
Explore, trade, fight & plunder in this tribute to classic sandbox spacesims of old.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One man made this? Thumbs up! Even though visual, audio and mechanical parts of the game are simple, the game can be challenging. The game reminds of simplefied 2D hybrid of Freelancer, Darkstar One and Space Rangers. Give it a try.
There ought to be something wrong with a game if you don't feel bad resorting to infinite money cheats after just a couple of hours. Why? Because this game can, by and large, be characterized as Farmville in space. You need money to buy expensive ships and weapons to do story missions, but the only way to get it reliably is by mining asteroids and trading, which have about the same degree of complexity and player's involvement as Cookie Clicker. Now, do it again, again, and again for several hours. You can also grind the same 5 mercenary missions over, and over, and over again, or just fly around and shoot other ships, but that will be just as much of an underwhelming and repetitive chore. Also, if your ship does get taken down (usually by a group of pirates suddenly appearing out of nowhere and catching you unawares, sleepy or AFK after several minutes of flying through empty Space with nothing happening), you'll lose some of your precious equipment. Star Nomad is not atrocious, and could be an OK distraction if you're listening to music, or thinking about something, but that's about it it. It is also true that the game harkens back to other space sims like Elite and Star Control, but it has so little variety, and the combat system is so simplistic that it fails to keep one's attention for any significant period of time. (the realisation that you've got nothing else to do in the game happened in Elite as well, mind you, but it came much, much later than here). Bland writing, lame, sometimes sexual, jokes and no memorable characters does not help the case, either. Sexy (if not sexist) art tho.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I bought this since I'm a fan of the old elite game. The game description made it sound good but it is pretty bad. I should have read the reviews before buying. At 0.99 cents one can't expect too much. The graphics look cheap. The controls are basic and unintuitive. It would be worth paying a bit more for Elite dangerous.
I am torn on this game. Its grindy but very open world. The combat is still mixed in my mind. Insta killed or insta win happens a lot more then I would like. Mostly because shields only last for 2 seconds or less and take 5 or 9 seconds to recover. So battles are very fast. I played a early version of this game and some things have changed. The reward for killing and other missions has been raised so you can make some money off of doing them. However buying and selling is still a good way to make money. The graphics look nice and the game is easy to play. The game can be grindy. The developer is a nice guy. I might try a new game to see if some things were changed from the early build I played. I still hate the insurance thing. To me it makes little to no sense. Its like buying a new car having it totaled and then not having enough cash to buy the add ons it originally had. Its still a pet peeve of mine on this game. Whatever you died with you should get back. Now since I got insta killed by 5 ships in a friendly sector no less I have to rebuy the Miner add on. Ugh. The insta killing thing is a pet peeve of mine on games and sadly this game has a lot of it. The players shields should last twice as long as they do now. I want to like this game but it makes it hard. So good graphics, open world. Insta kills is a constant threat and getting killed results in a loss of add ons for your ship. I wouldnt mind seeing some sort of handicap system in place on this game. Something that allows the player some leeway instead of just one difficulty setting. Perhaps a Ultra Hard mode, a Hard mode( I think this is the standard difficulty for this game.) a medium mode and a I can win mode. Mostly just change up the shield strength so that they would last longer on the Easy mode. Say around 5 to 9 seconds with a 4 second cooldown. Just my thoughts. I would like to see the game become more casual friendly. Right now its a little to much on what feels like the Elite players only group.
Das Spiel gibt schon an, dass es schwer ist und einen nicht an die Hand nimmt.... Aber das Spiel auf unfaire weise schwer machen is ne andere sache... Wenn man mit seinem Startschiff mittem im REgierungsystem ist... das sind ca. 3 sprünge und dann von ner Piratenarmee weggeblasen wird......... 10 mal hintereinander.... Dann noch dieses toll ausgeklügelte handelssystem an dem die programmierer gescheitert sind. Für ein Spiel für zwischendurch muss man viel zu viel tradingrouten und erze grinden um mal was zu reißen.... und ich persönlich finde es nicht sehr spassig wie ein geistig amputierter 3h zwischen 3 basen hin und herzufliegen in denem man dann insgesamt satte 4 verschiedene gegenstänge handeln kann.... richtig.... VIER! Alles in allem kann ich nur jedem empfehlen der gern space sims spielt sich das bischen geld für das spiel hier zu sparen, sich ein eis zu kaufen und x3 zu installieren.... das spiel bringt nämlich alles was man von nem space sim erwartet! Der einzige Vorteil den dieses onefinger deathpunch/x3 hybridgame hat ist, man braucht keinen joystick um es richtig schön spielen zu können..... sonst von der komplexität im vergleich zu x3 oder elite:dangerous eher... naja... als würde man ne banane mit nem atomkraftwerk vergleichen!
