decisions. Will you be able to bring home the ship and its crew?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 2 → 4.14/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 4.7Kreviews | 79% | — | $5.1M |
| $39.99 | 285ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 925 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The Good: This is a game that works in 'seasons' that randomize Voyager storylines and allows most of them to be completed in alternative ways. Credit to the devs, Voy was the beginning of the end for Trek writing quality Janeway was a tyrant that made alot of sh***y decisions, you're at least allowed to make better choices and most quests feature branches that lead to fan theorized alternative story resolutions. Also, VOY was originally marketed as a survial adventure about a ship stranded far beyond support and supply lines, which due to poor writing was seldom felt on screen. This game gets the resource management aspect right at least. So why is there a negative review? Because there's one huge story/writing failure that drags the experience down and stands out like a sore thumb: Huge Turnoff: Main VOY characters can die and minor characters can be promoted throughout the course of the story. In theory if B'elanna Torres were to die, a promoted Joe Carey should have been able to run engineering and to pick up her speaking role through the remaining speaking role. Unfortunately the developers took the worst options; whenever an established character leaves the crew the game designates a generic no-name character to deliver the exact same dialogue as the character that could have potentially been dead for the majority of the game's playtime. The devs even snuck a second Talaxian for when the player inevitably opts to ditch the hedgehog Neelix for the far superior Tuvix. The writer's could and should have done better with having secondary characters be able to deliver relevant lines during storylines and only reserve the no-name standins for cases where there's literally nobody appropriate left in the crew to deliver the line. Also, several issues with mission requirements poorly integrated into the ship, A large hydroponics bay will not count as a small hydroponics bay when it comes to meeting requirements for special dialogue options, leaving the player forced to maintain several redundant systems to maximize mission outcomes.
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain, Polish, Russian, Simplified Chinese, Japanese*languages with full audio support
| $34.99 |
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| $27.99−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 928 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mobile Game of the Year 2026
I't shonestly boring .. I personally wouldn't recommend it..
Ich muss leider sagen, dass ich mit dem Spiel nicht zufrieden bin. Das Spiel ist ok, so dass ich eigentlich zwischen Empfehlen und nicht Empfehlen schwanke. Aber eine Sache stört mich sehr. Das Spiel bewirbt sich als "Was wäre wenn?" Spiel. Dies zum Teil mit einem Bild von Tuvix bebildert. Ohne viel zu Spoilern, fehlt aber das was wäre wenn Tuvix weiter an Bord gewesen wäre Scenario. Wenn man sich anders als in der Serie entscheidet, sind viele Optionen blockiert und es kommen keine alternativen Optionen hinzu. Ähnliches gilt bei einer Mission wo die Chefingenieurin sich sehr stark wandelt. (Kenner der Serie ahnen vielleicht was ich andeute) Bei einer Entscheidung die anders als in der Serie ist, werden viele Optionen blockiert aber keine neuen hinzugefügt. „Was wäre wenn?“ ist also ein ziemlich leeres Werbeversprechen. Daher würde ich dem Spiel KEINE Kaufempfehlung geben. Der Rest des Spieles ist ganz ok. Man verwaltet einiges an Ressourcen. Häufig hat man einige Entscheidungen zu treffen, wie man bei einem Gefunden Wrack oder Arsenmission verhält. Das Spiel gibt einen eine Übersicht, wie die Erfolgschancen und mögliche Belohnungen aussehen. Dadurch wird das Spiel etwas mehr ein Statistisches Spiel, als das man wirklich auf den geschriebenen Text eingeht. z.B. Wenn Hilfe verwehren eine höhere Erfolgschance hat, nimmt man unter Umständen diese Entscheidung, obwohl man ein hilfsbereiter Captain sein will. Mit der Zeit habe ich die Texte fast nur Überflogen und hauptsächlich auf die Zahlen geschaut. Das Spiel ist aber ansonsten immer noch ok beziehungsweise mit kleinen Schwächen gut. Zuletzt möchte ich noch auf Preis/Leistung eingehen. Für einen Preis von über 30 € hätte ich auch etwas mehr vertonte Dialoge erwartet. Auch treffen die gealterten Sprecher nicht ganz die alte alten Stimmen. Am enttäuschten bin ich aber mit der DLC-Politik. Am Tag eins gab es schon ein DLC. Und ein Sektor ohne DLC fühlte sich sehr leer an. Ich glaube das war ein Sektor, der mit DLC zwei Nebenmissionen bekommen hätte. Es wurde also wirklich Inhalt des Basisspiels rausgeschnitten. Der Deluxe-DLC fügt aber weniger als 25% mehr Inhalt hinzu erhöht aber den Preis um mehr als 25%. Dies verschlechtert das Preis/Leistungs-Verhältniss also noch weiter. Schade also um falsche Versprechen und schlechte Preispolik. Das Spiel hat Potenzial und es wäre schön wenn es mehr Spiele der Art und von Star Trek gäbe. Aber zur Zeit kann ich keine Kaufempfehlung geben.
