
Infinite puzzles and Infinite levels, the typical infinite challenges of attracting, engaging users and comfortable music, try this magical puzzle game what educational effect it!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Danish, Ukrainian, Russian, Bulgarian, Hungarian +14 more
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a logic puzzle game in which you arrange the pieces to create a pattern. ✅The game has a lot of content, spanning 200 levels. ✅Low price. ✅Good 3D graphics and lighting effects. ✅Good, relaxing soundtrack. ✅If you like a challenge, this game is for you. You need to think logically. ❌In my opinion, there should be some hints, because some levels can be nerve-wracking :D ❌The game automatically takes screenshots. ✅✅ Verdict: [spoiler] Very Bad [/spoiler] ,[spoiler] Bad [/spoiler] ,[spoiler] Decent [/spoiler] , [b] Good [/b] , [spoiler] Very good [/spoiler] (Rating scale for tested games) If you have any questions about my reviews, feel free to ask. Im happy to answer them. All reviews are my own!! Best regards, King Viking Bezimienny, Polish Game Reviewer.
If you've ever played Infinity Loop on your phone, tablet, toaster oven, or EKG machine, you know what Milky Way Map is. If not, well, I guess that's why we're really here. Milky Way Map, or MWM for shortitude, presents you with a field of lines that when rotated correctly, have no odd bits sticking out. I've played Infinity Loop, and while MWM is very similar, I like it better for many, many reasons. I shall tell you both of them. MWW just looks nice. Not that I expect much visually from a line game, but it has nice lighting, making me feel as though I am playing in a fancy restaurant sipping champagne as I wait for my pancakes. The other thing that makes MWM better is the variety of shapes. A lot of the line pieces are extra ornamental, adding a touch of class to the game, which just makes the pancakes taste a little better, you know? So if you're looking for a new casual, mouse-only game to play while you dine, look no farther than the Milky Way. Heck, you may already be there.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The review should be "mixed". Milky Way Map is a kind of jiggsaw game. The pieces cannot be moved to another place, but can rotate. The pattern is unknown and the player has to figure it out themselves - all lines on jiggsaws have to be connected. The game is nicely executed, the colors are vivid. But even if the game looks good at first, there are cons. On a laptop with lower resolution than 1080p it does not scale properly. The buttons of menu are too big and they are hidden behind the screen. Secondly, despite Milky Way Map being a small game, it seems it is very demanding for computer. I was able to play The Witcher 3 on the laptop, but it lags on Milky Way. Something is very wrong here. If the two issues are fixed, the game would be decent.
[table] [tr] [th]Goal[/th] [td]Make everything in the board connect together with no loose ends by rotating hexagon pieces[/td] [/tr] [tr] [th]Experience[/th] [td]Aside from being a puzzle fan, played a similar game on iOS, one of the [url=http://appshopper.com/games/%e2%88%9e-infinite-loop]Infinity Loop[/url] games made by WebAvenue Unipessoal Lda; main difference is the pieces in their game are squares compared to hexagons[/td] [/tr] [tr] [th]Setup[/th] [td]Settings low on all options, and windowed for smooth framerates due to playing on an integrated graphics card; it would feel worse if what I click in the game is delayed, thinking that it's lagging[/td] [/tr] [tr] [th]Content[/th] [td]Randomly generated levels with periodic board size increases, and more complicated looking hexagon pieces; both of which increase the amount of difficulty and time to successfully finish these levels[/td] [/tr] [tr] [th]Endgame[/th] [td]Playing 200 randomly generated levels of increasing difficulty, hence the Steam achievements[/td] [/tr] [tr] [th]Bought[/th] [td]2019 Steam Summer Sale for 0.59$[/td] [/tr] [tr] [th]Playtime[/th] [td]About 8.25 hours (mine says "9.2 hrs on record" but I time how much I played per ten levels, which is more accurate) - levels 0-100 for 147 minutes (or 2.45 hours), and levels 101-200 for 347.5 minutes (or 5.7816 hours); earning all achievements after finishing level 200[/td] [/tr] [/table] [b]My positives[/b] [list] [*] [b]Rotating not only clockwise but also counter-clockwise is a blessing[/b] when it comes to finishing the later levels where the board is larger; it's a time saver! [*] [b]Overall chill atmosphere of taking place in deep space, nice.[/b] [/list] [b]My negatives[/b] [list] [*] [b]The filesize is 520MB after installing; thought it'd be at least less than 100MB![/b] Sadly, this is one of the main reasons why I'm uninstalling due to using a SSD that generally has smaller space capacity than a mechanical hard drive. [*] [b]When playing in windowed, the mouse cursor can't escape the game window unless I Alt-Tab to make it go free;[/b] I can understand if I'm playing a first person shooter that requires the mouse to be locked in because when aiming with your firearm also acts as your camera control, but this seems unnecessary and increases friction when wanting to do non-gaming activities on the computer. [*] [b]The main gripe of this game, the difficulty due to how the levels are randomly generated, especially past level 40, is rather mixed.