
You are the Spirit Hunters in this action rogue-lite. Slay huge waves of monsters and harvest their souls for ever increasing power. Unlock many playable characters, abilities, maps and more through a deep progression system.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, French, Russian, Traditional Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
酷爽
A fantastic survivors-style game with well-designed progression that keeps you hooked. The graphics are surprisingly good for the genre, and I actually completed the full progression - which says a lot about how satisfying the loop is. If you enjoy auto-battler/survivors games, this is one of the best.
I will try to write my comment in English because developer reading and answering. It's good game but something is missing. I don't know what is it. Maybe because point upgrade system or maybe challange system. And ı think it can not be fixing When playing games like this, I usually say, "one more time or again" but I didn't say that with this game. Hopefully the developers' next game will be more fun.
11/10 Soundtrack 10/10 Visuals 8/10 Gameplay since the challenges for every Hero are kinda annoying
its a very fun bullet-type game to play and there is many ways to customize your runs
Oki Doki game
说实话技能进化出来很多都是一坨,可玩性低到爆炸,我至今玩过越到后期越无聊的肉鸽...32小时不是为了做成就早就弃坑了....不如北欧之烬
This game's depth is quite hard to see at first, at least for me. I have now discovered it by accident or because maybe I'm just dumb, but I believe some effort to head off that ignorance whether warranted or not, can pay off BIG in this game. I don't know if the devs read these reviews, but I genuinely enjoy this game but some explanations of synergies, general growth paths that "work" and perhaps that's what the challenges are FOR, but that's not very obvious until after you've figured that out? If this makes sense? You can put a tiny, really small, effort into some guidance to these paths of progression without handholding and it would pay off big, in my humble opinion. I can be wrong, but it's what I feel.
Very nicely done game that I enjoyed. I have 2 achievements missing that I will never get (skill issue), but I enjoyed every run. I ended up with my favorite character, but it's still nice to explore all the different magics that you can use.
O jogo é bom!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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