
Same sick burns, same smoldering attitude, now all scaled up in stunning HD, Spyro is back in the Spyro™ Reignited Trilogy! Rekindle the fire with remastered versions of the original three games, Spyro™ the Dragon, Spyro™ 2: Ripto's Rage! and Spyro™: Year of the Dragon.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Sep 3 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The original roast master is back! Same sick burns, same smoldering attitude, now all scaled up in stunning HD. Spyro is bringing the heat like never before in the Spyro™ Reignited Trilogy game collection. Rekindle the fire with the original three games, Spyro™ the Dragon, Spyro™ 2: Ripto's Rage! and Spyro™: Year of the Dragon.

Explore the expansive realms, re-encounter the fiery personalities and relive the adventure in fully remastered glory. Because when there’s a realm that needs saving, there’s only one dragon to call.
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 22.4Kreviews | 94% | — | $16.2M |
| $39.99 | 23.1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 947 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Spyro was one of the very first games I ever played. This Reignited Trilogy is packed with some of my favorite memories on the PS1, down to the very detail one of the most faithful remakes ever made. The art design and modern graphics fit the theme of this game so well, kudos to the developers for bringing one of my favorite retro series back to life for me to enjoy once more.
[h1]Every single change made to the original trilogy in this remake was a mistake[/h1] This tri-remake lets you down gently, I guess. At first when you load up Spyro 1 you will be pleased by the visuals and how good of a job the developers made capturing the original artstyle without the tech limitations of the original Playstation. But then... holes in terrain are on the daily itenarery - there isn't a single level that doesn't have at least one mistake somewhere, be it rock walls not fitting exactly together or leaving a gap, grass overlays being too far up and, again, leaving a gap. You cannot escape them. Going into Spyro 2 the problems persist and other ones rear their ugly heads - texture and model popup in the background. No, not the one that you could expect when lowering the settings and with that lowering the draw distance. I mean actual entities and pieces of terrain dissappearing right in front of your eyes because the game seems to think they are hidden behind terrain or otherwise out of view so it unloads them in order to help performance. Going into Spyro 3 and all hell breaks loose. Every single minigame, which are plentiful in Spyro 3, is in some way broken. To name a few: - Cat hockey - your opponent can glitch out of the arena, making the game piss-easy - Whack-a-mole - moles stay stuck halfway through terrain after playing their emerging animation - Every skateboard race - you WILL get stuck at least once per round, either on terrain or glitching into one of your opponents - Agent 9 western shootout - opponents shoot you THROUGH walls - Tomb tank game - the collision on the outer supports is completely broken, you can basically walk out of bounds and I could go on. To top it all of, the things that work differently from the original trilogy on purpose are the most stupid thing ever and whoever came up with them deserves to get measles. Spyro 2 has the hardest bosses of the trilogy. The developers in their infinite wisdom decided that Spyro 2 was the ONLY game of the three that needed a buff. The second boss (Gulp) is now way harder than in the original game to the point that it's actually harder than the final boss. What's wrong with you!? The QoL changes are ballsed as well. You now have a new quick-travel menu between levels. After you 100% each of the games the menu gets stuck and you cannot list through it backwards using the mouse, only forwards (which wouldn't really be a problem, but it DOESN'T LOOP). Also, again, with how many minigames are hidden thoughout Spyro 3's levels you would expect there to be a fast-travel option for those but there isn't one. After this exhaustive list you might think I'm being petty, that would be until you see the (only in Spyro 1) unskippable credits that go on for YEARS. Sure, Internet lists only around 70 actual devs but when you count the credits including people like QA testers and other people that DO have a say in the quality of this "product" you go into the hundreds, and they still ♥♥♥♥♥♥ it up. I've brought up this example many times before but back in 2004 Half-Life 2 was an ALL NEW game with, at the time revolutionary features, built on an in-house engine, with none of these problems and (including voice actors) was made by under 90 people (not even mentioning them being hacked, sued by their own publisher and their code being leaked online).