[/b] After the initial freshness of new and weird pieces after level 40, The only change in difficulty as the game progresses is the gradual board size increase. I would have to change up my tactics on how I tackle the levels as I struggle more at the later levels, and they would work, but even then I would have to rely on the refresh puzzle button on boards that seem impossible to my eyes. These kinds of feelings may go against the chill atmosphere that the game radiates with. I can't imagine having to deal with the harsher difficulty when it first came out before it got adjusted accordingly... [*] [b]No new visual hexagon pieces with zany shapes and stuff[/b] long after level 41's blast of new stuff, if assuming that there's no new gameplay elements (like say wraparound connecting pieces or a set of pieces that all rotate at once). One of the reasons that people keep playing [url=http://play.threesgame.com/]Threes[/url] by Sirvo LLC beyond the gameplay is to see what's the next larger numbered piece gonna look like, what kind of personality it evokes, that kind of fun feeling of discovery. Maybe it would've made the difficulty more palatable by how fun-looking the new pieces are. [/list] [b]My eehs/neutral feelings[/b] [list] [*] [b]You can only complete the game, but not beat it;[/b] I refer beating it as like finish the minimum amount of levels like say level 100 or just defeating the final boss without engaging with side content as an example. I didn't mind it too much. [*] [b]I find it rather strange that these symbols used on the Steam achievements don't seem to fit the theming of the game being set in space,[/b] interacting with the stars that is the game board, especially human figures; but I'm not exactly mad about it, just meh. [*] [b]Speaking of achievements; they're only given if you close the game;[/b] I can understand it might be a net negative for some that want to keep the exact track on when you got that achievement at what timestamp. Personally, it's more interesting to see how much I played every 10 levels I recorded for myself. [/list] Overall, with my somewhat mixed feelings on the game, I give it a thumbs up, but barely. Personally, if my negatives and some of the my eehs/neutral feelings are addressed, I'm more likely to recommend it to anyone in general, but right now I feel that I can only recommend it to puzzle fans who may be able to deal with these shortcomings.
[h1]Описание:[/h1] Головоломка с бесконечными уровнями, в которых нам нужно будет крутить неоновые части конструкций чтобы они были все соединены. Игра вообще никак не оптимизирована и от количества эффектов уже через некоторое время начинаются жуткие лаги... Уровней нет, а значит играй сколько влезет... Хочешь пройди 10 уровней, хочешь 100, хочешь 100000... Мне хватило трех... [h1]Оценка: 1/10[/h1] [h1]Послесловие:[/h1] Если вам понравился этот обзор добро пожаловать в группу http://steamcommunity.com/groups/uojer - тут вы сможете увидеть рекомендованные мною игры, другие обзоры, а также просто пообщаться в хорошей компании
i pushed myself to finish for the achievments boring game, not even good music 4/10
Alle losse eindjes wegwerken. Daar komt het op neer in Milky Way Map. Het spel bestaat uit allerlei figuurtjes waarvan de losse einden met elkaar verbonden moeten worden. Dit gebeurt door er met de muis op te klikken, waardoor ze gaan draaien. Milky Way Map begint heel eenvoudig, maar gaandeweg neemt niet alleen de hoeveelheid figuurtjes toe, maar ook de complexiteit ervan. Iedere nieuwe puzzel is een nieuw level. Al met al een leuk en ontspannen spel ... totdat de wanhoop toeslaat omdat je met één los eindje overblijft dat nergens aan vast te maken is ... Mily Way Map geeft geen Steam ruilkaarten, maar komt wel met prestaties. De laatste prestatie komt met level 200. Daarna kun je gewoon doorspelen, want de puzzels stoppen niet bij level 200. Daarbij wordt dan het wereldklassement interessant, waarop je positie en voortgang worden weergegeven. Het spel heeft een Nederlandse vertaling, maar deze is duidelijk door een vertaalmachine gehaald. Niet dat dit veel uitmaakt voor het spel, erg hinderlijk is het niet. Al met al geeft Milky Way Map heel wat uurtjes spelplezier. En voor de prijs hoef je het niet te laten liggen: 79 eurocent is een koopje. Aanbevolen! Waardering: 9/10.
Milky Way Map is a traditional "rotate the tiles to make the lines match" puzzle game. The game is ultra minimalist and could have been done on flash, in a browser or on mobile, so it doesn't really belong on Steam. Gamers who want this kind of experience can play these games for free in a browser, so I can't recommend anyone pays for this on Steam.
这款游戏的玩法创意十分新颖,让我想起了几年前玩过的再环(InfinityLoop)。简单的尝试之后我发现带给我最大的困扰就是游戏的渲染问题,益智消遣类游戏稍微看上一会就会感觉眼睛很累。希望游戏可以加上一种不太刺眼的颜色以供人们选择。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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