
Spiritfall is a fast-paced Action Roguelite with combat inspired by Platform Fighters. Slash, smash, launch, and wall-splat a multitude of enemies using an ever-changing arsenal of divine powers.
Modeled estimate, not a reported figure. How we estimate →
About

Spiritfall combines tight Platform Fighter combat, smooth movement, and Roguelite mechanics into one! Trek across dangerous lands, string together deadly combos to fend off swarms of enemies, and harness an ever-changing set of powers through a randomly generated map.
The divine spirits offer powerful blessings that enhance your abilities in combat. Discover your favorite abilities, and experiment with different builds. With over 150+ blessings to choose from, these gifts allow for a range of tactical approaches that encourage you to find synergies that fit your playstyle.
Death is but a temporary setback. Reawaken stronger than before at the Sanctum and continue your adventure. Use the resources you gathered to upgrade your skills, unlock unique powers, and awaken mighty weapons with unique movesets.

A heartfelt thank you to our Early Access community! Your feedback has been invaluable during Spiritfall's development, helping make the game what it is today. We invite you to keep shaping our world together. Connect with fellow players on Discord and get the latest news by joining our newsletter.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, Spanish - Latin America, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Traditional Chinese +1 more
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A platform fighter roguelite was a very intriguing concept that I had to try out. It was quite easy, as evidenced by the fact that I beat the game (5 wins) in only 8 hours, with the last being on challenge level 10. It scratches the Hadeslike itch very well by having certain builds feel like they absolutely destroy enemies. However, I found myself hardly trying to dodge boss attacks and focus on DPS instead which adds to my main problem with the combat which is that enemy attacks feel more like a bullet hell than an opposing fighter in a platform fighter. Still quite fun but I probably won't play much more for a while, it gets repetitive relatively fast for a roguelite.
Pra quem sente falta de um jogo como Smash Bros e não seja tão superficial como Brawlhalla, Spiritfall vai na medida certa. Obviamente, está longe de ser polido com Smash. Aqui, temos um jogo single player apenas, com uma forte pegada esotérica/espiritual. Seu personagem não tem rosto ou identidade clara, ele é uma espécie de espírito mascarado. Seus espíritos auxiliares funcionam da mesma maneira que os Deuses em Hades, te oferecendo bençãos. A progressão é em tabletop view, como em Slay The Spire. Por ser um jogo de orçamento bem limitado, sua trilha sonora é repetitiva, o jogo é todo em 2D como um metroidvania, e a simulação física não é precisa como em Smash. Apesar disso, considero este sim um grande jogo, que faz com ousadia muito bem o que se propõe, apesar de suas limitações. Nota 7/10.
The combat. The combat is a friggin blast! If there's even a tiny part of you craving a Super Smash Bros meets Rouge Lite (mainly inspired by Hades) style of game, this is a Solid choice. The combat is quick, has simple but fun to situationally master combos that take practice. 5 weapons with 5 different variants that all stand out. Runs usually take ~30 minutes, which feels like an optimal amount of run time for this type of game. There is quite a bit of content here too, depending on your expectations and what you want out of it of course.. The incredible combat will keep me coming back for sure!
Excellent. I would have preferred more meta progression, especially for the scrolls.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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