
Factory Planner is a card-based simulation/strategy game that lets you build a factory using cards. The main goal of the game is to make combinations with different cards so that each player can build different factories and feel the sandbox experience to the fullest.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Factory Planner is a card-based strategy and simulation game where your goal is to build your own factory from scratch by combining different types of cards, managing resources, and optimizing production lines. Each card plays a specific role: gather materials, produce goods, distribute power, or boost efficiency. With the right planning, combinations, and engineers, your factory can become an industrial powerhouse!

he game offers more than just production—it delivers a deep sandbox experience that gives players the freedom to create, experiment, and progress in their own unique way. Whether you want to build the most efficient automation system or explore creative factory layouts, every decision you make will shape the future of your industry.

Use Facility, Organization, Engineer, and Resource cards to create fully functional production chains. Each card has unique input/output nodes and behavior, requiring smart strategy and placement.
Manage solid, liquid, and power connections to ensure a smooth flow. A single wrong connection can halt your entire system. Connections snap in 90° angles, can be broken or rearranged, and dynamically adjust to your setup.

Engineer cards can be assigned to production and storage units to boost efficiency, unlock new recipes, or reduce energy consumption. Assignments take effect after the current production cycle, encouraging careful planning.
Power is at the heart of your factory. Use thermal generators and distribute energy to machines. If power demands exceed supply, systems shut down and the grid alerts you. Use splitters and mergers to control power flow effectively.
Storage units have limits. If production outputs aren't properly connected, systems jam. Excess materials will halt collection. Maintaining transfer speed and flow balance is key to a smooth operation.

Craft new cards or upgrade existing ones to improve your capabilities. As you progress, unlock more complex cards to scale your factory into a highly advanced industrial hub.

Keep track of everything: active cards, working engineers, Facredit balance, and more. The alert system notifies you instantly about issues like full storage, missing materials, or power failures and helps you react fast.

