
Star Trek: Voyager - Across the Unknown is a story-driven survival strategy game in which the fate of the iconic starship is in your hands. Take the helm, manage the ship and resources, and make difficult decisions. Will you be able to bring home the ship and its crew?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 2 → 4.14/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 4.1Kreviews | 79% | — | $5.1M |
| $39.99 | 285ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 925 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
RNG generator - impossible to know how to play unless you play to loose 4-5 times and then work around the borked gameplay. Everyone just saves prior to bad - risky engagements and RNG's each encounter until you get favorable outcome. Pathetic game development.
Das ist einfach eine Liebeserklärung an die Originalserie. Als Fan der Serie ist das ein Muss!
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Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 4.7K | 68% | $20.99 | |
| $5.1M | 8K | 97% | $12.49 | |
| $5.1M | 12.8K | 79% | $14.99 | |
| $5.1M | 19.2K | 85% | $9.99 | |
| $5.1M | 10.9K | 93% | $12.99 | |
| $5.1M | 18.5K | 96% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $155.3K | 202 | 79% | $19.99 | |
| $2.3K | 6 | 67% | $10.99 | |
| $1.1M | 1.4K | 77% | $25.99 | |
| $12.3K | 36 | 69% | $8.99 | |
| $4.6K | 18 | 83% | $9.99 | |
| $1.7K | 8 | 50% | $6.99 |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain, Polish, Russian, Simplified Chinese, Japanese*languages with full audio support
| $34.99 |
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| $0 |
| $27.99−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 928 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Obwohl das Spiel an sich vielversprechend ist und man durchaus seinen Spaß damit haben kann, muss man - leider! - dringendst von dem Kauf abraten. Mit einem dürren Rumpfspiel werden einem nach und nach unverhältnismäßig teure Mini-DLCs verkauft, die das bewusst lückenhaft früh veröffentlichte Spiel überhaupt erst weiter komplettieren und welche allein schon kein halbes Jahr nach Launch des Hauptspiels zusammen mehr kosten als jenes selbst. Wer wissen will, welchen Weg das nur 16-köpfige Entwicklerteam von "Star Trek: Voyager - Across the Unknown" damit jetzt schon mit Warpgeschwindigkeit einschlägt und wohin das führt, der schaue sich allein z.B. das berüchtigte "Wartales" an, das mit allen Mini-DLCs mittlerweile schon über 150,- € kostet. Also: Kleine Indie-Entwicklung mit letztlich Quadruple-A-Gesamtpreis. Kauf nicht nur auf eigene Gefahr, sondern trotz eindringlicher Warnung. Niemand soll später also sagen, er habe diese perfide Kostenfalle nicht kommen sehen.
Please provide a Thai language version. This is a really good game. Could you please add a Thai language version?
Really liked the game. Little stressfull but in enjoyable way.
I really want to like this game and thankfully they nerf'd the horrible RNG problem from release but seriously. First the day one DLC which had a really bad taste because why day one DLC with content? Why was it cut from the main game to make a DLC? Then the season pass ... This is not how you treat your customers. I have nothing against season passes but they should not offer paid gameplay content. Cosmetic or other non gameplay relevant stuff okay but this is simply speaking ♥♥♥♥.
"... the gameplay honestly remind me more of Ludo than commanding a Federation starship." I really wanted to love this game, because atmosphere-wise it actually feels like Voyager. The crew dynamic, the constant pressure, the moral dilemmas — that part is genuinely strong. But the RNG (Random Number Generator) is, in my opinion, the biggest weakness of the entire game. The issue is not that the game is difficult. Difficult is fine. The issue is that too many outcomes feel arbitrary rather than earned. I often feel like my preparation, tactical thinking and decision-making matter less than whether the hidden dice roll was favorable. And that creates a major problem: The game unintentionally incentivizes save scumming. When reloading a save can completely change the outcome of a well-prepared situation, the player stops trusting strategy and starts fighting probabilities instead. At that point I no longer feel like I am commanding Voyager — I feel like I am playingthe "Ludo" game. That also feels thematically wrong for Star Trek. Voyager in the series succeeded through: intelligence adaptability diplomacy engineering solutions leadership under pressure But in the game, too many situations end up feeling like: “65% chance — good luck.” Right now, some parts of the gameplay honestly remind me more of Ludo than commanding a Federation starship. Too often it feels like progress and failure are determined primarily by dice rolls rather than by thoughtful leadership and strategic planning. I genuinely believe the game would become significantly better with a major reduction of RNG influence overall. Randomness should support tension and unpredictability — not dominate the core gameplay loop. There is a really good Star Trek game hidden in here, but at the moment the RNG too often stands in the way of it.
