
Same sick burns, same smoldering attitude, now all scaled up in stunning HD, Spyro is back in the Spyro™ Reignited Trilogy! Rekindle the fire with remastered versions of the original three games, Spyro™ the Dragon, Spyro™ 2: Ripto's Rage! and Spyro™: Year of the Dragon.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Sep 3 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The original roast master is back! Same sick burns, same smoldering attitude, now all scaled up in stunning HD. Spyro is bringing the heat like never before in the Spyro™ Reignited Trilogy game collection. Rekindle the fire with the original three games, Spyro™ the Dragon, Spyro™ 2: Ripto's Rage! and Spyro™: Year of the Dragon.

Explore the expansive realms, re-encounter the fiery personalities and relive the adventure in fully remastered glory. Because when there’s a realm that needs saving, there’s only one dragon to call.
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 22.4Kreviews | 94% | — | $16.2M |
| $39.99 | 23.1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 947 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I hadn't ever played a Spyro game before embarking upon the Reignited Trilogy. So this review isn't burdened by nostalgia goggles bumping up or down my opinions. I'm commenting purely based on my experience with this compilation. Firstly, it's clear that the source material Toys For Bob were working with was sound at worst, but likely to be very good or better. Insomniac clearly knew how to make an engaging and fun game for the PlayStation, with level design typically being excellent across all three games. My preference it probably leaning towards Spyro The Dragon being the best game of the three, being lean and mean, with all of the challenge in the gameplay being from level design rather than complex mechanics. There's a purity to the game that's tough to beat. Ripto's Rage does throw a hunch of new mechanics into the mix in the form of powerups that are used quite extensively for Orb quests. I did find some of these to be tedious but nothing too egregious. I found that Year of the Dragon struck a better balance between platforming and novel mechanics than did its predecessor, with the more complex stuff more nearly hived off from the main path. Psychologically, this makes it easier to ignore if you're just not into it. And on average I think these quests are more interesting than the prior instalment. So, with the source material being strong, how did Toys For Bob do in working with that to produce something a modern PC can work with? It's a very mixed bag. [b]Graphics[/b] Graphically, I think the game looks excellent. Character models have distinct personalities that I don't think would have been possible on the PlayStation to the same degree. And the environments look really pleasing too, with decoration hammering home the nature of the realm in question. [b]Performance[/b] I'm not the only person to flag issues this game has with high framerates. And quite frankly, these are too frequent and too horrendous to be considered close to acceptable. Iron Galaxy should have identified and patched these issues pre-alpha testing (assuming this is just a Windows issue) or Toys For Bob should have identified and fixed if this was a broader game engine issue. How the game shipped with these problems is beyond me. It is simply unacceptable for a 2018/2019 game. The snowboarding in the Year of the Dragon bonus realm was absolutely atrocious at any framerate, another unacceptable bug that shipped. [b]Gameplay[/b] Regardless of what was or wasn't inherited from Insomniac, Toys For Bob did drop the ball on some quality of life aspects. The camera FoV is awful in all three games, and underwater it's especially bad. All three games require Spyro to locate hidden gems, so having such a tight FoV actively works against that end. And the camera in boss and certain other encounters frequently forces the player (but not Spyro) to look at the primary object, making it nigh on impossible to make Spyro go where he needed to. Couple that with questionable spawn locations in boss areas that actively favoured the boss and some of these encounters ended up being pretty dire. Most common in Ripto's Rage, but levels would frequently forget the player had achieved the first part of a two-part quest, meaning that after having been gatekept from Part 2, they have to repeat Part 1 on return. The level really should have just remembered that Part 1 was complete and behave as such. e.g. the Cowlek herding quest, wherein the player has to herd the first five again to be able to earn the second orb even if they've already earned the first by herding those five previously. It's so stupid that this is a thing. [b]Experience[/b] Overall gameplay ends up being good and often fun, but peppered with annoyances that shouldn't really be present at all. Most of the problems occur in non-mandatory stuff, so many players might not be bothered by them. But for someone going for 337% completion, I reckon they'll be irked at them. So overall, Spyro Reignited is a fun time, frequently in spite of its remastered status. I still recommend picking this up, as the games really are a joy, and this is the only [incontrovertibly] legal way to play these on PC.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Danish*, Dutch*, Finnish*, Norwegian*, Polish*, Portuguese - Brazil* +2 more
| $13.99−65% |
| 2.9Kratings |
| 88% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 951 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Spyro was one of my favorite games growing up, so picking up the Reignited Trilogy was a no-brainer. I mainly bought it for the nostalgia, but I ended up getting something even better out of it. My 5-year-old son loves it. The game is easy enough for him to figure out on his own most of the time, and it's been awesome watching him run around collecting gems and exploring the levels just like I did when I was his age. Every now and then he asks for help with a tougher part, but for the most part he's able to play by himself and have a great time. The remake looks great, the controls feel good, and the games still hold up all these years later. It's been really cool getting to share something from my childhood with my kid and seeing him enjoy it as much as I did. If you grew up with Spyro, you'll probably love this collection. And if you've got young kids, it's a surprisingly good game to introduce them to as well.
