
SPRAWL zero is a fast-paced shooter inspired by the Golden Age of 2000s FPS. Survive a brutal cyberpunk city collapsing under military rule and cult fanaticism. Use your Gravity-Gloves, augments, and an arsenal of over 40 weapons to crush those who stand in your way.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
SPRAWL zero is a first-person shooter inspired by 2000s console FPS games. Both the aesthetics and design sensibility call back to the Golden Age, where the genre evolved from shooting in corridors to building worlds.
You play as FIVE, a cybernetically enhanced supersoldier controlled by the Junta. Your directive is to eliminate SILAS, leader of the radical techno-religious group IMAGO-DEI. The city will plunge into chaos as all factions known and unknown grasp for the reins. Reconcile your truths or succumb to the SPRAWL.
Combat in SPRAWL zero is fast-paced but grounded. Enemy squads will communicate and coordinate to wrestle the advantage. Flanks, covering fire, and grenades will flush you out, creating dynamic firefights inspired by classics like F.E.A.R. and Halo.
In your hands, FIVE must outsmart and outmaneuver the opposition using any advantage possible. Catch their bullets and throw them right back with the Gravity Shield, or bend your shots midair with Bullet-Time for inhuman precision. A massive arsenal of weapons and FIVE’s cybernetics are your tools of destruction.
Gravity Gloves, Gravity Shield, and Rushdown expand combat beyond gunplay, enabling aggressive pushes, defensive play, and physics-driven encounters. No problem has just one solution.
Handcrafted levels feature multiple paths, verticality, and alternate approaches, rewarding experimentation and replayability. Push aggressively, play tactically from cover, or dominate encounters through physics-based combat. Player agency was a fundamental pillar of Y2K design, and SPRAWL zero accommodates players to find their own niche.
Truly dynamic FPS combat inspired by classic console shooters
Smart, coordinated enemy behavior that flanks, communicates, and adapts
Physics interactions with gravity-based combat systems that expand play beyond gunfire
Player expression to find your own path to victory
Stylish Bullet-Time to never miss a shot
Gravity Shield to catch and return enemy gunfire
Rushdown enemies with invulnerability and destructive force
Wide arsenal of over 40 weapons with distinct roles and mastery paths
Diverse roster of enemies, with multiple factions spread across grounded and airborne, organic and mechanical.
Masterfully crafted levels with multiple routes and verticality
Gritty, grounded cyberpunk world and tone
Authentic Y2K aesthetics and graphics, paying homage to the golden era
Industry-leading sound design
Original soundtrack of intense music hearkening back to the early 2000s
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−20% | 819reviews | 95% | — | $394.2K |
| $19.99−20% | 66ratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 444 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great story, fun gameplay mechanics - makes you feel like the supersoldier you are. Gets better and better the longer you play. 10/10
FREAKIN' AMAZING ! The original SPRAWL was one of my favorite FPS games of all time, and this prequel SPRAWL ZERO does not disappoint. Where the first game had you wall running and pullng off all kinds of crazy moves in quick succession, this game is more of a straight up shooter... with more of a focus on SLOW MO bullet time and other abilities like a shield that absorbs bullets and lets you launch them back at multiple foes at once. The games combat shines bright, the gunplay is awesome. Guns feel like they have weight and are extremely punchy. The enemy AI are not chumps either. They are dangerous and they will kill you if you are careless or underestimate them, especially in large numbers which in the 2nd half of the game is like all the time lol. This game never has a dull moment, the action is non-stop and pushes you to keep going , fueled by one of the best soundtracks I've heard in a video game. It F'ing rocks man! All in all, this is a great game, probably my favorite game so far in 2026, It's that good... it just goes to show you dont need an insane budget and a $69.99 price tag to put out a banger FPS classic! Highly recommend this title for anyone looking for a fast paced and brutal FPS. 10/10 - MASTERPIECE Game ran butter smooth and max settings with everything cranked up. No bugs or technical issues encounterd.
