
Squad is a tactical FPS that provides authentic combat experiences through teamwork, communication, and realistic combat. It bridges the gap between arcade shooter and military realism with 100-player battles, combined-arms warfare, and base building.
Modeled estimate, not a reported figure. How we estimate →
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About
Squad is the embodiment of tactical military action. Compete in massive-scale 50 vs. 50 battles in the most realistic combined-arms first-person shooter. Squad emphasizes combat realism through teamwork, tactics, and authentic warfare. A wide selection of realistic faction-specific weapons and vehicles allow players to build their own loadouts that best suit their preferred tactics. And with Squad’s unique Picture-in-Picture scopes, it’s like you’re really aiming at the enemy through real military-issue scopes.
Featuring 13 factions, 24 massive maps, and a sweeping arsenal of weapons and vehicles, Squad creates a heart-thumping, visceral shooter experience that requires split-second decision-making in intense, realistic firefights.
Fireteam is Squad's new PvE gamemode that has launched with Update 10.1. This up to 5-player co-op PvE mode condenses the game’s most memorable moments into shorter, intense tactical missions. Four missions are available to all Squad players. Those who wish to support the ongoing development of Fireteam can choose to purchase either the Supporter or Founder pack - linked from this page.
Squad creates authentic combat experiences while pitting conventional and unconventional factions against each other. As part of a 50 person team, join a nine-person squad to face off against opposing factions in intense combat across large real-world environments. Squad features 13 factions from all over the world, including the United States Marine Corps, Australian Defence Force, and Canadian Army among many others.
Squad’s combat was designed to provide the most fun, immersive, and authentic infantry experience possible. With Squad’s core tenets of teamwork and tactics, you’ll have to work together to outmaneuver your enemies with realistic Picture-in-Picture scopes and Squad’s unique Suppression system. Work with your squad to overwhelm the enemy and snatch victory from the jaws of defeat!
Adapt to the ever-changing needs of the battlefield. By building fortifications and emplacements or supplying your team with ammunition and materials, you can give your squad the edge. Whether it’s placing HMGs and AT guns or fortifying a position with sandbags, razor wire, and some much-needed ammo, the battlefield is yours to change, if you have the courage to do so.
Solid communication is a soldier's best friend when engaging the enemy. To help facilitate navigating the complexity of communication on the battlefield, Squad provides a world-class in-game VoIP system that allows players to talk to other soldiers locally, in-squad, between squad leaders, or even to the overall team commander. Map tools and in-world markers aid fire team leads and squad leaders to inform their soldiers of on-the-fly engagement tactics.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Ukrainian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 649 reviews with recorded playtime.
Reviews
Themes across 646 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h2] The Idea of SQUAD is an excellent one. [/h2] [b] If well executed few experiences could match it, Its just not well executed anymore. [/b] Now I've played SQUAD for years and enjoyed it. Its not that the game hasn't [i] Kept Up [/i] but its that its managed to take steps backwards. that bothers me. Its no secret SQUAD now runs worse on the new engine, there is frequent hitching at 60fps, I cant imagine playing at 120 or higher. Somehow game breaking bugs still exist that will just make your [u] entire hud vanish [/u] or your [u] map stop working [/u] or you just have [u] no UI when you get into the game [/u] . [h3] My thoughts [/h3] Its a really unfortunate choice that the graphical fidelity of SQUAD has to be deminished due to cataclysmic preformence on mid-range PCs such as mine. And here is an assumption. I'm not alone it this either, many people have expressed this very same sentiment to me. So often is it brought up in-game that; This may even be the actual fact. [b] OWI lacks the ability to optimise the game due to lack or misuse of talent in their studio [/b]. I hear this bi-weekly while playing. I'd love to see some preformance improvements pushed so I can stop hearing this broken record. At the end of the day, thank you OWI for the absolute blast I had over the years. But please keep putting effort into your work. the community will love you for it.
fun to play really long learning curve tho, and remeber to join a clan via discord
非常好玩,医生问我没去当兵没上过战场怎么会得PTSD的
This is one of those reviews where you can just answer " Git Good " to and I`d take that , yeah, and you would be probably right. - The game just does not feel clear in terms of UI and Commands, Spawn Menu etc . Everything is clunky and chaotic , and its heavily relying on Icons ,which a new player has no idea of what they symbolise . - You spawn, you run 20 mins, someone who you never saw, shoots you and you rinse and repeat. - Being in a squad does not mean you are safe, in fact, they might shoot you or kick you, if you dont play like a pro after 2 hours of installing the game . It happened to me like 7 times now . - You dont really see enemies when it comes to combat, everyone is sniping and hiding, no real sense of importance for other roles. As everyone needs only 1 or 2 bullets to die anyway, why would i bring a really unaccurate machine gun or even an assault rifle. - No close range fighting , so side arms, gadgets, anti-personal mines etc. USeless. - Vehicle control is the most awful i ever experienced. - Player community is NOT beginner friendly, even if a server says that, They will call you an idiot, the moment from logging in to the server. I know " git good " , but cmon, git good after 1 hour of playtime ? gtfo - Spawning system is awful...you get killed then you spawn either in the frontline or back to the base, no inbetweens. I dont know, Im keep trying it, but its not a very well designed game and the combat is not satisfying nor fair , unless you are a sniper, because 80 % of the case a sniper will kill you.
