
Spiritfarer® is a cozy management game about dying. As ferrymaster to the deceased, build a boat to explore the world, care for your spirit friends, and release them into the afterlife. The Spiritfarer Farewell Edition includes the heartwarming base game and three major content updates.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.25/day in the week to Jul 21 → 12/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1188 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
공익제보 넷플 쓰는 애플유저는 앱스토어에서 무료로 플레이 가능~ 분위기가 독특하고 아름다워서 할 가치는 있으나 노가다성이 짙어 약간 지루함 할인해서 5천원 이하일때 사셈
I've given this game more time than I planned to because I kept thinking it would get better... Spoiler, it didn't. This is not an emotional story based game like the video would have you believe, this is at best a resource management game, barely any story, no tie in, no emotional investment. Bought this on sale and didn't think it was worth it.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean
| $29.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
muito bom, o jogo inteiro é feito de uma maneira muito bem pensada, gostei muito de todos os minigames e, principalmente, todo o trabalho psicológico que foi feito.
A game about hugging and taking care of furries who died and are now in limbo. Feed them their favorite meals, grant requests, build them a house, etc. all on your giant ship. Then when you become great friends, take them to a deserted place and ice them in the back of the head (they go on to the actual afterlife and you never see them again). Yeah you're basically the taxi to the farm upstate.
to love is to let go
此篇评价极度个人: 在挖大理石那个矿山因找不到出路被折磨一个多小时后终于发现旁边还有路能走然后继续推剧情,最后很棒地在南角码头被跳跳乐卡住了。 我不理解,定位明明是情感放松游戏,为什么还要设计恶心人的跳跳乐。 简述一个这个跳跳乐是怎么样的:踩在有弹性的垃圾桶往上跳,在一定高度上会被平台卡住,这时候需要按下略过平台,但如果松手不及时就会直接掉到更下面的平台需要重新爬上来;如果按下不及时就会被平台卡住清空跳跃蓄力;如果跳跃蓄力中时在错误时机按下空格也会清空蓄力重新跳,同时这时候你若不小心按了下就会掉到下面的平台;总之就是先空格再下再空格再下再空格一直这样跳到一定高度后按住空格往外飘空中攒一个二段跳并在快到平台时按上爬上平台。 可以理解跳跳乐的存在,但能否给手残/不喜欢跳跳乐/没有耐心跳的玩家指条活路? 跳跳乐还体现在小夏剧情开启的各种龙上,那个也相当恶心。 还有就是,这游戏刻板印象是治愈啊放松啊休闲啊什么的,但其实流程非常枯燥,且文本并不直白,需要相互串联仔细理解,还有很大可能因为某种你永远注意不到的东西卡关(我上次玩是去年12月19号,当时在阿斯特丽德这里卡关了,完全不知道那个集装箱二段跳能上去。今年夏天重新玩后直接给我气笑了,生怕手残玩家游戏能进行下去吗?有意思) 游戏后期就是重复,砍树挖矿种菜,不能自动化,船的速度好像永远就那样,怎么升级也不快,有很多NPC要求你跑图,船速不快还要到处跑,这个也相当折磨啊。 如果没有很好的朋友能帮忙打杂也别考虑这个游戏了,一个人玩相当无聊枯燥,相信我,重复的流程会冲淡你对NPC的一切感情。 简单来说就是,适合有耐心、可以接受跳跳乐、能接受一直以初始速度到处跑图、各种资源都需要手动收集(哪怕是中后期)、有可能会在意想不到的地方卡关等缺点再考虑入手这游戏吧。 如果我知道它有跳跳乐我绝对不会购入的,我分明是奔着休闲治愈来的,流程枯燥无聊也就算了,你怎么能拿跳跳乐阴我?我想玩跳跳乐难道不会找有跳跳乐的游戏吗?用得着你个自定义情感轻松tag的游戏拿跳跳乐来坑我一把? 哇真给我恶心到了,短期内都不想再打开这游戏了,一想到跳跳乐就觉得好恶心啊。 我觉得这游戏在我这里因为跳跳乐而一文不值,三星是给斯黛拉、葛文、古斯塔夫和阿斯特丽德的。本来还想加上小夏的,可一想到她剧情里敲各种龙身上矿石的跳跳乐剧情就绷不住。 算我倒霉,什么时候我朋友有空帮我过了跳跳乐我再考虑继续玩吧,我都打了一大半了,真晦气啊。 (联机选项是随便填的,因为我朋友都不怎么爱玩这种类型的游戏,所以没联机过)
Такую атмосферную игру загробили гриндом. Можно было в три раза сократить игровое время и оставить идеальное послевкусие и мысли после.
The story, art and music are great. What's not so great is that the game doesn't respect your time. Everything, from mining to planting to crafting is way more tedious than it needs to be. Everything has to be done by hand and every action has some kind of mini-game. It's fun the first few times but the crafting requirements quickly ramp up. I would rather spend more time with the npcs and exploring the world and less time crafting metal sheets or whatever the game requires. I was hoping there would be some means of automating tasks but after 20 hours I've given up
En çok oynadığım oyunlardan biri oldu ancak hayalimdeki gibi bitmedi. Hala çözülmemiş detayların olmasını bilmek açıkçası sinirimi bozuyor. Rehber eşliğinde oynamazsanız ikinci tura başlama olasılığınız yüksek, sabır diliyorum :))))))))))))))
本作を一言で表すと、「生命賛歌を描いた上質なおとぎ話」だ。 「死」をテーマにしているため一見するとすごく切なくて悲しい話に思えるかもしれないけれど、実際にプレイしてみると印象が180度変わる。そこにあるのは、暗い絶望などではなく、生命が持つ圧倒的な輝き。それがこれでもかというぐらい真っ直ぐに、丁寧に詰まっている作品なのだ。 絵本がそのまま動いているかのような手描き風アニメーションがもたらすぬくもり、時間ごとに優しく表情を変える美しい海、そして切なくも温かい音楽がすべて溶け合って、プレイした後は「あぁ、不完全でも傷だらけでも、生きるってなんていいものなのだろう」と深い感動が押し寄せてくる名作だ。 『Spiritfarer』、それは優しさに満ちた生命賛歌。 https://maisondefuwafuwa.hatenablog.com/entry/2026/06/05/170704
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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