Its basically a rip off of Space Rangers, and despite being released 10 years later than that game - it has worse graphics, fewer planets to visit, fewer quests, fewer weapons, basically its worse in every way. Just play Space Rangers, they are selling it on GOG for like $5
Торговая космическая игрушка, ничего особенного и довольно скучноватая.
Star Nomad is a mobile app that's been dumped on Steam as if it was a real PC game (it's not)... it's a cash grab from greedy mobile devs. This mobile app is published as "Star Nomad Elite (Oreo+)" on the app stores, in case you want to have a crap time on your mobile phone instead of having a crap time on PC. Valve does suggest we should say what we like about video games as well as what we don't like, at least this is making an attempt at being something a little deeper than a 2D retro pixel platformer or an Angry Birds ripoff or whatever. It's trying to be a space trading game where you tap your finger on your iPhone to move a little non-Newtonian spaceship around a top down map, stopping to grind trade stuff (buy low, sell high) etc... that wouldn't be bad if there was a technical implementation with any substance behind it, but this is a basic low effort 2D "retro" mobile app. Games don't live in a vacuum, this is competing with games like Starfield and Elite Dangerous here on Steam, and it's turning out about as well as that boxing match between Mike Tyson and Stephen Hawking. From a technical perspective, as a mobile app, this doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The mobile app features somewhat lazy, simplistic 2D graphics, of the type you normally expect to see in low effort Flash/browser games and mobile apps. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. The controls can't be customised, which will be an annoyance for many, but it can also render the mobile app unplayable for differently-abled gamers, or gamers using AZERTY or other international keyboard layouts. Because this is a mobile app, it carries a number of deliberate design deficiencies. Compromises were made to cater to the iPhones that the mobile app was designed for. These are unfortunate handicaps and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was an afterthought for the iPhone developers who are to blame for this. The mobile app is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for mobile phones forces upon a game. Once more, mobile devs have made gaming worse for everyone. I didn't spend thousands on building a gaming rig just so I could pretend it's an iPhone. Some of the defects in the mobile app can be attributed to the poor choice of using node-webkit/NW.js instead of a serious game engine. This is a very poor quality toolset for gaming, sometimes used by amateur developers as it doesn't require advanced game development skills, but unfortunately has very limited capabilities because it's primary function for games is to make simple HTML/browser/simple mobile apps rather than full fledged PC games (and given we are here for PC games, you can see why this is a problem). Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. These technical defects push this mobile app below acceptable standards for any modern PC game. You don't have to take my word about how bad the mobile app is, we can measure the interest in a game by how much people bothered to play it. Star Nomad has achievements, and they show us a very clear picture that the mobile app absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for killing 50 enemies, trivial to achieve if you engage with the game for any period of time, but less than 2 percent of players bothered to get that far before uninstalling the mobile app. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. Reviewing SteamDB to check how popular this mobile app was with players reveals a surprise... there's a very healthy spike in player counts for the mobile app. But this isn't consistent with the achievement stats, that show less than 2 percent of players bothered playing the mobile app for any reasonable amount of time. How is it possible for this mobile app to have so many concurrent players who didn't bother to played the mobile app? Trading cards. People will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this mobile app for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the mobile app just has a couple of players every week running up the mobile app and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many mobile apps like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. Star Nomad is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the mobile app, coupled with the unrealistic price, this is impossible to recommend.
Wish there was a star system cause this game could be fun to some people just not to me. travel time to complete missions or trade effectively is not worth it when you realize every time you die (Which is alot if you happen on a pirate patrol of more than two) you lose all your cargo ammo for launchers AND your ship if you have it upgraded! Time killer with mild amusment buy at your own risk
Kart veriyor daha ne olsun.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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