
Build unique synergy spell combos to destroy the hordes of monsters and bosses in this rogue-lite action game.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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お勧めはしますが、 残念ながら使えるディスクと(上手くシナジーが発生しないと)使えないディスクがあるので、運要素がかなり強い。 また、シールド系の遺物が手に入ると一気に難易度が下がるので、良い遺物を手に入れられるかどうかも結構重要。 プレイヤースキルよりもアイテム運が求められるゲームです。 サバイバルモードはおまけです。 ただただ15分間走り回れば良いだけのもの。 実績解放のために走りたいとは思わない。
I openly despise roguelikes with a passion, so I started this game with a heavy bias against it. But once I got the hang of it, Spell Disk quickly became one of my favourite games of all time. The roguelike mode is amazing. I love how many unique builds there are to make. I love all the cute little creatures you get to fight. I love the lore and the final bosses. I only wish there was more! More areas, more bosses, more outfits, more weapons. This isn't anything against what the dev's have made, I'm sure getting to this point was very difficult already. It just gets a little samey going through the same 3 areas and the same 9 bosses each run, and I would love to have even more of one of my favourite games to explore. (While I'm glazing everything, my favourite build is Katar, Assassin outfit, Stone Serpent mask. It's so fun dashing and slashing my way through enemies, then finishing them off with a giant stone spike.) If I were to address one issue I have with the roguelike mode, it's that the player can have the Elemental Laser, among other very strong spells, as their starting spell. Some of them are just so strong and versatile that it takes all the fun and nuance out of crafting equipment, cause why make a new build when the elemental laser solos. In all fairness, I can always just not pick up the elemental laser, I just don't think it fits with all the other weaker spells you tend to see as your starter. As for the survivor mode, I personally haven't played it nearly as much as the roguelike mode, and don't enjoy it much. I'm sure other people do, it's just not my cup of tea. I'm also somewhat surprised that the novice equipment is what you start with, because it feels like the strongest item in the room to gain health on level up. Overall, I definitely recommend and absolutely adore Spell Desk. It is more than worth the 13 quid. I even got my dad and gf into it, and they both love it.
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Languages: English, Spanish - Spain, Japanese, Korean, Simplified Chinese, Portuguese - Brazil, French, German, Traditional Chinese
Hours played at review time, across 40 reviews with recorded playtime.
괜춘괜춘
2Dアクションローグライトの佳作。 確かに皆さんおっしゃようにいい装備が引けるかっていう運要素は割と強めだけど、その分ビルドが極まった時の気持ちよさもしっかり担保されている。 値段分、十分楽しめた。
爽快感がダンチだぜ
재밌어
[h3] 良い所 [/h3] ・階層中盤、あるいは持ち込める魔石の量を増やせば早期からシナジーを組んで脳汁は出せる 「こうすれば強いんじゃないか」がちゃんと強くなって面白い 10時間ぐらいは楽しめるかなと思う しかし浅い [h3] 良くない所 [/h3] ・インベントリ 魔法にカーソル合わせた時すぐ中身を表示してくれないと困る 例えば貫通タイプトリガーのディスク拾うか判断する際 膨大な魔法が何タイプかなんて覚えていないので1個1個カーソルを合わせるが 0.5秒ぐらいでようやく見えてくるのでいちいち手間 ・敵の攻撃が苛烈 他ゲーなら大ボスクラスの攻撃予告線、視界外から薙ぎ払いレーザー、予告線なしの超突進 をする雑魚が狭いマップで数十体湧く ・シールド遺物 or ダメージ半減(オプションから設定できる)必須 あれば楽勝。なければ結構難しい ・種類が多すぎる 特定のディスクや遺物を引くかどうかに全てがかかっているので致命的 ・過熱システム ステージ開始時だけ強く、その後はマナ不足のような気持ち悪さを感じる ・強化方法 過熱システムへの対策が複数ディスクを用意して分散、過熱しやすいディスクを強化辺りなので 特定の組み合わせであっと驚く火力を、は特になく 強化内容もランダムなので何で強くなっているのか分からない感覚 ・色に統一感がない デザインの語彙がないので言語化できないが どれが自分の攻撃か分からなくなる 魔法透明オプションもあるのでいじればよいが、何のゲームやってるんだという感じ Noita,Magicraft,SEPHIRIA辺りは見やすい
This is an excellent addition to the bullet heaven genre with a huge range of customisation to set up a great fun set of synergies in your spells. Being able to choose your spells, their triggers, and various effects makes each play through different and keeps you thinking just one more run. Lots of progression unlocks and all round a brilliant game.
リミッターがないってことは、面白いってことだよ!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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