
Spiritlands is a game of building and survival. Turn a single tent into a bustling network of towns and cities. Grow and fight to survive, and become the leader you dream to be with near endless possibilities.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
Cannot recomend, at least not in its current state. Its a clicker game, a slow one at that, and it costs too much for what it is. The UI is horrid, the game does not explain it self too well, the graphics are not clear, and outright ugly at times. More importantly though, there is no original music in the game, making it feel incredibly cheap.
I seriously cannot believe that this game is priced at £6.29. It's a clicker game with literally zero animation, zero effort and a wall of text of a UI that make you feel like you're looking at a pedantic ancient tablet that makes little to no sense. Click a tile? Get coal. Click a tile? Get wood. Rinse, repeat, sell on Steam. Outrageous.
I've had fun with it so far, but won't be touching it again until some significant updates. I would reccomend waiting on it and keeping it on your wishlist unless you REALLY like the positives I detail here. My overall review is positive just for potential factor. Spiritlands is at it's core, a city building/simple strategy game like Settlers, where you start as a small tribe and build housing, resource collection buildings, and military buildings, and set out into the unexplored regions of the map. What makes it nice is that it's relatively slow-paced, so people who feel like they need time to think everything out should enjoy the premise, but it's also got the ability to deal with threats in a few different ways (you can pay them off, fight them, defend against them, or just avoid them). A few more positives that I found despite some other people's criticism: I find the price pretty fair, especially considering the overpriced nature of some people's early access games. Also there's been a lot of complaints about the UI and the lack of intuituiveness, but I found it easy to more or less beat the first map I made without having to go to any help outside the game. The resource system is a bit overcomplicated for what it does (in my opinion it has too many resources that have no real unique use yet), but works fine. You can terraform the land and really have a lot of freedom to build however you like. In addition, the creation of "zones" centered on your town center means you don't necessarily have to optimize your town's build strategy in order to be defensible: there's a bit of room for aesthetic pleasures, and that's really nice. Unfortunately, the graphics are pretty ugly, but there's not a lot of prettiness to be expected from small developers. Like most Early Access games, it needs a lot more content to be fun, but there's nothing much more to be said about that. It's got a few annoying bugs that force your view to scroll into odd places when enemies attack. In addition, there's a bug where attacking soldiers you send off vacate their barracks and never return to them even after they win the battle (they just seem to become static bonuses to your attack score). In general, once you've gotten your resource values high enough, the game ceases to have any meaningful challenge at all in it's current state. In order for this game to really shine, it has to have a military/religious challenge in the late game that scales up even as you conquer most of the map, as well as unique and meaningful ways to make your settlements look cool or have a special flavor so the citybuilding aspect doesn't get boring.
Spiritlands - the strategy of construction and survival. Mankind is mired in its greed, the world is in chaos and war. You went in search of the legendary eighth part of the world, to the Spiritlands. Here you and your people will build the first settlements, cities and a whole civilization. Complex interface and pixel graphics make in the aggregate the most difficult - to master the gameplay and to understand, at least, what, where to be. There is an assistant on the menu that shows how certain elements of the game work, but already in the game process, do not wait for any help, you can sit over a banal action for a very long time until you finally get it. The game is very rich in various mechanics, features, but it will take a very long time to master this, and excellent eyesight to withstand up what you will see on the screen. If you want to feel like God, there are much better representatives of this genre that will be both understandable and help if you come to a standstill, and finally don't make your eyes cry.
[b]Spiritlands[/b] - пиксельная стратегия от разработчиков Tall Story Studios. Долго тянул с обзором, все ждал русской локализации. Хоть её я так и не дождался, но сказать мне о продукте есть что. Начнем по старинке с предыстории (и она тут к моему великому удивлению присутствует). Человечество прогнулось под гнетом жадности и алчности, весь мир пал в хаосе и беспорядках. В то время, как Земля утопает в бесконечной резне и привычные устои рушатся, как домино, мы (наш безымянный герой) отправились на поиски легендарной восьмой части света к Духовным землям (в англ. Spiritlands). Губа у ГГ не дура, и он мечтает создать свою цивилизацию. Духовные земли - чистый лист, сожженный древними войнами книги. Именно тут, вы и ваши люди построят первые поселения, города и целую цивилизацию. Что же, за идею с предысторией создателю пять с плюсом. И тут бы хотелось рассказать о геймплее, но нет...сегодня о геймплее ничего толкового не скажу. Почему? Все элементарно - отсутствие русской локализации. И тут вы наверняка возмутитесь, что же ты баран эдакий, берешься судить игру, коль ни черта не понимаешь?! Да я и сам в шоке! В том-то и суть, что язык я понимаю, не идеально, но разобраться в чем дело всегда мог. Не одну игру прошел без русской локализации. И после долгих раздумий в чем же дело, понял - проблема в самом обустройстве внутриигрового интерфейса и возможно в других мелочах. Он не должен быть достаточно простым, но обязан быть интуитивно понятным. Если вы что-то делаете не так, необходим режим "интерактивной подсказки". А то пытаешься значит что-то сотворить, а оно не сотворяется. Мозгами ты как бы понимаешь, что что-то делаешь не так, но возможности понять, что конкретно, нет. Вот и выходит такая чепуха. Тычешься несколько часов, а толку ноль. Ну не так чтобы совсем: как собирать лут я понял, а вот куда и как его применить?... Поэтому я считаю, что должно присутствовать хотя бы одно из 3-х: либо русс. локализация, либо интерактивные подсказки, либо более доработанный интерфейс. Я лично в первую очередь "за" последнее. Ведь это составляющая каркаса игры, и она должна быть выполнена безукоризненно. Когда то, что хоть немного связанно по смыслу с геймплеем изложено, можно перейти к графической составляющей. Игра исполнена в ныне очень популярной пиксельной стилистике. Так что, если брать во внимание ее графическую особенность, смотрится вполне приятно. Не особо требовательна к характеристикам, но при этом грузиться очень долго, думаю это проблемы оптимизации, не критично. [I][table] [tr] [td]Идея[/td] [td]★★★★★[/td] [/tr] [tr] [td]Оформление[/td] [td]★★★☆☆[/td] [/tr] [tr] [td]Графика[/td] [td]★★★★☆[/td] [/tr] [tr] [td]Геймплей[/td] [td]★★☆☆☆[/td] [/tr] [tr] [td]Сложность[/td] [td]★★★☆☆[/td] [/tr] [tr] [td][B]Итого[/B][/td] [td]★★★☆☆ [/td] [/tr] [/table][/I] Взяв во внимание все, что я описал выше, я все же "Рекомендую" данный продукт. Игра все таки находится в раннем доступе, у нее интересная задумка и графическое исполнение, а разработчики не покинули ее и выпускают ежемесячные обновления. Надеюсь вскоре увидеть [b]Spiritlands[/b] - полноценной доработанной игрой "преодолевшей" рубеж раннего доступа. [url=http://store.steampowered.com/curator/11769719/] Больше обзоров в нашей кураторской группе: Dreams of Genesis[/url]
Game starts lagging horribly when you get to mid game. Lack of end game content. Mind that it's still in greenlight, but the game lags when you haven't even filled out 10% of the map.
