
Spiritfarer® is a cozy management game about dying. As ferrymaster to the deceased, build a boat to explore the world, care for your spirit friends, and release them into the afterlife. The Spiritfarer Farewell Edition includes the heartwarming base game and three major content updates.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 607 reviews with recorded playtime.
Reviews
Themes across 603 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
几个月前通关的,补下测评 1剧情 看到很多人说有些乘客令人讨厌,但如果你有耐心了解每个乘客的背景故事或许会改变这种看法 2游戏性 后期会有大量跑图等重复,建议善用乌龟三姐妹进行资源无限增殖,以及由于我个人是上学的时候花了很长周期才玩完(每个周末玩几个小时),所以不会因为长时间的重复感到无聊 3画风 夯,每帧都是壁纸 4成就收集 全成就比较友好,食谱等等可以看攻略,剧情成就可用读档一周目完成✓
Игра, которая ранит самым парадоксальным образом: через тепло. Она не пугает смертью, она делает кое-что гораздо более грустное — она заставляет тебя полюбить тех, кто обречён уйти. Вся эта уютная рутина — лишь поэтичное напоминание о том, как мы бессильны перед временем. Ты тратишь часы на то, чтобы наполнить палубу жизнью и заботой. Но туман за бортом побеждает всегда. И когда очередной друг растворяется в золотом сиянии Врат, ты остаёшься один на холодной палубе со звуком собственных шагов. Музыка замедляется, голоса затихают, а ночники в пустых комнатах продолжают гореть в темноту, больше не согревая воздух. И тебе остаётся лишь плыть сквозь туман в окружении комнат, в которых тебя больше никто не ждёт. Поучительное приключение о том, что мы не властны над концом чужой жизни, но мы властны над тем, сколько тепла человек унесёт с собой в эту бездну. Невыносимо прекрасный шедевр, который одновременно согревает душу и рвёт её на части.
想说的话很多,但临了却不知道该怎么开口,用一首歌里的歌词来表达我的感受吧。是N.Flying的STARLIGHT: 이제 몇 번이라도 다시 볼 수 없어 如今已无法与你再次相见 가만히 널 바라보죠 只能静静地望着你 날 기억할까 내게 남아 있어서 你还记得我吗 我这里明明还残存着你的痕迹 피어나서 멀리 속삭여 STARLIGHT 在远处低声耳语的星光 단 한 번이라도 그댈 보고 싶어 哪怕一次也好 想要与你再次相见 서서히 기억을 먼저 하늘로 보내 가면서 先将记忆缓缓放逐天空 아이가 되어 가는 그댈 미워하면서도 哪日你若从天空俯瞰 请务必为了我 가장 큰 외침으로 빛나여 주세요 以最大的呼喊声发光发亮吧 내가 가는 길을 환히 열어 지켜봐 주세요 请务必敞亮我前行的道路 看着我走下去
It's been 24 hours since I finished the game, and I'm still thinking about it... I can sum it up in one sentence: “It's not about reaching the end. It's about the journey.” I can't remember the last time I genuinely cried over a game. Without a doubt, I'll carry more than one character in my heart, especially Stanley.
esse jogo mudou minha vida, me emocionei demais jogando, acho que nunca chorei tanto :( apesar disso acho que todos deveriam jogar isso ao menos uma vez na vida, é lindo.
♥♥♥♥ this game. "oh i'll enjoy this soft cozy time and process my grief this will be so cathartic" WRONG. I AM SOBBING BRING [spoiler]STANLEY[/spoiler] BACK YOU ♥♥♥♥♥♥♥ MONSTERS i have not cried this hard at a game since life is strange in 2017 ♥♥♥♥♥♥♥♥♥♥♥ edit: i cried again at the end which is cool or whatever
Так, пацаны, откладываем пушки и косы, тут у нас терапия для души. Играем за девочку Стеллу, которая стала новым Хароном — паромщиком для умерших душ. Наша задача — построить огромный корабль, кататься по красивейшему морю, находить духов, кормить их и... в конце концов отпускать. Тут вообще нет спешки. Ты просто плаваешь, ловишь рыбку, сажаешь огородик прямо на палубе, готовишь персонажам их любимую еду. И самое главное — тут есть отдельная кнопка, чтобы ОБНЯТЬ пассажира. И это лучшая механика в игре. Все духи — это очаровательные животные со своими характерами и историями. К ним привязываешься всей душой, а потом наступает момент, когда их нужно отвезти к Вечным Вратам и попрощаться навсегда. На этом моменте скупая геймерская слеза покатится даже у самого сурового хардкорщика. Визуал выглядит как оживший мультик от Миядзаки, музыка безумно уютная. Это очень добрая, теплая и грустная сказка о том, как важно ценить близких. Включайте, когда захочется просто отдохнуть от суеты и почистить менталочку. 10 объятий из 10.
When I started playing this game, I thought it was only going to be a cozy boat game. However, I was entirely wrong. This game is a reflection of so many feelings we experience throughout life that can't be explained. The connection we develop with the spirits is so deep that it makes us cry when they have to depart. It feels like a part of us is now missing. Sure, not everyone might be attracted to the graphics or the premise. However, once you start experiencing it something changes entirely...
I wish I could give a positive review. I like the story and the base idea. but due to photosensitivity, it is very painful to play. Further, I would like to note, that there are no disclosures about flashing lights in the game or on the store page. When I researched about the matter, I read that it's apparently disclosed in the faq, but I haven't found the faq myself to confirm. While I don't have epilepsy, luckily, I can see how this game could harm my friends who do have epilepsy. it is no less but neglectful to know that your game causes issues with people who have issues with photosensitvity and epilepsy and STILL decide to not disclose it anywhere. Furthermore, in the steam forums I have researched in, the devs appear to be aware of the issue, but insist that it's epilepsy safe, while people complain within the VERY SAME FORUM about epileptic reactions and other issues. That neglect has the potential to kill someone. If you can't change the game, at least put up a warning. Keep people safe, if your game is unsafe. Do better, please. The minigames and tasks within the game also tend to become very repetitive over time, but in regards to the photosensitivity issue, this is a nothingburger.
Just finished the game. This game feels like home to me. Saying goodbye is not one my biggest strenghts and it shows, this game made me cry sooooo much. But because it is really well made. The characters feel complex, real and unique. It's not very "grindy" unless you want to get all achievements which will take you a while :). 100% recommend for the cozy gamers that want to find a different game (never seen anything similar to this)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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