I wouldn't buy this unless it's at an extremely deep discount. The developers did a horrible job, leaving lots of bugs and optimization issues with minimal display options and controller support. Activision just wanted the nostalgia cashgrab so seven years later there's no patches and there never will be.
Basically they're the original games but with modern graphics, so with that comes the same gameplay they offered including some of the clunkiness they had as well, mainly with the flying, camera, and difficulty inconsistencies. The first game is pretty fair, maybe on the easy side, but it feels right for a platformer, with the main challenge finding the secret areas to collect all the gems on each map, and Tree Tops that level is notoriously ♥♥♥♥♥♥♥♥ having to run all those damn ramps to get the final gems the turbo charging is so stiff turning is such a pain to deal with. This level is infamous for its ♥♥♥♥♥♥♥♥ it's like the Rob Schneider cameo in an Adam Sandler movies you know it's coming eventually and you'll hate every second of it. The second game the main issue is all the difficulty spikes in each level. The main difference in 2 is instead of recurring the dragons from one you do a challenges in each level to get gems you need to open up doors and things in the main world. Like there's an ice level early on and the first challenge is like "oh yeah bring me my leopard" and you just follow it around and give it fish and it goes home its pretty simple because its in the early part of the game, but then the next challenge in the level is "oh fly around the caves and kill all these bugs, but the bugs will respawn and you'll have to do it again if you're not fast enough, and it requires perfect flying otherwise you'll fall in the water and have to restart, also you need to use the timed powerup so you have to hurry." The third game is better with challenges being more balanced in each level but there's the skateboarding part with the horrid physics so that'll test your patience and sanity more than Rob Schneider's Netflix show. The flying levels suck in every game though they're absolute ass sauce they're like Rob Schneider films. I mean they're absolute crap like his career, ya know. Nobodies ever said Deuce Bigalow is my favorite film. Why? because it's ass sauce just like the flying levels in these games they're the Deuce Bigalow of Spyro games. The thing with flying is how stiff it feels, turning is too slow and the camera is behind you all the time, but it doesn't catch up to you fast enough when you move up or down so you can't really see and to complete the level fully you have to go through all the rings and destroy all the other stuff in each level before the time runs out, they're pointless trial and error levels and trial and error levels are just pointless and tedious time wasters like Rob Schneider's career. Anyway games are fun collectable platformers but they are a bit dated in terms of camera and difficulty inconsistences. Solid enough even without the nostalgia factor.
Spyro™ Reignited Trilogy é uma belíssima coletânea de jogos de plataforma em 3D, lançada originalmente em 2018 e que chegou à Steam no final de 2019. Desenvolvido pela Toys for Bob e publicado pela Activision, o pacote é um remake completo e feito do zero dos três primeiros jogos originais do dragãozinho roxo que marcaram a era do primeiro PlayStation. O game esta lindíssimo e as trilhas sonoras refeitas e tudo muito nostalgico! O sistemas de conquistas esta MUITO divertida, pra quem conhece a franquia, não sentirá muitas dificuldades para platinar. vale muito a pena! Sem mais, recomendadíssimo.
Знаете, в детстве уровни казались мне гораздо длиннее и сложнее. Однако и сейчас в эти игры довольно приятно играть и можно получить удовольствие. К тому же мой диск со спайро 2 был поцарапан и некоторые уровни висли намертво, а спайро 3 я и вовсе не играл почти что, поэтому теперь у меня появилась возможность пройти эти части в полной мере.