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Latest in each market: best UK #61, worst DE #98 · 10 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Polish*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 444 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[spoiler] A golem breaks free from the shadowy cabal of megalomaniacal degenerates that control him and sets out to save the world from the unspeakable hordes of malformed horrors that threaten it. Pretty based. [/spoiler] It's just a damn good shooter. The pacing is lightning fast, the gunplay is oh so satisfying, and crashing your way through hordes of enemies as a hulking, unstoppable juggernaut feels amazing. This is one of those games where you can't reload and instead constantly steal weapons from enemies, and while I do normally hate systems like this where you can't just keep using a gun you like and have to constantly swap around, it works here and works well. My main gripe with the gameplay is that fire weapons are stupidly overpowered. Getting hit just once with a fire weapon will take half your health and quickly burn you to death if you don't immediately heal, which may not be possible in the precious few seconds that takes. And since fire damaging enemies can quickly blindside you at short and medium range, it lead to multiple deaths that felt more than a little unfair. There is one cardinal sin this game commits, and it's one that I simply cannot forgive: all of the shotguns SUCK. With the exception of the overpowered incendiary shotgun, every other scattergun in the game is pathetically weak, to the point where you can have a rarity 4 shotgun and be physically bumping into a normal fodder enemy and it still will not one shot them. Couple that with their stupidly slow rate of fire, and they're never ever worth using even if every other weapon on the floor is a grey rarity. The game runs buttery smoothly with near instantaneous load times, thought I did come accross some bugs like enemies falling into the floor while still being able to shoot at me. The level designs are decent for the most part, but there is a lot of backtracking involved as the missions require you to zigzag all over the map, meaning going through the same rooms multiple times. I also did get lost in an earlier level, as the waymarker was really unclear about where I was supposed to go. The story is alright, although it does completely change gears about halfway through while leaving a large amount of things completely unresolved. There isn't even really a proper antagonist for most of the runtime, and then the endgame rapidly approaches basically out of nowhere. I also detest [spoiler] sequelbait endings, especially when there's so much that's left completely up in the air. [/spoiler] Minor gripes aside, this is the best shooter I've played in quite some time. I do wish it was a bit longer, but it's still an excellent game from top to bottom.
it's a love-letter to Halo, Half-Life, and Borderlands while still maintaining the vibes of the previous game.
great gameplay, surprisingly good story, excellent music. Sprawl 1 was good, Sprawl Zero is great
Finished the campaign, really really good shooter! Reminds me sort of a mix of ultrakill and fear, with a warhammer 40k world and source engine graphics. Everything was phenomenal all the way through, EXCEPT the final mission/final boss. This final boss was super annoying and dragged on way too long imo through 3 phases. Was playing on hardest difficulty and he felt pretty ♥♥♥♥♥♥♥♥ honestly, like it wa just dumb luck I beat him. Its a shame since the rest of the game is so well made. Id give it a 9/10 overall though, some of the best gunplay ive experienced in recent memory.
Short and sweet
Great atmosphere/art style, fast, addictive gameplay, innovative "no reload" mechanic forcing to constantly switch and adopt, small number, but impactful powers, does not require powerful pc or 100's of GB storage
Wonderful game! Love the atmosphere, the mechanics are fun, the lore is something I'm going to have to dive into. I appreciate the skill required to master it, but I don't know if I'll end up turning any of the relics on. There's definitely a lot to love for hardcore FPS fans who like a challenge.
It is very fun. At first I didn't think I would enjoy swapping weapons so often, but you definitely get in the flow. When you kill an enemy their gun kinda pops up in the perfect way to grab it out of the air and continue your rampage. Music is solid but maybe repeats a bit too often during a level. Seems to adjust as you make progress. All in all a fun boomer shooter and I recommend it.
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Active players
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Players by region
Where this game's players are, estimated from review languages.
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