
CleanFall is a survival rogue-like that prizes player freedom and creativity. Build mobile death machines to fight off ravenous hordes, craft and alchemize gun turrets, and tunnel through subterranean ecosystems crawling with nameless horrors.
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About
CleanFall is a sandbox survival roguelike that combines ship-building, tower defense, and a unique alchemic turret system. You must leverage whatever you can find to survive in this dynamic underground world!
Note: additional content may be added based on community feedback.
FEATURESDynamic Ecosystem – Enter a ravenous ecosystem teeming with exotic creatures, and learn to exploit their habits.
Ship-Building Mechanics: Create and customize powerful warships to traverse challenging environments.
Alchemic Turret System – Employ a vast array of defensive turrets during your journey, where combining them creates everything from drone factories to mortars.
Vast Item System – Discover and purchase useful items from an ever evolving selection. Resources vary from game to game, forcing ingenuity and craft, and not a little stress.
Harvest – Mysterious flora grow among the rock of the underground world. Harvest and collect resources, utilizing their peculiar effects against the denizens of the deep.
Character Perk System – Ascend from a standardized cleaning bot to a metal maid of unparalleled destruction. Discover perks to increase speed, energy usage, turret strength, structural durability, mining speed, and many more.
Procedurally Generated Open World – No two games are the same. Everything from spawning nests, to exotic biomes, to harvestable resources, to item choices, to character meetings, to special events, carefully shift to create extraordinary scenarios where wit and strategy are perpetually challenged.
A Rich, Unfolding Narrative – With each run, the story unfolds anew, providing greater and greater insight into the strange happenings of the apocalyptic past and the enigmatic developments of the present. You’ll unearth more than the mysteries of the deep. You’ll uncover a plot two centuries in the making.
You are a small, unassuming cleaning bot that desires nothing more than a neat and tidy home. But ever since the planet was dragged closer to the sun by a monomaniacal tech nerd, dust and death swirl across the surface, making for a very messy situation.
If your house will ever be clean again, you need to fix the world. A clean world means a clean house.
So, fix the world.
Simple.
All you have to do is descend to the planet’s core, overcome the monomaniacal tech nerd’s wily schemes, and reorder the planet, all the while battling through the unimaginable horrors of the deep.
Oh, and one more thing: all you start with is a modified vacuum sweeper.
Happy cleaning!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Made in abyss plus Noita. GAME IS UNFINISHED, its really easy to tell after beating the game but it needs a lot of refining. As long the the dev works on the game tho it has really good potential
It's so refreshing playing a new and [b]wierd[/b] roguelike where you have no idea if you're doing the right thing. This game is wierd and eerie from the get-go. I thought i might be safe if i just dug far enough down, how wrong was i. Those night creatures are terrifying.
гем
相当精良的游戏。 UI风格有点像饥荒,玩法有点noita的感觉。 各种形象设计和建模明显花了一番功夫,很有特色。 单论游戏性也极佳。
If a simple ship builder had a strange, post-apocalyptic-victorian-alien wasteland setting with an artstyle similar to Dont Starve and The Longing
This was peak, its still buggy at times, but personally the gameplay feels so fresh and good. First ~2 hours I was a bit confused as I was learning all the mechanicsa but then it just went bam and it was good. Would jump into creepy again with my warships.
