
SpiritSphere is a local multiplayer game that draws inspiration from classics like Zelda and Windjammers and mashes it together with the nostalgic feel of playing air hockey at your local arcade.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
¿Qué es SpiritSphere? SpiritSphere es el resultado de combinar hockey de aire con la inspiración de clásicos del genero fantástico, como Zelda y Windjammers. El juego es fácil de aprender, pero difícil de dominar. Como resultado de la configuración y la facilidad de juego es accesible a los jugadores de todas las edades. El juego ha sido diseñado en torno a sus componentes multijugador locales, pero el juego cuenta con múltiples componentes de un solo jugador. Recuerdos de la infancia Lo que más agradezco es la capacidad que el juego me dio para revivir los recuerdos de la infancia. Estos recuerdos eran de jugar videojuegos con amigos, compañeros e incluso mi madre. Por lo tanto, rápidamente me enamoré del juego. Es difícil no tener estos recuerdos continuamente reavivados. Creo que muchos jugadores que crecierón con los videojuegos de los años 80 y 90 apreciarán rápidamente este juego. El juego es muy básico. Después de todo, es hockey sobre el aire. Afortunadamente hay una cierta variedad en el juego gracias a las diferentes bolas que se pueden desbloquear y los numerosos ambientes. No estoy seguro de cuántas bolas diferentes hay disponibles para usted, pero desbloquearlos mediante el gasto de monedas en la fuente de la Esfera. Hay tres personajes con los que empiezas. Creo que las únicas diferencias son de naturaleza cosmética. Tengo la esperanza de que más estarán disponibles a medida que avance en el juego o en futuras actualizaciones. El juego también es muy rápido y por eso no hay multijugador en línea. Si hay algún tipo de retraso, por mínimo minúsculo que sea, el juego se convertirá en injugable. Si bien esto es un poco decepcionante, me encantaría jugar con amigos online. Conclusión La verdad es que encontré mucha alegría en SpiritSphere. La sencillez de un juego de hockey de aire, campos de batalla fantasticos inspirados en los clásicos tipo Zelda es una gran combinación. Es recomendable sobre todo para jugarlo en modo cooperativo, en modo single player se te hara muy corto, es una pena que hayan tomado la decisión de no añadirle online si lo tuviera ganaría muchisimo. Nota: 7/10
Very fun game for local coop and dev has been responsive about fixing bugs and fixing broken achievements.
Análise.
okay then, this is the first time i review a game (and my english is also suck so prepare for some faulty english xd). i got from a ramdom steam code and to be honest, most of random steam code game i received is SUCK. Thankfully, it isnt the case this time (at least). so let jump straight into the review xd Pro: The gameplay, GAMEPLAY at its core is nicely done. something like a baby between air hockey and your average retro rpg. and it's suprisingly fit quite well together :). I have a good time playing it. There is multiplayer mode, but since it require controller to be comfortably-playable (and i also have no friend T.T) so obviously i pick up singleplayer mode, to find out that the AI is very nice too, each difficulty is properly done. i can remember getting my ass kick by hard mode AI for like 5 matches in a row xd, the lucky draw system although isnt anything new, it certainly give those coin something to spend on :) Con: Alright, now go to the bad part. Obviously with this kind of game, its good gameplay need to be trade off by harsh UI, but ehhh, a little bit too harsh i guess. the spining menu is okay, but it's really small compare to the screen, scale it a little bit bigger on all resolution pls, also the game is spiritsphere, but there is no need to put sphere on every selection in the menu, it feels really lazy tbh. pls replace it with some image resemble the thing i'm selecting. and