
Spellbind is an adventure-puzzle game that follows Luppe, a 16-year old boy who happens to be the head of the biggest street gang in the small town of Riathon. You’ve been challenged by your archrival, Ricko, to steal the most expensive bottle of wine in the cellar of Lord Amatar.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
---{ Графика }-— ☐ Ты забудешь что такое реальность ☑ Красиво ☐ Хорошо ☐ Норм ☐ Плохо ☐ Не смотри на это слишком долго ☐ MS-DOS ---{ Геймплей }-— ☐ Очень хорошо ☑ Хорошо ☐ Просто Геймплей ☐ Нуу... ☐ Лучше посмотрите как горит огонь ☐ Просто не надо ---{ Аудио }-— ☐ Оргазм для ушей ☑ Очень хорошо ☐ Хорошо ☐ Неплохо ☐ Плохо ☐ Теперь я глухой ---{ Аудитория }-— ☐ Дети ☑ Подростки ☑ Взрослые ☐ Твоя бабуля ---{ ПК Характеристики }-— ☐ Если грузится Paint, то пойдет ☐ Картошка ☑ Обычные ☑ Требовательно ☐ Нужен дорогой ПК ☐ Попроси у НАСА Компуктер ---{ Сложность }-— ☐ Просто жми 'W' ☐ Легко ☐ Легко научиться / Сложно стать профи ☑ Нужно использовать мозги ☐ Сложно ☐ Dark Souls ---{ Гринд }-— ☐ Нечего Гриндить ☐ Только если вам важно попасть в топ игроков ☐ Не обязательно для прогресса ☑ Средний уровень гринда ☐ Много гринда ☐ Вам понадобится 2 жизни ---{ Сюжет }-— ☐ Нет сюжета ☐ Какой-то сюжетик ☑ Средний ☐ Хороший ☐ Интересный ☐ Он заменит тебе жизнь ---{ Игровое время }-— ☐ Длится как чашка кофе ☐ Короткая 2-5 часов ☑ Средне ☑ Длинное ☐ Бесконечность не предел ---{ Цена }-— ☐ Бесплатно ☐ Стоит своих денег ☑ Если по скидке ☐ Если у вас есть лишние деньги ☐ Не рекомендую ☐ С тем же успехом можете сжечь деньги ---{ Баги }-— ☐ Никогда не слышал ☑ Совсем немного ☐ Могут надоедать ☐ ARK: Survival Evolved ☐ Рассадник багов ---{ ? / 10 }-— ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Simple entertainment I recommend
(Эмо стих) "мои друзья" друзья уходят друг за другом, друзья уходят навсегда. один,второй так круг за кругом, и не вернуться никогда. они нашли меня важнее, Есть человек что нужен им. видимо им так нужнее, чтож, их отпустим и простим. может, не то я что-то сделал? или не то что кто-то ждал? может я просто стал помехой, и все хотят чтоб я отстал. в конце концов для них так лучше, и это нужно мне понять, решили сами отвернуться, за ними смысла нет бежать. уходят вглубь воспоминания, корни из памяти моей, во время детства,как забавно, тогда я был среди друзей. но что сейчас, не так как раньше, брожу среди ночных руин. и как не сложно догадаться, что я естественно один.
Its i game, i had to use my brain, nothin special, but good.
0/5
ГГГГГГГГГГГГГГГГГООООООООООООООООООООООЙЙЙЙЙЙЙЙЙЙЙЙЙЙЙЙЙЙЙЙДДДДДДДДДДДДДДАААААААААААААААААААААААААААААА ЛАДНО Я АДЕКТВАТ ГОЙДА ГОЙДА НЕ БАНЬТЕ ГОЙДА
very boring broken good for atchievments tho
💋
Spellbind: Luppe’s Tale, developed by Spider Key Games and published by Volens Nolens Games, is a traditional point-and-click adventure that embraces the fundamentals of the genre without attempting to significantly modernize or expand them. It presents a small, self-contained story centered on exploration and puzzle-solving, offering a straightforward experience that feels intentionally modest in both scope and ambition. The narrative follows Luppe, a young and overly confident thief who prides himself on his reputation within a small town. When challenged to prove his skill by stealing a valuable item from the estate of a mysterious nobleman, he sets out on a journey that introduces him to a series of environments, characters, and obstacles. The story provides a light framework for the gameplay, but it remains relatively simple throughout. While there are hints of a larger world and deeper lore, these elements are only lightly touched upon, leaving the focus firmly on the immediate objective rather than long-term narrative development. Gameplay adheres closely to classic adventure game design. Players explore environments by clicking on objects, collecting items, and combining them to solve puzzles. The interface is simple and easy to understand, making it accessible even to those unfamiliar with the genre. Progression is driven by observation and logic, with most puzzles requiring players to identify how different elements in the environment interact. This approach works well in keeping the experience approachable, though it also means that the game rarely introduces new mechanics or surprises as it progresses. The puzzle design is functional but somewhat uneven. Many challenges are straightforward and rely on common adventure game logic, which can make them satisfying for players who enjoy traditional gameplay. However, there are moments where the lack of clear feedback can lead to trial-and-error problem-solving, particularly when it is not immediately obvious which objects can be interacted with. This inconsistency can interrupt the flow of the game, though it rarely becomes a major obstacle due to the overall simplicity of the puzzles. Visually, the game adopts a minimalist, old-school aesthetic. The environments and character designs are simple, with a style that reflects its indie origins. While this gives the game a certain nostalgic quality, it also limits its visual appeal. There is little in the way of detailed animation or environmental variety, and the presentation remains consistent without evolving over time. The clarity of the visuals does support gameplay, but the lack of distinct identity makes it less memorable. Audio design follows a similar pattern. Background music and sound effects are present but understated, providing basic atmosphere without drawing much attention. The soundtrack can become repetitive during longer play sessions, and there is little variation to maintain a strong sense of immersion. Like the visuals, the audio serves its purpose but does not elevate the experience. One of the defining aspects of Spellbind: Luppe’s Tale is its brevity. The game can be completed in a relatively short amount of time, making it suitable for players looking for a quick and contained adventure. This concise structure prevents the experience from becoming tedious, but it also limits the depth of both its gameplay and narrative. There is little room for character development or mechanical evolution, and the game concludes before it has the opportunity to expand on its ideas. Despite its limitations, the game does succeed in delivering a coherent and accessible experience. It captures the essence of classic point-and-click adventures, offering a familiar structure that fans of the genre will recognize. Its simplicity can be appealing, particularly for players who prefer straightforward puzzle-solving without the complexity found in more modern titles. Ultimately, Spellbind: Luppe’s Tale is a competent but modest adventure game that prioritizes clarity and accessibility over innovation. It provides a brief and functional experience that fulfills its core premise without attempting to go beyond it. While it may not leave a lasting impression due to its limited scope and presentation, it offers a pleasant, low-commitment experience for those interested in traditional point-and-click gameplay. Rating: 6/10
Spellbind was my very first 100% completion on Steam, so it’ll always be a little memorable to me because of that. It’s a short and simple point-and-click puzzle game that’s easy to get through and doesn’t take itself too seriously. The puzzles are straightforward, making it a relaxing game to complete, even if it doesn’t really do anything groundbreaking. Overall, I’d give it around a 6/10, a decent little game that was fun enough for a quick completion.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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