[h1] 拙见 [/h1] 我认为一款好的游戏不仅仅应该拥有玩法 最重要的应该是玩懂 而这款游戏在这方面的表现差强人意 游戏内的教程形同虚设 游戏外的视频平台教程也停留在游戏刚刚登陆steam的时候 而现在购买游戏的我就如同无头苍蝇一样 这款游戏的底子非常像noita “塔防类noita”也是这个游戏吸引我购买的原因 虽然noita的游戏内甚至没有教程 但是noita的玩法基于一个概念(即在法杖上自由编程法术)虽然其引导差 但至少我清楚我应该怎么对抗敌人 怎么增强我的实力 但是这个游戏让我无从下手 游戏可以拥有深度 甚至许多游戏令人广而传之的原因就是深度 但是仅仅只是游玩都成了问题 更别提探索 我只会把这款游戏尘封在我的游戏库中 直到哪一天ea结束或者有引导了再游玩
CleanFall is an inventive survival roguelike that blends exploration, crafting, base building, and tower defense into a surprisingly cohesive experience. Developed and published by Humanyoyo, the game places players in a dangerous underground world where survival depends not only on combat skills but also on creativity, planning, and resource management. Rather than following a straightforward progression system, it encourages experimentation, allowing players to forge their own path through a constantly changing environment filled with threats and opportunities. One of the game's most appealing features is its emphasis on freedom. Players are given a vast array of tools and construction options that allow them to shape the world around them. Resources gathered during expeditions can be transformed into weapons, defensive structures, machinery, and mobile platforms capable of handling increasingly dangerous situations. The satisfaction comes not from unlocking predetermined upgrades but from discovering effective designs and strategies through trial and error. This approach gives every play session a sense of individuality, as different players may tackle the same challenges in completely different ways. Exploration plays a major role in the overall experience. The underground environments are procedurally generated, ensuring that each run offers new terrain layouts, hidden resources, and unexpected encounters. Digging through the world becomes more than a means of transportation; it is a core gameplay mechanic that allows players to create shortcuts, establish defensive positions, and uncover valuable materials. The deeper players venture, the greater the rewards become, but so do the risks. This constant balance between greed and caution creates an engaging sense of tension throughout the adventure. Combat is built around more than simply fighting enemies directly. CleanFall places significant emphasis on preparation and engineering. Turrets, traps, automated defenses, and various crafted devices can be combined to create powerful defensive systems capable of dealing with large enemy waves. The day-and-night cycle further enhances this dynamic, as periods of exploration are often followed by intense survival scenarios that test the effectiveness of a player's preparations. Success frequently depends on how well players have utilized their resources and designed their defenses rather than on reflexes alone. The crafting and construction systems are among the game's strongest elements. Building mobile bases and customizable combat platforms adds a layer of strategic depth rarely seen in similar survival titles. Players can transform simple vehicles into heavily armed machines capable of traversing hazardous environments while providing protection against hostile creatures. This mechanic ties together exploration, resource gathering, and combat in a satisfying way, making progression feel meaningful and rewarding. Visually, the game adopts a distinctive hand-drawn style that complements its mysterious underground setting. The environments are filled with personality, and the various creatures inhabiting the depths contribute to an atmosphere that feels both adventurous and threatening. While the presentation may not compete with large-budget productions in terms of technical complexity, the artistic direction succeeds in creating a memorable identity and reinforces the game's sense of discovery. As an Early Access release, CleanFall still shows signs of ongoing development. Certain systems can feel overwhelming for newcomers, and some balance issues may become apparent as players experiment with different builds and playstyles. The depth that makes the game compelling can also create a steep learning curve, especially when dealing with advanced crafting mechanics and resource management. However, these shortcomings are largely offset by the game's ambition and the strong foundation already in place. What makes CleanFall stand out is its ability to combine several genres without losing focus. It successfully merges survival gameplay, roguelike progression, engineering creativity, and defensive strategy into a package that feels fresh and engaging. The game rewards curiosity and experimentation, encouraging players to constantly refine their designs and adapt to new challenges. Even when setbacks occur, the process of learning and improving remains enjoyable. For players who enjoy sandbox survival games with deep building systems and a strong emphasis on player creativity, CleanFall offers a rewarding and distinctive experience. Its combination of procedural exploration, customizable vehicles, defensive construction, and strategic resource management creates a gameplay loop that remains entertaining for long stretches. Although further refinement will undoubtedly improve the experience, the current version already demonstrates considerable potential and provides a solid foundation for future growth. Rating: 8/10
is nice
gem
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Audience
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