
Strategy, trade and empire building on the old Silk Road. Spice Road is a town building, social and economic simulation game full of original challenges.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As a big fan of management/city builders I find this game boring. I'm sure it has been abandoned but if there are any curious people just stay away. It may be worth $1 but only if you're extremely bored and broke.
the graphics on this are very dated. gameplay gets boring after a while therefore returning it.
J'aime les jeux de gestions. Mais celui-là je n'ai pas accroché. Au bout d'une demi heure de jeu, j'en suis toujours à poser des batiments sans qu'aucune limite ou difficulté ne se présente. J'ai juste l'impression d'exécuter une suite de liste d'action. Pas problème de trésorerie ? Aucun les fonds de départ couvrent les dépenses. Pas de problème de main d'oeuvre ? Aucun, les maisons se remplissent par magie et très (trop) vite Pas de problème de ressources ? Non plus, suffit de poser tous les batiments dispos ... Peut-être que le jeu est plus intéressant après. Mais déjà une demi-heure que je m'ennuie. J'ai effectué une demande de remboursement.
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Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gutes Spiel, tolle kleine Wirtschaftssimulation. Auf lange Strecke wird es etwas eintönig, aber wenn man etwas Richtung Management/Aufbaustrategie mag ist es klasse.
Good and interesting at first however, I easily get bored.
💋
One of my favorite games on steam, it's not super amazing or anything but for some reason I really liked it and have fond memories of playing it.
Enjoyable game to play. Easy to learn.
Bought this and regret it. Nothing explicitly wrong, but a bit too much micromanagement and too fast paced for me. Also very repetitive, so it's closer to a time management game than a building or 4x game. Obviously haven't gone very far yet, so maybe it would change.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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