This is mostly a walkthrough through Voyager's journey and as such has a minimal replayability. You can make different choices* and even get Vidian or Romulan crewmember, second Bellana etc., but I didn't find means to make multiple save files. You can restart a sector, but that will remove the rest of the playthrough. And tutorial is the entire first sector - completely unskippable. All in all, the devs likely never planned for someone to try these different choices and play more than once. Other than that, there is very little customization. Leveling up heroes - well they just level up, you don't choose a new ability etc. You will build your ship in roughly the same way every time, research the tech in the same order... *not sure why allying with Kazon's slavers ends up punishing the player - they were about to wipe Kazon out in the show, perhaps writer's bias against slavers?
The game says, "The fate of the iconic starship is in your hands"; however, that is simply not true. There are many times I have encountered the same exact situation after reloading, hoping to get a different outcome on the RNG results, only for it to purposely fail me every single time, making certain decisions and resource management absolutely impossible. So no, the fate of this ship is not in your hands; it is, in fact, scripted to make you fail and make you spend many extra hours backtracking so you can do something different that the game wants you to do, just to pass something almost impossible later on, and all of this frustration is on the easier difficulties. This game is truly a slog to play
Simple but addictive story-driven gameplay. If you want to re-enjoy or sometimes even reinvent Voyager's journey home in an after-working-compatible formfactor this is your game. It does not come with Remote Play Togher support yet, but since it is not that fast-paced you could run it even on your crappy work laptop while screensharing this engaging gem with your fellow Trekkie co-workers.
This is a very mixed review. Even as I type this, I don't know if I will ultimately recommend it or not, because Steam wants a binary yes or no. I suppose I should start with the game's core premise. This is designed around putting you in Janeway's chair and seeing how you do making your way home. It is incredibly appealing for Voyager fans, who have nursed grudges for decades over her decisions. In my case, while I certainly looked forward to correcting what I perceived as her mistakes, I also recognized that Voyager had a *lot* of plot armor, surviving things that should have destroyed it so many times over. I was vindicated when I saw some situations where Voyager just lucked out on their RNG, or when other options presented themselves with a higher chance of success. The overall system is respectable. The away missions are rather short, but they do a good job at setting the scene, establishing stakes, and encouraging experimentation. I certainly love making calculated risks. It does bring the survival aspect one expects for a story of a long journey home in unfamiliar territory. It was extremely rare when I felt everything was well-stocked. There was always something else I needed, always a need to optimize my actions. I should mention that I played on the Survival difficulty, which looked like it was the intended "normal" experience. I certainly did need to do a fair bit of save-scumming in order to eventually make it through, so this game will definitely bring you a challenge. Finally, one small but very much appreciated change is this game's recognition of D.I.D. for the events of Infinite Regress. At this time, I feel I should bring up the game's flaws, which are unfortunately many. The first and most obvious problem is the presentation. It's perfectly fine for the majority of gameplay, when you're managing the ship or navigating space. However, when it comes time for the more "cinematic" elements, showing the bridge and its crew, the presentation drops sharply. The models look extremely cheap, completely destroying whatever immersion I had. I understand that this game is not priced like most premium games are, but it's also more expensive than most indies. Honestly, I would've preferred the graphics to look like how games did at the time Voyager was new, or resembling how other Star Trek games of the time looked. Star Trek TNG: A Final Unity was released the same year Voyager started, so that would've been a fine standard to use for the sake of a lower budget. I was *extremely* distraught at this game's strange obliviousness to character identity. I don't think it's much of a spoiler to bring up Tuvix, one of the most controversial pieces of Voyager. Many players will want to keep him alive instead of regaining Tuvok & Neelix. However, if you do so, the game refuses to acknowledge you having them anymore. Even though all of their expertise and memories still exist within Tuvix, the game will not recognize him for key plot points, and this isn't the only time such a scenario occurs. This resulted in me being unable to respond to chapter 5's key conflict, despite having crew members who should've easily been able to do what the originals could. At this time, I was prepared to recommend against people purchasing this game. It left a very sore taste in my mouth. In the Tuvix example, I was left with a character who had extremely strong stats, but that didn't compensate for locking me out of key options. Now, with all that said, having managed to successfully finish the Endgame chapter, I believe I have seen enough to give a good perspective on whether this game is worth your money. I purchased this game in full at base price. Ultimately, I regret this decision. Although I do enjoy the game despite its shortcomings, and not getting to experience it was driving me mad, I cannot support paying full price for this game. The most I would be willing to pay is half price, though I believe its value is still less than that. Anyone wanting a good survival experience can easily find another game with an experience as good or better than this one, and at a significantly better price. I applaud the developers for creating this system and the writing. But the Paramount premium price has ultimate earned a "no" verdict from me.
eh, seems pretty empty. you play maybe 2 seasons worth of game play and then you ``make it home`` the dlc is maybe one more season. im guessing theres going to be more dlc that should of just been in the regular game. so this whole thing will proboly cost around $120 .. total bs.
A bit laggy when you start the game but overhall really good experience, the custom difficulty is really a good thing and the choices you make can really impact the game, it's not perfect, and consider buying it on sale but I definitely recommend, and just try it and if you don't like it get a refund
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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