
Pop alien organisms like space bubble wrap in this satisfying incremental. Upgrade your extraction tech, unlock unique abilities, automate a factory, and expand into new areas to maximise your yield.
Modeled estimate, not a reported figure. How we estimate →
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About
Sporbs is a satisfying, moreish incremental game with a corporate mining twist. Hover your cursor to extract resources and synthesise fuel cells to explore previously inaccessible sectors and earn your ticket home. Just remember - machinery doesn't need sleep, and efficiency will be rewarded.
Simply hover your mouse over organisms to harvest resources from them. No clicking needed. No timers.
A nav-malfunction has dumped you and your crew in uncharted space. You decide to take refuge on a nearby planet. Instead of a rescue party, Head Office has a new directive: begin a full-scale harvest of the planet's mysterious, energy-dense organisms.
Unique combo mode: When activated grants a multiplier to the resources harvested. Aim for higher value targets whilst in a combo to maximise your harvest - efficiency will be rewarded.
Skill Tree Progression: Spend your resources in a large skill tree with over 170 upgrades that will improve your extraction beams, influence organism spawn rates, unlock unique abilities, automate your harvesting and boost factory efficiency
The Fuel Factory: Deposit harvested Orbs and Spores to synthesise Fuel Cells. The factory can be automated and the efficiency improved with upgrades in the skill tree
Idle mechanics: You can unlock idle harvesting, and factory automation, so, you can sit back and watch those numbers go up
Discover New Areas: Spend Fuel Cells to unlock new areas with higher organism densities and new organisms with unique abilities to harvest from and upgrade
Aesthetic & Atmosphere: Art, SFX and music made by me (No AI) :0
Steam Achievements: 20 Steam achievements to be completed
Music for Sporbs: A complete unique soundtrack for Sporbs is available (again, no AI used)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, Korean
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A arte é bem bonitinha, dá pra perder umas boas 2/3 horas - você só sai do jogo quando termina ele, do contrário você fica bem vidrado
Ну, вроде неплохая игрушка, но и нет ничего выдающегося, чего бы вы не видели в других подобных играх, где вы собираете ресурсы на игровом поле, прокачиваете древо талантов, и так по кругу.1 Единственный негативный момент оказался в конце, с боссом на последней карте. Такую тупую механику борьбы с боссом нужно ещё поискать... Брать либо по скидке, либо за полную цену, но только если вам ну вообще заняться нечем.
Sporbs est un jeu incrémental au gameplay très basique qui consiste à placer la souris sur des sortes de cellules pour les faire pousser et récolter des orbes. On dépense ensuite ces orbes dans un arbre de compétences afin d'obtenir des améliorations qui accélèrent la récolte. Le gameplay reste globalement très répétitif, ce qui est habituel pour le genre incrémental. En revanche, le fait que les améliorations proposées varient très peu la manière de jouer et semblent peu efficaces est plus embêtant. De plus, j'ai trouvé que la progression était mal dosée : le rythme est convenable au début, stagne pendant un long moment, puis s'accélère rapidement mais seulement vers la fin. Comme il y a peu de cellules différentes et que les mécaniques n'évoluent pas, on finit par s'ennuyer un peu. La traduction française du jeu est très mauvaise et incompréhensible. Il vaut mieux y jouer directement en anglais, d'autant plus que l'histoire reste minimaliste et très facile à suivre. Concernant les succès, ils s'obtiennent presque tous naturellement au cours de la partie. Il se finit en environ 2h30. C'est une durée de vie courte et c'est une bonne chose ici car ça évite au jeu de devenir trop lassant. Ce n'est pas le meilleur jeu incrémental auquel j'ai joué, mais cela reste correct.
Achei o jogo muito chato, só não pedi reembolso porque comprei em um pacote e teria que reembolsar o outro também (inclusive muito bom)
Cumple bien
균사 사거리 라는 말은 태어나서 처음들어봄
пойдёт
Petit jeu mais avec sa dose de dopamine !
Some other may say boring slow ugly? TBH, if its ugly to you why even buy it?^ I mean boring and slow is something you find out after buy. But thats not what it is. Its extrem short for that price, my real play time is probably like 2,5h. Its inconsistent i would say, i mean you fight organismn and then flowers? The only thing that is really boring was the endboss, he is a bit meh. I would say its good for maybe like half the price mainly because of the short playtime/content but because if the asking price i cant recommend it.
very chill. good enough progression. could have a little more variety mechanics-wise but it's seriviceable for the length. Art is really satisfying to watch
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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