again the character selection is really really empty. there isnt even a text to show me where the hell am i in the character selection, is it even hard to add it lol. and again with the UI, move on to in-match. i know you want to be different so you but player's score in 2 corner of the screen, but it isn't look nice tbh, move it and make more regular score UI look nicer and you can put info there like your current coin count, what match you are playing, etc. and pls when playing against the same character as player's choice, make it a different color pls. especially in the dodge ball mode, you can run across your opponent and literally get confuse xd. speaking of the dodge ball mode, its instruction isn't clear either, when the ball hit the goal wall, who will score? i cant find in the instruction. tutorial although done nicely, why the play field is pitch black, make a small practice field shouldn't be that hard right? Verdict: whew, seem like the cons i wrote is quite long but dont worries its still quite a solid game, just need some amount of improvement. definitely worth what i spend or as much as 3$, i'm ok with it, but for more money you asked dev, polish the game more TLDR: Pro: Good core gameplay, AI is good, solid experience Con: really unpolished UI, feel like early access game :/ Final Score: 6/10 (Good enough, recomended) :)
[h1] 1 vs 1 pong battle. To be praised are nice 8-bit like visuals. Gameplay might seems a bit boring though. Use spells to your advantage and after 10 or so battles game ends leaving you with wasted time. Still managed to complete this one. [/h1]
https://youtu.be/f3jCife5Ct4 SpiritSphere was featured on my Youtube channel. and now onto a small review. graphics, sound & artstyle - The graphics are a 16bit style which is a staple in the indie gaming scene, and was excecuted nicely. There are 6 characters to choose from all very distinct from the other in both aesthetic and mechanics. The 8bit soundtrack really brought the game together and was not blaring like most games who use the music do. gameplay: - Gameplay of SpiritSphere can be simply put as Zelda Airhockey. 2-4 local player game or single player modes are available. You take retro looking characters and each to tend to their own goal as a Sphere makes their way to them. You can strike and dash to send the ball over to the other player and try to score. It ones of those, "simple to learn, hard to master" as each character is very distinct from each other. Whats the price? - The retail price for this is $7.99USD How many hours estimated? - With a system that gives you coins, and the player being able to constantly unlock new spheres, levels and characters (only some come unlocked), a Single player campaign and Squash Mode (a handball type esque game mode) and obviously it's main attraction the local multiplayer, this game can easily generate 30-40 hours before getting wearing tired of it. Pros/Cons - Pros: 'Its fast paced, and slow when it needs to be. 'retro graphics done nicely 'party game at heart, but overall a great singleplayer experience too 'depth with characters 'unlockable system 'SQUASH MODE 'quick matches -Cons 'its charm wears off at times when you remember how slow these games use to play 'no online mode Buy it, Wait for it to go on sale, Don't. -Well it's no secret I personally love these type of arcade games, most of my reviews have been predominately this genre. But out of all the games, SpiritSphere really stands out. When something is done so simple it doesnt need flashy gimmicks and this is what it reminds me of. A game that is exactly what you see is what you get. I've been having so much fun making this review/video. I even started going back to play just cause. So my verdict? BUY IT NOW. As of making this review/video the game sits at 40% off. But even at it's full retail price, SpiritSphere is well worth the money.