A solid, tactical shooter at its core and certainly worth thinking about buying, even at full price. There's plenty of enjoyment to be had. That being said the enjoyment mostly comes from the interaction with other players rather than the game itself. Many games are like that though and deserve a recommendation. I can't recommend Squad when the game changes what it wants to be every few years whilst breaking parts / failing to fix parts of the game. Ignoring the server browser issues, because who wants to find a server consistently, the most egregious problem for me has been the change to the vehicle physics. Many vehicles have a horrendous driving experience, and for what reason exactly? The game far too often goes from something that works to something different whilst breaking stuff in the process. It's incredibly frustrating. If it weren't for those 'Only in Battlefield' player moments, I wouldn't bother coming back.
Игра прикольная в целом,хорошая стратегия.Кайф когда едите с братвой ставить хаб но тут вас принимают с трубы. ИГРА НА ВСЕ 200!!! СОВЕТУЮ
booted up game joined server waited 30 minutes to get into server join a squad "your my good puppy girl arnt you" "aruff aruff" instantly regretted my purchase 1/10 would only play at gun point
Если вы привыкли к современным шутерам, где можно в одиночку перестрелять половину вражеской команды, воскреснуть за углом через пять секунд и побежать дальше под бодрый саундтрек закройте страницу с SQUAD прямо сейчас. Эта игра не для вас. Но если вы ищете опыт, от которого потеют ладони, бешено колотится сердце во время перебежек между укрытиями, а после восьми часов игры вы чувствуете себя так, будто действительно вернулись из полноценной командировки на полигон, то добро пожаловать. Это, без преувеличения, лучший тактический шутер современности. Первое, что бьет по ушам новичка при загрузке в матч это тишина, прерываемая тяжелым дыханием собственного персонажа. В SQUAD звук - это 70% выживания. Вы различаете лязг гусениц танка Т-72 за два километра и понимаете, куда нужно срочно копать противотанковый ров. Вы замираете в кустах, услышав хруст ветки слева, потому что знаете: один неверный шаг выдаст вашу позицию всему вражескому отделению. Разработчики из Offworld Indastries проделали колоссальную работу над аудиальной картиной боя. Здесь нет фоновой эпической музыки. Единственный ваш саундтрек - это свист пуль над головой, рев минометов, панические крики товарища о том, что его зажало в лесу, и приказы командира, пробивающиеся сквозь статику рации. Игра поддерживает сложнейшую систему позиционного звука HRTF: закрыв одно ухо наушником, вы чисто физически начинаете лучше определять направление стрельбы противника. Сердце игры - это SL (Squad Leader), командир отделения. Пока вы рядовой медик или стрелок, ваша задача понятна: слушать старшего, занимать указанную точку, прикрывать фланги. Но стоит вам самому нажать кнопку создания отряда, как мир меняется. Теперь вы не просто игрок. Вы - мозг. На ваших плечах лежит ответственность за девять жизней. Вы смотрите не в свой прицел, а на карту, размечая позиции, запрашивая транспорт у командования (Commander), ставя метки артиллерии и лихорадочно думая, куда отправить пулеметное гнездо, чтобы оно перекрывало единственную дорогу, по которой пойдет вражеская БМП. Ощущение, когда ваш план срабатывает идеально — отделение занимает высоту, связывает врага огнем, а бронегруппа вовремя заходит им во фланг, заставляя противника откатиться назад — невозможно описать словами. Это чистый, концентрированный триумф командной работы. Ради таких моментов люди играют сотни и тысячи часов. Боевой дух (Morale) здесь — не просто цифра в углу экрана. Если ваше отделение несет потери и находится под плотным огнем, экран сужается, звуки приглушаются, руки начинают дрожать, а точность стрельбы падает до минимума. Чтобы восстановить боеспособность, нужно выйти из-под обстрела, залечь и перевести дух.
As a spiritual successor to BF2, it is a disappointing game, replacing BF2's fun and accessibility with unnecessary complexity and a slower, more restrictive experience.
Fun game. Arma felt difficult to get into, this is significantly easier. Realistic, but not extremely difficult to figure out for a new player. Definitely recommend!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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