
Pop alien organisms like space bubble wrap in this satisfying incremental. Upgrade your extraction tech, unlock unique abilities, automate a factory, and expand into new areas to maximise your yield.
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About
Sporbs is a satisfying, moreish incremental game with a corporate mining twist. Hover your cursor to extract resources and synthesise fuel cells to explore previously inaccessible sectors and earn your ticket home. Just remember - machinery doesn't need sleep, and efficiency will be rewarded.
Simply hover your mouse over organisms to harvest resources from them. No clicking needed. No timers.
A nav-malfunction has dumped you and your crew in uncharted space. You decide to take refuge on a nearby planet. Instead of a rescue party, Head Office has a new directive: begin a full-scale harvest of the planet's mysterious, energy-dense organisms.
Unique combo mode: When activated grants a multiplier to the resources harvested. Aim for higher value targets whilst in a combo to maximise your harvest - efficiency will be rewarded.
Skill Tree Progression: Spend your resources in a large skill tree with over 170 upgrades that will improve your extraction beams, influence organism spawn rates, unlock unique abilities, automate your harvesting and boost factory efficiency
The Fuel Factory: Deposit harvested Orbs and Spores to synthesise Fuel Cells. The factory can be automated and the efficiency improved with upgrades in the skill tree
Idle mechanics: You can unlock idle harvesting, and factory automation, so, you can sit back and watch those numbers go up
Discover New Areas: Spend Fuel Cells to unlock new areas with higher organism densities and new organisms with unique abilities to harvest from and upgrade
Aesthetic & Atmosphere: Art, SFX and music made by me (No AI) :0
Steam Achievements: 20 Steam achievements to be completed
Music for Sporbs: A complete unique soundtrack for Sporbs is available (again, no AI used)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, Korean
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The atmosphere and the gameplay was decent in the incremental world. It can be both played actively and idle at the same time. The final stage was a bit of a drag tho but it was fine with me. Overall it's a good time for a couple of hours if you're into this genre.
Can't fully recommend this. It still has that addicting aspect of incremental games, but the upgrades don't really feel significant enough. It also feels too grindy/slow, until nearly the end. Takes about 2-3 hours to finish.
카타르시스가 느껴질 업그레이드 요소는 단 한개도 없는데 요구하는 노동량은 매우 많음 좆같아서 3배속 스피드핵쓰고 했는데도 지루함 절~~~대 사지마세요
7/10 Starts off very slow, but when the game only has 2-3 hours of content overall, slow isn't necessarily bad. As the trailer says, it is satisfying/relaxing to 'pop' the sporbs. Story isn't much, but I appreciated that it existed at all. I got it for $4 through a bundle with another incremental. I think the 2-ish hours of calm music with and colorful explosions was worth the cost of a coffee.
[h1]An incremental where the mechanics work on paper, but the execution never feels rewarding.[/h1] Sporbs is an active incremental built around moving your mouse over "sporbs" to hatch them. While the core idea is decent, the game never really clicked for me. I've enjoyed similar mechanics in other games, so the concept itself isn't the issue. The gameplay feels sluggish from beginning to end, and the upgrades never deliver the satisfying power spikes I kept expecting. Many of them sound exciting on paper, but in practice they have far less impact than they suggest. The audiovisual feedback also lacks punch. Sound effects are muffled, visual effects are subtle, and many upgrades are surprisingly difficult to notice. The game constantly asks for active input without making that activity feel rewarding. There is also a momentum mechanic where, after building up enough momentum, you receive a large temporary bonus. While this sounds interesting, it mostly results in long periods of waiting for the meter to cool down and build back up again. During this downtime, you're encouraged to save the largest "sporbs" for the next momentum phase, leaving you with very little to do while you wait. The presentation also didn't do much for me. While the sprites appear to be hand-crafted, I wasn't a fan of the overall art direction or visual style. The game is divided into six levels, ending with [spoiler]a final boss. Ironically, I only became truly overpowered after defeating the boss, making it easy to clean up the remaining achievements. The problem is that the power fantasy arrived after the game was essentially over. Even the final boss felt unnecessarily slow because of its time-gated design. You can only deal a fixed amount of damage at set intervals, making it feel like an extended version of the momentum mechanic. It certainly overstays its welcome.[/spoiler] Overall, I never found Sporbs satisfying to play. The ideas are there, but the pacing, game feel, and presentation kept it from becoming enjoyable.
挺好的增量游戏,但是boss设计有很大问题,实在是太枯燥了,完全是拖延时间
Эта игра куда ближе к idle играм, а не инкреметалкам. В игре много гринда, инкрементация медленная. После половины прохождения появляется способность автоматизировать весь процесс. Поэтому оставлял рабочим комп, а сам уходил.
Some other may say boring slow ugly? TBH, if its ugly to you why even buy it?^ I mean boring and slow is something you find out after buy. But thats not what it is. Its extrem short for that price, my real play time is probably like 2,5h. Its inconsistent i would say, i mean you fight organismn and then flowers? The only thing that is really boring was the endboss, he is a bit meh. I would say its good for maybe like half the price mainly because of the short playtime/content but because if the asking price i cant recommend it.
Petit jeu mais avec sa dose de dopamine !
A arte é bem bonitinha, dá pra perder umas boas 2/3 horas - você só sai do jogo quando termina ele, do contrário você fica bem vidrado
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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