
Pop alien organisms like space bubble wrap in this satisfying incremental. Upgrade your extraction tech, unlock unique abilities, automate a factory, and expand into new areas to maximise your yield.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 26 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sporbs is a satisfying, moreish incremental game with a corporate mining twist. Hover your cursor to extract resources and synthesise fuel cells to explore previously inaccessible sectors and earn your ticket home. Just remember - machinery doesn't need sleep, and efficiency will be rewarded.
Simply hover your mouse over organisms to harvest resources from them. No clicking needed. No timers.
A nav-malfunction has dumped you and your crew in uncharted space. You decide to take refuge on a nearby planet. Instead of a rescue party, Head Office has a new directive: begin a full-scale harvest of the planet's mysterious, energy-dense organisms.
Unique combo mode: When activated grants a multiplier to the resources harvested. Aim for higher value targets whilst in a combo to maximise your harvest - efficiency will be rewarded.
Skill Tree Progression: Spend your resources in a large skill tree with over 170 upgrades that will improve your extraction beams, influence organism spawn rates, unlock unique abilities, automate your harvesting and boost factory efficiency
The Fuel Factory: Deposit harvested Orbs and Spores to synthesise Fuel Cells. The factory can be automated and the efficiency improved with upgrades in the skill tree
Idle mechanics: You can unlock idle harvesting, and factory automation, so, you can sit back and watch those numbers go up
Discover New Areas: Spend Fuel Cells to unlock new areas with higher organism densities and new organisms with unique abilities to harvest from and upgrade
Aesthetic & Atmosphere: Art, SFX and music made by me (No AI) :0
Steam Achievements: 20 Steam achievements to be completed
Music for Sporbs: A complete unique soundtrack for Sporbs is available (again, no AI used)
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ну, вроде неплохая игрушка, но и нет ничего выдающегося, чего бы вы не видели в других подобных играх, где вы собираете ресурсы на игровом поле, прокачиваете древо талантов, и так по кругу.1 Единственный негативный момент оказался в конце, с боссом на последней карте. Такую тупую механику борьбы с боссом нужно ещё поискать... Брать либо по скидке, либо за полную цену, но только если вам ну вообще заняться нечем.
Cumple bien
mir hats Spass gebracht ;)
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, Korean
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very chill. good enough progression. could have a little more variety mechanics-wise but it's seriviceable for the length. Art is really satisfying to watch
I don't really get the negative reviews. The game is exactly what it says it is, a nice little idle game with idle automation so you can run it while you're doing something else. I really enjoyed the visual style and it was nice to have running in the background while working.
I want to recommend the game, but it isn't worth $4.99 Way too short and the lead up to the an underwhelming end boss with no real endgame leaves disappointed. Gameplay over all was fine but didn't really evolve much as the game went on. I like the visuals, but just wish there was more to do. Raise little baby aliens Farm Work on your ship Actually navigate back home Multiple bosses that provide optional challenges for those who want more Relax mode where you hear the distant farming of the alien plants being gathered while a simulated night sky to vibe out
Good incremental game
nice artstile, simple
小品,還行
Zwar kurz aber dennoch chllig entspanndes spiel
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $13.1K | 97 | 79% | $4.99 | |
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| $13.1K | 117 | 84% | $5.99 |