
《大衍江湖》是一款武侠题材,结合经营养成,角色扮演的游戏。玩家将操控一个江湖门派;与江湖上的其他各色各样的门派打交道,或建立贸易或直接攻陷;与其他门派弟子交流,或结交或抢夺;江湖世界上各种随机事件,能获得具体好处同时也伴随着各种风险;门派传承,终有一日,将主宰江湖。
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
作者直接1.0跑路,内容还不全,然后开了新游戏,别被骗了。
1.0都没到就跑路, 真有你的啊
Pro(s) - [b]The game is [u]FANTASTIC[/u][/b]; it's enjoyable and the repeatably is high. This is definitely for the wuxia/ manga/ fans that want to run (manage/ simulation) your own Sect/ Wuxia School; this is THE GAME for it. Basically, you're in controlled of your own character as the Headmaster (Patriarch) of your own Sect/ School. Originally, your main character was an inner disciple from a famous sect/ school, and then you were disavowed from the Sect/ School due to the accusation/ slandering & different viewpoint with your original Headmaster from nearby faction sect. So, your main char is exile from it; then the tutorial starts, guiding you the basics of what to do & how to run the sect/ school. After a few end-turns with the tutorial; you learned that your original sect/ school is being hit by a crisis, your main character would try to help in this crisis, but alas; the original sect/ school was unable to escape from this disaster; and as the last and remaining disciple, your main character vow to seek revenge; your main character swear to seek revenge against the rival sect/ school which eliminated your original sect. Hence this is where the sandbox begins. Your target is; within 10 years time, you would completely abolish the rival sect. - Hire your own disciple, train your own disciple, running your own sect/ schools. - Train & Assign different variety of disciples with abilities in different areas, like trading, crafting, adventuring/ seeking treasures. - There's an aging system, where once u passed 60 years old, your char (disciple)'s stats would start to decline - Create your own blade and sword skillsets (including naming them yourselves, or randomized), seek high-grade martial arts skillsets & inners - Craft your own pills & gears (blade, swords, clothes, shoes, ornaments) - Create relationships with nearby smaller sects/ factions, (there are 4 other big main schools), form diplomatic relationships with them, so they would sell you high grade gears - There's world map, and mini-game battle as well, send your own team to seek treasures, improve their stats, gather rare materials (for crafting or eat medicines to boost up stats), seek high-grade martial arts skillsets & inners - There's no end-game, the game can be played continuously and replaced your original headmasters and hand-pick your next headmaster (from your current list of disciple) and that would be your next character (to control). Con - lackluster tutorial, maybe need more detailed tutorial to guide complete newbie further along
UPDATE: I've somehow ended up becoming the new maintainer of english mod for this game. I've just updated it for the latest version, you can check it out here: https://github.com/lemon07r/EvolutionOfJianghu-AMA-EnglishMod Fun sect management game, especially if you like xianxia, wuxia, etc. Would be a lot more fun if there were guides, or a larger english speaking community. I think official english suppport would help a LOT (so devs if youre reading this pls make it happen!). Luckily there's at least a small but fairly active fan modding community called Amateure Modding Avenue, a discord server where you can download the fan translation mod, and discuss with others about the game, get help, etc. These things make the game a much more enjoyable experience.
我是万万没想到才发布1.0就跑路 还想着等正式版更新多点内容再玩 没想到跑路了 真的是被恶心到了
记住这个游戏商,他的游戏别买,别买,千万别买,会老路!!!
别买 跑路了 别玩 难玩的一比
还有很大进步空间,为啥就跑了呢???
和20年前2003年发售的同类型游戏,天下霸图比起来。。。嗯,不能说青出于蓝吧,只能说是黄鼠狼下耗子,一窝不如一窝了。。。
冒昧的问下,作者是不是连夜抗火车跑路了。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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