
Demons of the Past is the epic new chapter of SpellForce, the unique blend of RPG and RTS. Experience this worthy conclusion of all previous games in the SpellForce-series. Check out the new single player campaign with 25+ hours of gameplay, in which nearly all races are playable – Pact, Clan, Shaikan…The StoryZazhut is free, and his...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Крутая игра детства сделанная с душой, вдумчивые квесты, интересный геймплей объединяющий несколько жанров, вариативность прохождения карт таким или иным способом (героями или строить базу с армией) жаль что разрабы пошли не по той дорожке и испортили серию ... В самой игре нет русского языка но в интернете до сих пор есть хорошие русификаторы ставятся одним нажатием.
SpellForce 2: Demons of the Past is a large-scale fantasy strategy RPG that attempts to conclude the long-running SpellForce saga through a mixture of real-time strategy warfare, character-driven role-playing mechanics, and expansive worldbuilding. Developed by Mind Over Matter Studios and published by THQ Nordic, the game continues the series’ signature formula of blending RTS gameplay with RPG progression, allowing players to command armies while simultaneously developing heroes, exploring fantasy regions, and participating in a story filled with political conflict, ancient powers, and supernatural threats. While the game is undeniably ambitious and packed with content, it also struggles with technical instability, inconsistent pacing, and several outdated design choices that prevent it from fully reaching its potential. The story takes place after the events of previous SpellForce entries and revolves around the growing threat posed by the demon lord Zazhut and the collapse of stability across the world of Eo. Players take control of a Shaikan elder who becomes entangled in a desperate effort to unite fractured factions and prevent total destruction. The narrative focuses heavily on war, betrayal, destiny, and the consequences of power, creating a fantasy storyline filled with large-scale conflicts and political tension. Returning characters and familiar lore help give the campaign a sense of importance for longtime fans of the series, making the game feel like a final chapter designed to tie together years of worldbuilding. One of the game’s strongest qualities is the sheer size of its campaign. The story spans dozens of hours and includes a large number of quests, explorable regions, dungeons, and major battles. Players constantly move between large-scale warfare and smaller RPG-focused exploration sections, giving the adventure an epic sense of scope. Side quests, optional objectives, and additional dialogue help flesh out the world further, making the campaign feel massive even when the pacing occasionally becomes uneven. The hybrid gameplay system remains the defining feature of the SpellForce franchise. Unlike traditional strategy games focused entirely on army management, Demons of the Past allows players to directly control hero characters while also commanding armies and constructing bases during larger conflicts. This combination creates an experience that constantly shifts between tactical warfare and role-playing progression. Players spend time gathering resources, training troops, and building defenses before transitioning into dungeon exploration, character dialogue, and party-based combat encounters. The RPG systems are surprisingly deep and remain one of the most enjoyable parts of the experience. Characters level up throughout the campaign, unlocking new abilities, equipment, and combat options. Players can customize heroes through various skill trees, weapon choices, magical abilities, and class specializations depending on their preferred playstyle. Whether focusing on melee combat, ranged attacks, elemental magic, or support abilities, progression consistently feels rewarding because new gear and powers are introduced steadily throughout the game. Loot and equipment management also play an important role. Weapons, armor, magical artifacts, and rare items are constantly discovered during quests and battles, giving players reasons to continue exploring optional content. The RPG mechanics successfully create a strong sense of character growth over the course of the campaign, especially when powerful late-game abilities begin transforming heroes into devastating battlefield units. The real-time strategy mechanics are more streamlined compared to dedicated RTS games, but they still provide enough depth to remain engaging. Base construction, unit production, resource management, and troop positioning all matter during larger conflicts. Different factions possess unique units and strengths, encouraging players to adapt strategies depending on the race and army composition being used. Massive battles involving infantry, magical creatures, siege units, and powerful hero characters often create dramatic fantasy warfare moments that feel appropriately epic. Visually, the game captures the atmosphere of classic high fantasy through forests, ruins, castles, snowy mountains, swamps, and demonic wastelands filled with enemies and mythical creatures. Although the graphics were already somewhat dated when the game released, the art direction still succeeds at creating a colorful fantasy world filled with environmental variety. Spell effects and creature designs remain visually satisfying despite the aging technology underneath the presentation. The soundtrack supports the atmosphere well through orchestral fantasy music that accompanies exploration, major battles, and story moments. While not particularly groundbreaking, the music consistently reinforces the epic tone the campaign aims to deliver. Combined with the large-scale environments and fantasy themes, the soundtrack helps maintain immersion throughout the lengthy adventure. The amount of gameplay variety is also impressive. Beyond the main campaign, the game includes skirmish modes, cooperative multiplayer, domination-style battles, survival content, and other replayable scenarios. This additional content helps extend longevity for players interested in experimenting with different factions and playstyles outside the main story. However, the game suffers from several major flaws that significantly affect the overall experience. Technical issues are among the biggest problems. Crashes, pathfinding bugs, broken quest triggers, animation glitches, and occasional instability appear regularly throughout the campaign. These issues become particularly frustrating during long missions because losing progress or encountering broken objectives disrupts immersion and pacing. The pacing itself is also inconsistent. Some missions become excessively long and filled with repetitive objectives, forcing players through drawn-out combat encounters and unnecessary backtracking. Certain sections feel bloated simply because the game attempts to include too much content at once. While fans of lengthy RPGs may appreciate the enormous scale, others may become exhausted by how slow progression occasionally feels. The writing and dialogue also receive mixed reactions. While the lore and worldbuilding remain interesting, some conversations feel awkwardly written or overly lengthy. Voice acting quality varies considerably between characters, and certain story moments lack the emotional impact expected from what is supposed to be a dramatic conclusion to the SpellForce storyline. Combat balancing can occasionally become problematic as well. Some encounters feel unfairly difficult while others become trivial once heroes reach higher levels and obtain stronger equipment. The combination of RTS and RPG mechanics occasionally creates chaotic battles where readability and strategic clarity suffer during larger conflicts. Despite these flaws, SpellForce 2: Demons of the Past still possesses a strong sense of ambition and identity. Very few games attempt to combine role-playing progression and real-time strategy warfare this extensively, and even fewer manage to create a fantasy world with this much scale and variety. Beneath the rough technical edges lies a genuinely expansive fantasy adventure filled with tactical battles, character progression, exploration, and lore. SpellForce 2: Demons of the Past may be flawed, dated, and occasionally frustrating, but it remains an ambitious fantasy strategy RPG filled with enormous content, satisfying progression systems, and epic large-scale warfare. Fans of old-school RTS games and classic fantasy RPGs will likely find a rewarding experience hidden beneath its technical shortcomings and uneven pacing. Rating: 7/10
la verdad es que bastante mas dificil que los demas spellforce y con muchas misiones secundarias. pero por lo demas , bastante entretenido
x-- 7/10 --x Excellent game in the Spellforce series.
Hate love with this one
yes
spellforce 2 ist ein sehr gutes spiel.
"Das Leben des Brian" ist eine akkuratere Umsetzung der Jesus-Thematik als dieses Spiel es von der Spellforce Welt ist.
Good old game!
Nada, esta en ingles, ya lo borre.
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