Full Disclosure: This review is based on a review copy sent by request of the reviewer. Ok, here’s the deal. Spirit Sphere is FUN. It makes a damn good party game. You start with three basic characters. Lin, who moves pretty quick and has a good reach with her sword. Buster, who is fast on his paws and can return a shot quickly. Ozo, a wizard who moves slower than most but has really good reach and powerful returns. You can unlock more but I’ve not gotten that far. Yet. You also start with three arenas and two spirit spheres. Each arena is dynamic and plays differently. While the forest arena allows for a lot of item drops and forgiving goals and the dungeon arena forces you to open your defenses to lower your enemy’s defenses while balancing helpful NPCs with item drop opportunities. Killing a hostile NPC might give your opponent a power item. Killing a friendly NPC might net you nothing. There’s also the spring arena which resembles a faerie fountain park without the fountain. It challenges you to use the angled walls to your advantage. The starting spheres come in two flavors. Normal and SLOW. The normal sphere is quick and responsive but the slow sphere move slower. You can use the slow sphere to help train with as it is slightly more forgiving. Unlocks are chance driven. If you want better odds you’ll need to play a lot, much like unlocking in arcade fighters. Spirit sphere allows for 4 player local multiplayer. Plug in 4 Xbox controllers and play. It really was that simple. It makes goos use of the unity engine. It has a retro aesthetic and is paired with very pretty effects that the developer has gone to the effort of matching to the graphical style. The soundtrack is jumpy and energetic. It really adds to the ‘party game’ feel. Each character has various color swaps you can use in these situations. Everyone can play as Lin if they choose to. As your team winds down you may lose a couple of players. If you want to change it up for 2 player competition there is a Squash play mode. In this mode one player is always on the offense while the other defends. This role alternates. The attacking player bounces a sphere off the south wall and the defender has to return it. If you touch a sphere at the wrong time you’ll give a point to your opponent. Visually the game is a real treat to fans of mid 80s consoles and 90s handhelds. While it keeps the retro look there’s more to the visuals than you might notice at first. Sneakily tucked into the retro goodness are graphical effects that wouldn’t see the light of day until after the millennium. Audio quality is top notch. Gas1312's soundtrack really drives the action and keeps the party jumping. The high energy of the music does an amazing job of keeping you engaged. Gameplay wise: There’s not much to say. It’s just good fun. Watching two defenders try to return a sphere only to trip over one another and score a goal for you is pure bliss. The ease of getting into the game makes even young and newbie gamers viable competition. We tossed 4 players at this game. Two had played it before and the other two were completely unintiated. We had a blast. The game scored highly with all our participants. 3 of whom did not get the benefit of a review copy. I would genuinly love to see a horizontal set of arenas with Capture the Sphere and Team Deathmatch play modes. I don't think there's anything like that in the plans tho. Oh yeah have a video review: https://www.youtube.com/watch?v=dC4cThaOd0w
I feel the Windjammers comparison doesn't do this game justice. The base gameplay is much closer to that Super Famicom hidden gem, Sanrio World Smash Ball. In that game, you picked one of four Sanrio characters (sans Hello Kitty, who instead acts as referee) and hit a discus back and forth with your opponent across a vertical playing field. The goal was to get the disc into your opponent's playing field, while keeping it away from your own. That's essentially what this game does, but with a Game Boy-era Zelda aesthetic. Of course, I would be remiss if I didn't mention everything else this game has to offer. Sure, there are basic two-to-four-player matches and a decent arcade-style campaign mode, but SpiritSphere DX has new campaign modes that set it apart from the competition. Squash Mode, for example, is a two-player racquetball clone, where you trade off hitting a ball against a wall. If you touch the ball when it's not your turn or let the ball touch the wall behind you when it is your turn, the opponent gets a point. It was a lot of fun testing this mode with one of my siblings. There's also target practice, where two players cooperate to hit targets within a time limit, and 2v1 boss mode, which I have not been able to test at the time of this review. All game modes go by pretty fast, even at high skill levels, so it's great for tournament play. Needless to say, you get a fair amount of content for ten bucks. I personally wouldn't spend that much on this game, but it's totally worth it if you get it on sale like I did. It's a good local multiplayer title that will definitely get overshadowed when Windjammers 2 comes out (especially if that game has decent online play) but shouldn't be missed out on for its unique gameplay.
The animations and graphics chop, skip, and lag way too severely when playing it in the Proton compatibility tool for it to be playable.
This game is amazing, I truly enjoyed it a lot. I love the retro aesthetic, the design is good. Even the gameplay and controls are smooth. The audio design is also quite enjoyable too. And the local multiplayer option is awesome. SpiritSphere DX is quite simply a good game. The 8-bit art style is similar to the NES style. And therefore this manages to feel nostalgic. It really feels like you are playing a retrogem. Straight out of a cartridge, I really enjoyed it. Includes a ton of unique stages, that's great. And also a lot of unique playable characters. Eendhoorn Games did a fantastic job with it. You can even play as a boss in 2v1 mayhem. What else can I say? It is just truly awesome. So I obviously have to give a positive review. This game surprised in many ways, I loved it.
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