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Danish*, Dutch*, Finnish*, Norwegian*, Polish*, Portuguese - Brazil* +2 more
| $13.99−65% |
| 2.9Kratings |
| 88% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 951 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Why on gods green earth do people equate Good Remake = Good Graphics = Looking like a ♥♥♥♥♥♥ plastic dildo piece of ♥♥♥♥ stop making stylish games into smooth junk why the ♥♥♥♥ does the character design look like Jim Henson’s Dinosaurs and not in a good way. Sick to ♥♥♥♥♥♥♥ death of remakes looking like this. I cannot fathom how this happened get your ♥♥♥♥♥♥♥ McDonald’s remake out of here. Not to mention this is an unoptimised piece of ♥♥♥♥ with camera issues that twisted my ♥♥♥♥♥♥♥ nuts back to front. On PlayStation it was tolerable. On this… no. There’s no excuse. Where is my style? Stop trying to blow out my retinas there are no edges to cradle me in. Such a ♥♥♥♥♥♥♥ ugly remake. If you don’t give a ♥♥♥♥ about steam achievements just emulate the originals. Thank ♥♥♥♥ they let you swap the OST to the original so I can at least pop my ass while getting seared… something which is not an option with the crash remake. ♥♥♥♥ you.
Знаете, в детстве уровни казались мне гораздо длиннее и сложнее. Однако и сейчас в эти игры довольно приятно играть и можно получить удовольствие. К тому же мой диск со спайро 2 был поцарапан и некоторые уровни висли намертво, а спайро 3 я и вовсе не играл почти что, поэтому теперь у меня появилась возможность пройти эти части в полной мере.
This is my first experience with anything spyro related, and I am greatly underwhelmed. I'm not necessarily someone who plays a lot of platformer games, but the platforming here isn't really that good. it works, and it's kind of fun in some parts, but there's nothing really very interesting or special about it. I had a hell of a lot more fun with the platforming in the few other platformers I've played. If you want to go platforming, your better off with another game. The other focus of gameplay is the combat, and again, it works, but theres nothing that interesting about it. This game tries to focus on both platforming and combat, but fails on both counts. Again, if you're here for the combat, you're better off going with another game. I can't really identify something this game does that isnt done better by something else. There is no real reason to bother getting this. This is also a collectathon game, And as far as I can tell, it does that fine enough I guess. I don't have much to say about this part because it's not something I'm really that interested in or know much about or have much experience in. One thing I have to question as well is why the lives and "game over" mechanic exists at all. As far as I can tell, the only real punishment for losing all your lives is being sent back to the main "portal hub" area of the world you're on. You don't seem to lose any progress that you wouldnt have otherwise lost if you just left the level and came back, which is basically just enemies respawning. really, if you get to low lives, the easiest way to get lives back is just to jump off the map until "game over" and then you'll have 4-5 lives again. losing all your lives is just a mild annoyance that only serves to waste a minute or two of your time as you get back to the level you were just on. it feels like the people over at activision added it because spyro games have lives and a game over, so they just tacked it on at the last minute as an afterthought. I've gone on about this for so long because I think it demonstrates that the people working on this game didnt really seem to care about it. I think this game was made as a cynical cash grab to milk the spyro franchise for every penny they could by remaking older, (probably) superior games and hoping that fans would be too distracted by nostalgia to notice how bad it is until they've all already bought the game. Again, I havent experienced the old spyro games, but I have no doubt that they're better than this slop. This game just feels so soulless and formulaic, and the whole experience is just kind of... empty. Needless to say, I will not be getting the upcoming game spyro: brand new worlds or whatever the hell its called. Oh, and one more thing I have to complain about is how condescending the tutorials are. Not to sound like wheatley from Portal 2, but I AM NOT A MORON! I can figure out that starting a glide at the top of a jump gets me the furthest without being told anything, let alone having a character tell me THREE TIMES in the span of half an hour.
An amazing 3D platformer! As someone who never played a 3D Spyro game before, the Reignited Trilogy was a great time! The final boss of the first game was underwhelming and annoying though. Of the three games, that’s really my only complaint! Easily recommend to fans of Spyro, 3D Platformers, or anyone just looking for a simple game that reminds them of a game from the early to mid 2000’s!
Камера пытка
w game very fun for my childhood
Le jeu est très beau et l'ambiance est super chouette mais punaise qu'est-ce que le jeu est buggé! Entre les problèmes de collision, les déplacements qui font que Spyro glisse et se bloque sur place et les bugs autre rencontrés, ça casse vraiment l'immersion. Jeu fini avec tous ses succès non sans frustration dû à cela.
Mon pote Virtuel avec Crash Bandicoot ^^ Les 3 remakes sont très fidèles aux originaux, si vous avez fait les jeux sur PS1, vous allez adorer cette compilation
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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