This is mostly a walkthrough through Voyager's journey and as such has a minimal replayability. You can make different choices* and even get Vidian or Romulan crewmember, second Bellana etc., but I didn't find means to make multiple save files. You can restart a sector, but that will remove the rest of the playthrough. And tutorial is the entire first sector - completely unskippable. All in all, the devs likely never planned for someone to try these different choices and play more than once. Other than that, there is very little customization. Leveling up heroes - well they just level up, you don't choose a new ability etc. You will build your ship in roughly the same way every time, research the tech in the same order... *not sure why allying with Kazon's slavers ends up punishing the player - they were about to wipe Kazon out in the show, perhaps writer's bias against slavers?
This is a very mixed review. Even as I type this, I don't know if I will ultimately recommend it or not, because Steam wants a binary yes or no. I suppose I should start with the game's core premise. This is designed around putting you in Janeway's chair and seeing how you do making your way home. It is incredibly appealing for Voyager fans, who have nursed grudges for decades over her decisions. In my case, while I certainly looked forward to correcting what I perceived as her mistakes, I also recognized that Voyager had a *lot* of plot armor, surviving things that should have destroyed it so many times over. I was vindicated when I saw some situations where Voyager just lucked out on their RNG, or when other options presented themselves with a higher chance of success. The overall system is respectable. The away missions are rather short, but they do a good job at setting the scene, establishing stakes, and encouraging experimentation. I certainly love making calculated risks. It does bring the survival aspect one expects for a story of a long journey home in unfamiliar territory. It was extremely rare when I felt everything was well-stocked. There was always something else I needed, always a need to optimize my actions. I should mention that I played on the Survival difficulty, which looked like it was the intended "normal" experience. I certainly did need to do a fair bit of save-scumming in order to eventually make it through, so this game will definitely bring you a challenge. Finally, one small but very much appreciated change is this game's recognition of D.I.D. for the events of Infinite Regress. At this time, I feel I should bring up the game's flaws, which are unfortunately many. The first and most obvious problem is the presentation. It's perfectly fine for the majority of gameplay, when you're managing the ship or navigating space. However, when it comes time for the more "cinematic" elements, showing the bridge and its crew, the presentation drops sharply. The models look extremely cheap, completely destroying whatever immersion I had. I understand that this game is not priced like most premium games are, but it's also more expensive than most indies. Honestly, I would've preferred the graphics to look like how games did at the time Voyager was new, or resembling how other Star Trek games of the time looked. Star Trek TNG: A Final Unity was released the same year Voyager started, so that would've been a fine standard to use for the sake of a lower budget. I was *extremely* distraught at this game's strange obliviousness to character identity. I don't think it's much of a spoiler to bring up Tuvix, one of the most controversial pieces of Voyager. Many players will want to keep him alive instead of regaining Tuvok & Neelix. However, if you do so, the game refuses to acknowledge you having them anymore. Even though all of their expertise and memories still exist within Tuvix, the game will not recognize him for key plot points, and this isn't the only time such a scenario occurs. This resulted in me being unable to respond to chapter 5's key conflict, despite having crew members who should've easily been able to do what the originals could. At this time, I was prepared to recommend against people purchasing this game. It left a very sore taste in my mouth. In the Tuvix example, I was left with a character who had extremely strong stats, but that didn't compensate for locking me out of key options. Now, with all that said, having managed to successfully finish the Endgame chapter, I believe I have seen enough to give a good perspective on whether this game is worth your money. I purchased this game in full at base price. Ultimately, I regret this decision. Although I do enjoy the game despite its shortcomings, and not getting to experience it was driving me mad, I cannot support paying full price for this game. The most I would be willing to pay is half price, though I believe its value is still less than that. Anyone wanting a good survival experience can easily find another game with an experience as good or better than this one, and at a significantly better price. I applaud the developers for creating this system and the writing. But the Paramount premium price has ultimate earned a "no" verdict from me.
A bit laggy when you start the game but overhall really good experience, the custom difficulty is really a good thing and the choices you make can really impact the game, it's not perfect, and consider buying it on sale but I definitely recommend, and just try it and if you don't like it get a refund
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