
SPRAWL zero is a fast-paced shooter inspired by the Golden Age of 2000s FPS. Survive a brutal cyberpunk city collapsing under military rule and cult fanaticism. Use your Gravity-Gloves, augments, and an arsenal of over 40 weapons to crush those who stand in your way.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
SPRAWL zero is a first-person shooter inspired by 2000s console FPS games. Both the aesthetics and design sensibility call back to the Golden Age, where the genre evolved from shooting in corridors to building worlds.
You play as FIVE, a cybernetically enhanced supersoldier controlled by the Junta. Your directive is to eliminate SILAS, leader of the radical techno-religious group IMAGO-DEI. The city will plunge into chaos as all factions known and unknown grasp for the reins. Reconcile your truths or succumb to the SPRAWL.
Combat in SPRAWL zero is fast-paced but grounded. Enemy squads will communicate and coordinate to wrestle the advantage. Flanks, covering fire, and grenades will flush you out, creating dynamic firefights inspired by classics like F.E.A.R. and Halo.
In your hands, FIVE must outsmart and outmaneuver the opposition using any advantage possible. Catch their bullets and throw them right back with the Gravity Shield, or bend your shots midair with Bullet-Time for inhuman precision. A massive arsenal of weapons and FIVE’s cybernetics are your tools of destruction.
Gravity Gloves, Gravity Shield, and Rushdown expand combat beyond gunplay, enabling aggressive pushes, defensive play, and physics-driven encounters. No problem has just one solution.
Handcrafted levels feature multiple paths, verticality, and alternate approaches, rewarding experimentation and replayability. Push aggressively, play tactically from cover, or dominate encounters through physics-based combat. Player agency was a fundamental pillar of Y2K design, and SPRAWL zero accommodates players to find their own niche.
Truly dynamic FPS combat inspired by classic console shooters
Smart, coordinated enemy behavior that flanks, communicates, and adapts
Physics interactions with gravity-based combat systems that expand play beyond gunfire
Player expression to find your own path to victory
Stylish Bullet-Time to never miss a shot
Gravity Shield to catch and return enemy gunfire
Rushdown enemies with invulnerability and destructive force
Wide arsenal of over 40 weapons with distinct roles and mastery paths
Diverse roster of enemies, with multiple factions spread across grounded and airborne, organic and mechanical.
Masterfully crafted levels with multiple routes and verticality
Gritty, grounded cyberpunk world and tone
Authentic Y2K aesthetics and graphics, paying homage to the golden era
Industry-leading sound design
Original soundtrack of intense music hearkening back to the early 2000s
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−20% | 819reviews | 95% | — | $394.2K |
| $19.99−20% | 66ratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 444 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Memory is the phantom. Autonomy is the flaw. Enact the directive. Truth is the symbol. Hesitation is the death. Execute.
Игры делают
Эти ребята знают что делают игра абсолютная мясорубка при том, что ты играешь по своим правилам как хочешь все возможности для этого есть. Играя в игру чувствуешь абсолютную мощь а саундтрек с женским вокалом придаёт какую то невероятную атмосферу религиозной антиутопии. Всё круто но маловато я прошёл всего за 5 часов но по эмоция игра отбила всё потраченное с лихвой. У игры сеттинг меланхоличных мегаструктур + мрачного биопанка что является довольно интересным сочетанием. Вступление это референс на Евангелион, всё остальное пропитано безысходностью и кровью. Обязательно берите если хотите бодрый шутер на пару часов. Вот один из игровых моментов так как мне лень расписывать геймплей https://www.youtube.com/watch?v=lXxwVc96sEg
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best UK #61, worst DE #98 · 10 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Polish*languages with full audio support
| $19.99−20% |
| — |
| — |
| — |
| not modelled |
| $19.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 444 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
кайф
Defeat the final boss to complete the tutorial.
a good one
Grande fan de Sprawl, j'avais adoré la démo de celui ci, en etant heureuse de voir un boomer shooter qui essaye de faire autre chose qu'une suite simple avec plus de contenu. L'idée de gameplay très cool etant de ne pas avoir une liste d'arme qu'on va garder tout du long, mais plutot quelques pouvoir et une abilité a pouvoir recuperer des armes a distance, les utiliser, pour ensuite les balancer sur les ennemis pour en recuperer une autre. il faut donc jongler avec tout ca pour pouvoir avancer sans mourir. Mais vient le probleme qu'on ne cherche pas vraiment une arme en particulier pour gerer un certains type d'ennemis. Je n'ai jamais eu a changer de technique, juste foncer dans le tas. Je conseille quand meme si vous adorez l'ambiance qu'il y avait déja dans Sprawl, ainsi que pour la musique et les feedback de tir qui sont toujours autant au top.
After beating the main campaign i can say with confidence that this is honestly a great y2k fps game, i love the gravity shield mechanic, reminds me of titanfall 2. I love the way how the game makes you feel like an absolute unit, especially with punching enemies with the gravity gloves. The gunplay is also VERY good, its got an insane variety of guns to pick up and all feel pretty unique in there own way. Tho imo i wasnt the biggest fan of the final boss of the game (lowkey skill issue of me) but either way this game is honestly great I give it an 8/10, DEF worth the wait!
Great game, interesting and fun. Aesthetically pleasing too (some scenes seem to have some references too in their design, like a Ghost in the Shell 1995 reference that I saw right away, I probably missed some others), I really liked the texture work, backgrounds and enemy designs. Great music that goes very well with the gameplay too. Fun gunplay with variety and very fun abilities that are upgraded throughout the game. It is everything that a game must be.
One of the best shooters i ever played, gameplay is SMOOTH, story is fun, weapons fun to mess with, aside of shotguns, they felt awkward and way too low damage, i played through thing on martyr difficulty, and its pleasant surprise to see game not being unbearable on max difficulty and feeling JUST right, absolute banger
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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