Started playing the game yesterday and about 20m into it I realized I had already made a mistake. I mined the crap out of everything around my little campsite and was screwed. LOL Start game #2, doing better, forgot to grow food - crap. Game #3, planning ahead a lot more, I placed my starting area myself and am taking it a bit more strategical this time and I honestly have to say...I'm addicted. I love games where you can build cities up and such and that's what this is. You have to be patient, logical, and plan ahead; just like with chess. I can't wait to see the future updates the developer addese for this. She's put a LOT of work into it and I know she has a lot of amazing plans ahead. ABSOLUTELY recommend. 100% # Update as of Feb 14 2018. The game is no longer a clicker, but for me with border line apocalyptic carpel tunnel syndrome, that's good. LOL It still has the same relaxing flow to it and the developer has added a literal ♥♥♥♥ ton of content to it. I still recommend it!
I was a playtester of this game and am friends with its developer on facebook, and was given a key for free. This game, so far as I've played it, plays a bit like a combination of the 4x genre with casual games where you build your own city (which often involve a lot of clicking and waiting for resources to pile up and coming back when you can build more stuff after the resources piled up). The current trailer that was launched with it in early access is doesn't explain the game too well, and even the tutorial (which I played an earlier version of) I found difficult to understand, but the game has interesting and unique mechanics that I haven't seen in other games; it's not just a clone of Civ or anything, it's definitely its own thing. I feel like the game has a lot of potential, and hope it improves in early access. But even right now it's interesting enough to be worth playing for me. I like how the seasons change and the music changes with them, and the map editor is actually an integrated part of the game and not just an afterthought.
Great little time killer of a game. It's more of a relaxing type of game, no rushing needed. The game has a nice retro style to it, kind of like the first Civ, very crude and pixely (i like it though). It's got no story or direction, other than expanding your lands borders. If you want to though, you could rush through this game in about 2-3 hours easily, but that's not what it's about. The game DOES come with a bunch of problems though.. First of all, once you reach mid-late game the game just feels sluggish as hell, and the fps drops tremendeously.. Yeah, you heard me right, the fps.. You'd think you can run this simple little game on your casio digital watch from the late 80's, but this game actually drags to a halt once you progress "too far". I don't know exactly why, it might be some bad coding in the backend, but it surely can't be the graphics.. The GUI is somewhat bad at first glance, and some might say simplistic. I do know it's been improved upon though, so it's not all bad. Once you get the hang of it, you know where to find anything. The menu.. Oh lord, the menu.. Nothing works like it's supposed to! At first it might seem fine, but once the game reaches a certain point (just about when it starts to lagg) nothing you tick off in the menu stays ticked off. You can turn down the music or sounds, you can turn of the day/night cycling, you can disable weather effects.. Anything you do seems to reset. And it seems to have something to do with zooming in and out. Yeah, zooming in and out resets your menu choices.. All in all though, this is a game for the patient. It's got a place in my library, even with all it's flaws. A simplistic city builder, micromanagement, clicker, soothing experience with great potential. Just fix the damn bug, please :P for now, it's a 5/10
So one thing out of the way, from the start. It's a clicker game, so if you arent interrested in clicker games leave or try it out you may like it. So i have played this game for sometime and i dont have alot of things to say but it has some good and some bad things. Good things include the easy to start mechanic. yes it has its problems but its in early access and the developer is actively updating the game. From last i played to now it have gotten 3 updates, both fixing and adding, this is something alot of early access games doesnt do. Bad things include the lack of a basic tutorial, yes there is in every beginning missions that lets you know the basics like placeing buildings and upgrading them, but it lacks some things like, how do you research and what a lot of the buttons do. I like the game and i will recommend it to everyone that likes clicker and stragety games but it has some problems that needs to be fixed. When i was playing i didnt meet alot of bugs though some few ones but they didnt get in the way of the game or i found a way to remove the bug. The game has a loveable feel to it, with some fine but lacking music, i tend to open spotify and listen to music there while playing, but all in all, its a fine game and i quite like it, yes some things should or could be changed but instead of complaining about these problems tell the dev, and the dev will look into it. if you like clicker games and or strategy games this on is for you.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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