
Strategy, trade and empire building on the old Silk Road. Spice Road is a town building, social and economic simulation game full of original challenges.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A game where you explore new regions to exploit and build trade routes between your settlements and the outside world. It's not bad but I think the game's biggest flaw is the citybuilding. Every settlement needs to have its buildings individually placed, but the game would be so much smoother if you just had a button to click to build the desired building for each town. This is because you will build the same buildings for the same settlements dozens and dozens of times by the time they game ends. Eventually clicking into each town to individually place the buildings or check the towns stats becomes cumbersome. I really wish this was handled in an outliner or something because the game is pretty solid, but this aspect made it unbearable.
A qwerky little eco management game that i gave a shot. I would say get it on sale regardless if you are heavily interested or not, as it might not be your thing at all from the get go. Copying from Roboczar as he summed it up nicely and its worth repeating "First things first: This game mainly caters to the kind of player that is interested in logistics and supply chain economics and is only really a city-builder or Civ style game in the loosest sense. You are building a network of trade nodes and attempting to meet various scenario goals or self-created goals (in the sandbox mode) as opposed to fighting battles or growing population. The main challenge is building an efficient and profitable network of trade cities given the resources on the map." Id recommend watching a few videos before buying. However, i enjoyed my 10-17hrs of game time with it and i mainly played it as my study break game as its not an emotionally investing game.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Looks simple but it is quite a complicated and interesting economic strategy game under the hood, definitely worth it for the price. Gameloop consists mostly of analysing prices, scouting,settling near resources and trading between the settlements and outside world for a profit.
Giusta profondità strategica, a volte un pò ripetitivo. Per il prezzo che ha soldi spesi bene
Bought this and regret it. Nothing explicitly wrong, but a bit too much micromanagement and too fast paced for me. Also very repetitive, so it's closer to a time management game than a building or 4x game. Obviously haven't gone very far yet, so maybe it would change.
I would reccomend this for people who want to set up trade routes and have a fairly deep supply and demand type of game.
Poor-balanced and boring.
Fantastic game
A bare-bones city builder/economy game with some elements of warfare. Also, it's got opium dens and slavery, so that's different. And if you're not yet convinced, you can level up the wells where your people get their water. Yeah, [i]the wells[/i].
There might be a game here, but not one you can watch or enjoy. Height of foolishness was 'Watch your convoy', the one seemingly with 10 camels that you cannot see or the whole mess being a blue blob that moves across the 'high' level map. At first I didn't even know I had people until I noticed 'miniscule' vertical lines moving around (aimlessly).
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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