Start with basic materials like wood and iron, then unlock more advanced resources like sulfur and uranium. Eventually, you'll build high-tech factories powered by nuclear energy.
Factory Planner challenges you to think, plan, and produce. Build seamless production chains, manage your resources wisely, and grow your humble workshop into a massive industrial empire.
Keep the lines moving. Let the systems flow. Make your factory legendary.
Card-Based Factory Building System
Strategically place and connect cards to design unique production lines.
Facility, Organization, Engineer and Resource Cards
Each card has a distinct role: production, storage, energy or boosting efficiency.
Solid and Liquid Flow with Power Management
Draw connections at 90° angles to manage flow. Wrong links can halt the entire system.
Engineer Assignments for Higher Performance
Assign engineers to cards to improve efficiency, reduce energy use and unlock new recipes.
Advanced Power Distribution
Manage energy from thermal generators and organize flow with splitters and mergers.
Smart Storage and Flow Control
Storage has limited capacity. Poorly balanced input and output may cause system shutdowns.
Card Upgrades and Crafting System
Start with simple cards and evolve them into advanced, high-performance modules.
Real-Time Monitoring and Alerts
Track critical metrics like active cards, resources and energy consumption instantly.
Comprehensive Sandbox Experience
Build at your own pace without time limits or enemy pressure.
No Enemies, Purely Production-Focused
The entire experience is dedicated to building, planning and optimizing your factory.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Korean, Russian, Turkish, Ukrainian, Arabic +3 more
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
优化很差,而且几个月没更新了,开发组疑似跑路,别买。
No update in 4 months. Game is most likely dead. Could have been good. Was decent
Abandoned. Stay away!
[b]Great concept, but the late game is too messy and unfinished to recommend right now[/b] The first hours are really enjoyable. Discovering how everything works feels fresh, especially because buildings are represented as cards, with inputs and outputs that you connect together. Building production chains, upgrading things, and slowly expanding the factory is fun at the beginning. Unfortunately, the further you get, the more the game starts to fall apart. For a factory-building game, there is not enough metering or production information. You can only see the overall balance of resources, not the production of individual buildings or specific production lines. Sometimes the statistics also seem unreliable. I had a case where the counter got stuck and only showed the correct value after restarting the game. Because of this, it becomes very hard to understand what is actually happening in your factory. The late game also becomes extremely chaotic. Once you have hundreds or even thousands of cards on the board, it is very difficult to manage what goes where. The overlay that shows connections is useful, but it does not solve the bigger problem: you still have to manually search through everything and check production lines by hand. There are also serious bugs. I encountered a very severe exploration bug: under some conditions, when exploration is finished and you press the “complete exploration” button, nothing happens. After that, the game can get stuck in a broken state where you cannot properly move or copy cards. The workaround is to find the strange items with millions of units and sell them, after which you can finally complete the exploration and continue playing. But for this kind of game, that is a major issue. The UI also has problems. The quest log is confusing: newly accepted missions appear at the end of an internally scrolling list, so I did not even realize where they were for many hours. Because of that, I did not understand how to complete missions properly until much later. This is not just a minor inconvenience — it directly affects progression. The game also gives you too many missions and events. If you complete them regularly, you almost automatically explore and unlock territory, and you end up feeling way ahead of the intended progression when it comes to research points. Instead of feeling balanced, the mission system often feels like it floods you with rewards and pushes progression too quickly. Another issue is that the game does not feel actively developed right now. The last patch was months ago, and there have not been meaningful fixes or new features recently. I completed the story, missions, achievements, and hub levels, and the game simply ends without a satisfying conclusion. I understand that it is Early Access, but it still feels very unfinished. The tech tree is also too bloated. There are too many separate item chains, and after you learn how to build one, you often just repeat the same process manually again and again. Many late-game items are needed only in tiny amounts, but still require setting up extra buildings and lines. It becomes more tedious than interesting. The upgrade requirements could be much more streamlined. Power lines are another feature that feels unnecessary. Having to route separate power connections adds even more clutter to an already messy board. I think the game would be better if buildings were powered automatically as long as you produced enough power overall. The game also lacks important quality-of-life features, such as undo, better card copying, and automated exploration. Later on, exploration has to be repeated manually, which becomes annoying rather than fun. When something goes wrong or cards get scattered because there is no space, fixing it manually is also frustrating. Overall, I really liked the beginning of the game. The core idea is clever and fun, and there is definitely potential here. But in its current state, the game becomes too chaotic, buggy, poorly explained, and unfinished in the late game. I cannot recommend it right now unless you are okay with Early Access roughness and a lot of manual frustration.
норм
游戏看着复杂,但其实熟悉卡牌效果之后铺开来很快,从头到尾就是为了弄那个电让工厂运转起来,问题是有时候卡或者怎么样卡牌经常消失......
玩得很上头,越熟悉卡牌效果就越轻松,但没撤回容易一失误就所有卡牌报废,有点恶心了
玩着感觉还不错,工厂类型的游戏,通过探索得到资源点来建设生产线这些的,玩了这么久没感到明显的缺点,就是这矿只能放在左边取采集,放在右边会乱线个人感觉不美观
很新颖的题材,用卡牌来构筑工厂,科技感满满!
テーブルの上でカードを整理する形式で工場を作っていくゲーム。各地にエンジニアを派遣して資源カードを手に入れつつ、その資源を用いてスキルツリーで解放した新製品を作り、さらなる費用を稼いでいく。概ね紹介映像通りであり、触った感じが楽しかった! このゲームの一番好きなところは、「すべてのカードが自由に配置できる=資源自体の場所も自由自在」という点。「工場ゲームのちまちました感じが好きだけど、計画性がなくていつもスパゲッティ工場になって挫折・・・作り直しのビジョンが見えない・・・」という私みたいな層でも、資源の場所を含めて好きなように動かせるというだけで、「綺麗な工場作り」というものをかなりラフに楽しめた。スキルツリー解放の段階的な制限、資源探索に必要なエンジニアのレベルの過不足、提示される各種サブミッションなどを通して、やるべきことの動線も今のところ困っていない。敵の存在がないのもストレス0で良い! 要望: 「1つ前に戻る」ボタンがおそらく存在せず、「広い範囲のカードをまとめて移動しようとして、画面スクロールミスでうっかりすべてを格納してしまって大惨事」みたいな事件が2~3回あったので、「1つ前に戻る」「1つ前に進む」という概念が(本作でも次回作でも良いので)実装されるといいなと思う。(アーリーアクセスv.1.0.11時点 HUB2.0解放したあたりのレビュー)
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| SGS Korean War | $118.4K | 135 | 83% | $29.99 |
| Monster Mop Up | $118.4K | 221 | 58% | $14.99 |
| School Labyrinth | $118.4K | 782 | 84% | $6.99 |
| The logic of the miniature garden | $118.3K | 612 | 87% | $9.99 |
| Gleaner Heights | $118.3K | 374 | 73% | $9.99 |
| 001 Game Creator: 2025 Edition | $118.3K | 299 | 77% | $19.99 |