
Spiritfarer® is a cozy management game about dying. As ferrymaster to the deceased, build a boat to explore the world, care for your spirit friends, and release them into the afterlife. The Spiritfarer Farewell Edition includes the heartwarming base game and three major content updates.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.25/day in the week to Jul 21 → 12/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1188 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Так, пацаны, откладываем пушки и косы, тут у нас терапия для души. Играем за девочку Стеллу, которая стала новым Хароном — паромщиком для умерших душ. Наша задача — построить огромный корабль, кататься по красивейшему морю, находить духов, кормить их и... в конце концов отпускать. Тут вообще нет спешки. Ты просто плаваешь, ловишь рыбку, сажаешь огородик прямо на палубе, готовишь персонажам их любимую еду. И самое главное — тут есть отдельная кнопка, чтобы ОБНЯТЬ пассажира. И это лучшая механика в игре. Все духи — это очаровательные животные со своими характерами и историями. К ним привязываешься всей душой, а потом наступает момент, когда их нужно отвезти к Вечным Вратам и попрощаться навсегда. На этом моменте скупая геймерская слеза покатится даже у самого сурового хардкорщика. Визуал выглядит как оживший мультик от Миядзаки, музыка безумно уютная. Это очень добрая, теплая и грустная сказка о том, как важно ценить близких. Включайте, когда захочется просто отдохнуть от суеты и почистить менталочку. 10 объятий из 10.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I cried at the end. A very sweet and addicting game about accompanying dying spirits in their last days and ferrying them to the afterlife. They tell you their stories and you fulfill their last wishes before sending them on. Very different personalities, with different perspectives towards death and their life, different ways of dying too. There's the declining dementia patient, the sudden death, etc. Really good game for nurses/PSWs. Where I work as a PSW I don't get to be with people in their last days, so I have a lot of appreciation for this game. Thank you, Thunder Lotus.
When I started playing this game, I thought it was only going to be a cozy boat game. However, I was entirely wrong. This game is a reflection of so many feelings we experience throughout life that can't be explained. The connection we develop with the spirits is so deep that it makes us cry when they have to depart. It feels like a part of us is now missing. Sure, not everyone might be attracted to the graphics or the premise. However, once you start experiencing it something changes entirely...
I wish I could give a positive review. I like the story and the base idea. but due to photosensitivity, it is very painful to play. Further, I would like to note, that there are no disclosures about flashing lights in the game or on the store page. When I researched about the matter, I read that it's apparently disclosed in the faq, but I haven't found the faq myself to confirm. While I don't have epilepsy, luckily, I can see how this game could harm my friends who do have epilepsy. it is no less but neglectful to know that your game causes issues with people who have issues with photosensitvity and epilepsy and STILL decide to not disclose it anywhere. Furthermore, in the steam forums I have researched in, the devs appear to be aware of the issue, but insist that it's epilepsy safe, while people complain within the VERY SAME FORUM about epileptic reactions and other issues. That neglect has the potential to kill someone. If you can't change the game, at least put up a warning. Keep people safe, if your game is unsafe. Do better, please. The minigames and tasks within the game also tend to become very repetitive over time, but in regards to the photosensitivity issue, this is a nothingburger.
Words cannot sum up how special this game is. The characters and their story's resonated with me so much, especially Gustav and Astrid. The game is pretty deep and philosophical, it's themes of end of life and stuff can be a lot to handle, but it makes the game so much more personal and valuable to the player. "It's enough to make a grown man cry, and that's ok" - Cop Guy
Just finished the game. This game feels like home to me. Saying goodbye is not one my biggest strenghts and it shows, this game made me cry sooooo much. But because it is really well made. The characters feel complex, real and unique. It's not very "grindy" unless you want to get all achievements which will take you a while :). 100% recommend for the cozy gamers that want to find a different game (never seen anything similar to this)
This game hit so incredibly close to home. I went into the game functionally blind and didn't realize how much it would mirror my own experiences and help with closure. If you have experience with grief and loss, if you are a [spoiler] nurse [/spoiler], if you [spoiler] have cancer or have had other grapples with your mortality [/spoiler], I strongly urge you to play this game. Even if none of those are true for you, it's still a beautiful game worth playing. Also, if you want further clarification of story, characters, etc. the art book is worth a read :) Other reviews mention the tedium of some of the ship management, which I can understand. I would say the workload is similar to farm maintenance in Stardew, and I tend to enjoy the management side of games like this so I was never bothered by it.
I finished the Game ❌ The game finished me ✅
I don't know man, it feels like I'm playing a mobile game designed by furries.
сущая гриндилка и поездки по миллион лет меня ужасно задушили, временами не понятно, что нужно делать, абсолютная душнаёбка, и слишком размеренная игра, история и персонажи ни чем не цепляют, красивая рисовка, но очень скучно и неразнообразно чуть морскую болезнь во время всех этих поездок не словила
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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