Controls are really poor making the game unplayable, Spyro constantly getting stuck or just moving on his own....
Why on gods green earth do people equate Good Remake = Good Graphics = Looking like a ♥♥♥♥♥♥ plastic dildo piece of ♥♥♥♥ stop making stylish games into smooth junk why the ♥♥♥♥ does the character design look like Jim Henson’s Dinosaurs and not in a good way. Sick to ♥♥♥♥♥♥♥ death of remakes looking like this. I cannot fathom how this happened get your ♥♥♥♥♥♥♥ McDonald’s remake out of here. Not to mention this is an unoptimised piece of ♥♥♥♥ with camera issues that twisted my ♥♥♥♥♥♥♥ nuts back to front. On PlayStation it was tolerable. On this… no. There’s no excuse. Where is my style? Stop trying to blow out my retinas there are no edges to cradle me in. Such a ♥♥♥♥♥♥♥ ugly remake. If you don’t give a ♥♥♥♥ about steam achievements just emulate the originals. Thank ♥♥♥♥ they let you swap the OST to the original so I can at least pop my ass while getting seared… something which is not an option with the crash remake. ♥♥♥♥ you.
[h1]Every single change made to the original trilogy in this remake was a mistake[/h1] This tri-remake lets you down gently, I guess. At first when you load up Spyro 1 you will be pleased by the visuals and how good of a job the developers made capturing the original artstyle without the tech limitations of the original Playstation. But then... holes in terrain are on the daily itenarery - there isn't a single level that doesn't have at least one mistake somewhere, be it rock walls not fitting exactly together or leaving a gap, grass overlays being too far up and, again, leaving a gap. You cannot escape them. Going into Spyro 2 the problems persist and other ones rear their ugly heads - texture and model popup in the background. No, not the one that you could expect when lowering the settings and with that lowering the draw distance. I mean actual entities and pieces of terrain dissappearing right in front of your eyes because the game seems to think they are hidden behind terrain or otherwise out of view so it unloads them in order to help performance. Going into Spyro 3 and all hell breaks loose. Every single minigame, which are plentiful in Spyro 3, is in some way broken. To name a few: - Cat hockey - your opponent can glitch out of the arena, making the game piss-easy - Whack-a-mole - moles stay stuck halfway through terrain after playing their emerging animation - Every skateboard race - you WILL get stuck at least once per round, either on terrain or glitching into one of your opponents - Agent 9 western shootout - opponents shoot you THROUGH walls - Tomb tank game - the collision on the outer supports is completely broken, you can basically walk out of bounds and I could go on. To top it all of, the things that work differently from the original trilogy on purpose are the most stupid thing ever and whoever came up with them deserves to get measles. Spyro 2 has the hardest bosses of the trilogy. The developers in their infinite wisdom decided that Spyro 2 was the ONLY game of the three that needed a buff. The second boss (Gulp) is now way harder than in the original game to the point that it's actually harder than the final boss. What's wrong with you!? The QoL changes are ballsed as well. You now have a new quick-travel menu between levels. After you 100% each of the games the menu gets stuck and you cannot list through it backwards using the mouse, only forwards (which wouldn't really be a problem, but it DOESN'T LOOP). Also, again, with how many minigames are hidden thoughout Spyro 3's levels you would expect there to be a fast-travel option for those but there isn't one. After this exhaustive list you might think I'm being petty, that would be until you see the (only in Spyro 1) unskippable credits that go on for YEARS. Sure, Internet lists only around 70 actual devs but when you count the credits including people like QA testers and other people that DO have a say in the quality of this "product" you go into the hundreds, and they still ♥♥♥♥♥♥ it up. I've brought up this example many times before but back in 2004 Half-Life 2 was an ALL NEW game with, at the time revolutionary features, built on an in-house engine, with none of these problems and (including voice actors) was made by under 90 people (not even mentioning them being hacked, sued by their own publisher and their code being leaked online).
For a professional studio, the amount of bugs in this game is embarrassing. To even open a door on a certain level, you must have your game capped at 30fps or lower.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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