
Strategy Game | Roguelike | Peking Opera Welcome to "Chu Jiang Ru Xiang" —— a strategic roguelike game inspired by Peking Opera! - The game's gameplay is being gradually improved. You are welcome to try the demo version and leave your valuable suggestions.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Strategy Game | Roguelike | Chinese Aesthetic Storytelling
[Chu Jiang RU Xiang] is a strategy roguelike game inspired by the artistry of traditional Chinese Peking Opera!
Every battle is a life-and-death duel on the operatic stage, and every lyric is a blade cloaked in poetic grace. Step into the roles of legendary Peking Opera characters, wielding song as your blade and performance as your shield as you battle fiercely through the enchanted Pear Garden.
🎭 Core Features
▌Classic Plays, Reinterpreted
Shuttle through classic plays such as The White Snake, Nezha Conquers the Dragon King, and The Case of Chen Shimei, and embark on a special experience of "Cross-Historical Showdowns".

▌Words as Weapons
"Lyrics become deadly Skill": Draw power from poetic verses and transform melodies into combat skills.

▌Sheng, Dan, Jing, Chou—A Symphony of Roles
Build unique strategies with diverse character decks, each representing classic opera archetypes. Victory hinges on your tactical choices!

▌Enter, Exit, and the Stage's Eternal Cycle
Blending Roguelike progression, character interactions, and skill combinations offers a gaming experience with diverse gameplay combinations!

【Developer’s Note】
Crafted by a passionate small team, designed to deliver fast-paced, exhilarating gameplay.
We’re refining the experience iteratively—try our demo and share your insights!
The full version will feature a broader roster of characters, new gameplay modes, and exciting under-development surprises.

The curtain rises—step into the opera!
Add to your wishlist now and prepare to duel on the stage of fate!
Welcome to follow the X account @Game_CJRX
From the dev team: This game is our tribute to the artistry of Chinese opera. We hope you love it.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
游戏性就是一坨狗屎,combo是没有的,敌人没区别,形象就换色,难度就是数值,句子属性也没什么花样,就是加那几个属性,最搞笑的是两个(字数,效果,稀有度)一模一样的句子cd不一样,我靠,你真会做游戏,就这么凑数的?不同稀有度就是数值高低的差距,配角套系送的句子完爆每一场战斗后送的奖励,拿到了一套金色句子就不需要再看别的了,输了还能无限重开,但是遇到打不过的重来一百次也过不去,超级键盘侠就做的一般,你抄的更是一坨狗屎,你真是个天才。
更新后存档升级点数归零。存档导入导出均找不回原存档。一夜回到解放前,没兴趣了。
更新一次茶馆进度全没 只有人物 通过记录还在 只有茶馆进度没了 啥掉更新 11.18:看公告说修改bug了 实际依然啥也没有 这些开售就买的老玩家真是有福了
传统戏曲是非常好的题材,很喜欢游戏里的老京剧唱片,配合上画风确实有感觉。但是肉鸽玩法上能开发优化的还有很多,希望能够多更新玩法,继续加油。 ps:请修复一下成就bug,成就党有点难受 11.29 成就Bug已修复,感谢FakeMist大佬的帮助。希望游戏越来越好!
因为是国粹题材的游戏,很期待早期版本玩着还挺上头,打到后期就无聊重复了,内容很单一。原本还想说等着后续更新能有新的内容和可玩性,但是没有什么大变化,就是小修小补和小完善。 每个人物就一个套路,唱词和配角的组合对人物的影响基本为零,本来你可以用不同唱词和配角的组合衍生出不同套路的。伤害计算也很迷。 个人觉得最最最繁琐的是换个人物茶馆就要重新手动调整,就不能在茶馆里分别给每个人物设置一个槽位?这很难么?如果是内测版本我觉得还说得过去,你这都已经正式版还更新过都这样,你们自己玩过么?不觉得繁琐么? 还有就是不跳奖杯成就,本来现阶段内容就很单一和匮乏,只能挑战一下奖杯成就,结果很多事件达成以后不跳奖杯也是很迷。 先差评吧,等后续更新看一下。
更新完局外养成数据清零,6小时白玩
1 玩法单一,看似一堆角色实际上基本换汤不换药,全试了一遍基本就是多一个技能的区别,完全没有体现出太大的差别 2 游戏优化 从第四个开始每次打完就卡死 只能强制退出 现在更是进不去游戏 一直卡死在登录界面 试过修复和卸载重装都没用 3 难度问题 反正除了打绝招和武将技外就没伤害了 平A加成收益低而且获取渠道跟人物强化和绝招强化收益天差地别 感觉就是用来污染抽卡池用的 4 画风问题 打了这么久也没记住对面都是谁 反正都是挂机看双方互A 说实话玩了2小时就无聊了 总结 半成品 优化差 而且玩法确实无聊 要不是看在题材我早退款了 现在是游戏进不去 游戏时间也不能退款
美术很好! 玩法也比较新颖,就是可玩度比较低,人物之间也不是很平衡,感觉还可以好好打磨一下.
[h2] 自动战斗!国风京剧式肉鸽 [/h2] 《出将入相》是一款自动战斗的肉鸽游戏,玩家将在游戏中扮演一位小班底的戏剧组长,随着家庭和大环境的没落,戏剧也越来越难混,但男主立志想要在全国最大的舞台中表演自己,创造一个翻身的机会,于是男主将带领他的小班底从底层开始一路打到最高舞台,并且赢下比赛的话就算通关。 和古代的科举制差不多,最高是乡试(前面是院试),相当于闯关制,每个大的考试上面都会有初试以及最后的总考,难度也会随之上升,比如敌人的攻击力以及攻速都会上涨,玩家要做的,只是在对局结束之后选择对应的卡牌,虽然得不到想要的,但可以刷新。除此之外,还有一个摇色子的环节,摇出特定的骰型,就能获得对应的奖励,比较有用的是茶杯。 本作是有局外成长的,每通过一个大关卡就能获得一个茶杯,通过摇色子就能获得更多,在主页面茶馆里面,可以获得相应的升级,但有点不明确的是,玩家需要购买刷新次数,才能再次获得升级。不知道是否是bug。 获得卡牌提升战力的方式还有一点,每次通关都能获得门票,门票就是在游戏里的货币用于摇色子以及购买卡牌等升级选项,只要玩得久,把攻击力、攻速和防御力提上来,通关也是很容易的。如果本机的战力有所欠缺的话,还可以选择人偶,能分为好多种,比如说进攻辅助以及特效型,如果同属于同一个神话,里面的玩偶或许还有不同的连携效果。 总的来说,本作算是一款很休闲的卡牌构筑肉鸽游戏,其中的人物立绘以及角色名都,参考了京剧里面的各个角色,很有国风。游戏的难度不算高,就是要找到相应的切合卡牌比较难。如果对京剧风的卡牌肉鸽游戏感兴趣的话,不妨来试一试这款自动战斗的休闲游戏。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
更新了个寂寞。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Punishment NyanNyan R | $24.8K | 143 | 96% | $8.99 |
| Around the World in 80 days: Hidden Objects | $24.8K | 196 | 72% | $7.99 |
| Cellyon: Boss Confrontation | $24.8K | 57 | 81% | $17.99 |
| Spaera | $24.8K | 131 | 45% | $9.99 |
| Tomato Way 3 | $24.8K | 94 | 85% | $14.99 |
| Bright Paw: Definitive Edition | $24.8K | 136 | 77% | $12.99 |