
Slither, devour, and raise an undead army in a snake-meets-bullet-heaven action roguelite. Stack minions and unique relics, survive massive hordes, and conquer procedurally generated dungeons.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

SnekromancY twists classic snake movement into a chaotic action roguelite. Slither through maze-like dungeons, devour your enemies, and raise an undead army that fights from your back.
Weave through maze-like rooms, gobble up food and treasure, and summon zombies, skeletons, ghosts, and other undead minions to join you as you grow.
Your minions can auto-attack or be manually aimed if you have the skills.
Stack powerful upgrades and relics to transform a humble undead snake into an unstoppable dungeon-clearing monster.
Runs start simple, but they don't stay that way.
Survive escalating hordes, explore unpredictable dungeon floors, and defeat powerful bosses standing between you and the safety of your tower.
Classic snake movement meets bullet-heaven combat
Undead minions, fully automated or manually aimed
Procedurally generated mazes, full of secrets and hidden treasures
Game-breaking upgrades and relic combinations
Massive enemy hordes and powerful bosses
Persistent unlocks that expand future runs with new content, not stat grinding
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
[h1] Боевая змейка [/h1] Монстры верхом на змее — дерутся с героями. [h1] ГЕЙМПЛЕЙ [/h1] Игровой процесс представляет собой вариацию классической "Змейки". Наша змея ползает по уровням, ищет сокровища, собирает еду. Управлением аспида занимаемся вручную. Змей очень быстро теряет здоровье во время ползания и за каждый полный цикл такой потери теряет и одну ячею своего тела. Если же аспид сыт, то получает больше длину. Наш змей непрост. На него можно и нужно рассаживать наших боевых монстров, они будут автоматически атаковать врагов змея. У наездников-бойцов разные статы, которые надо внимательно читать. Кроме того, двух одинаковых своих воинов можно объединить в одного более крутого. Юнитов получаем за сбор сокровищ или даже покупаем за собранное золото в специальных магазинах. Уровни бывают обычные — тогда просто надо добраться до выхода. Или же локации бывают с элитниками или боссом, которые обязательны к убиению. Зато за них и награды положены. Локации тут вообще интересные, сделаны в виде лабиринтиков. Змеем ползать очень даже интересно. Есть в игре и огорчительный момент. Мне показалось, что баланс не очень хорош. Змей быстро теряет жизни. Боссы слишком уж сильные — их очень долго надо бить. А "долго" значит и подыхание змея от голода будет играть ещё бОльшую роль. Рассмотрим плюсы и минусы игры, подведем итоги. [h1] ПЛЮСЫ: [/h1] 👍 Простая, но приятная графика. 👍 Хорошее музыкальное и звуковое сопровождение. 👍 Хорошая вариация змейки и прикрепление к ней боевой части. 👍 Формально — хорошая прокачка внутри забега. На мой взгляд, технически она гуд, а вот по балансу не очень. 👍 Интересно коллекционировать и улучшать своих боевых монстров-наездников. 👍 Бодрые драки. 👍 Русский язык текста. [h1] МИНУСЫ: [/h1] ❌ Змей слишком быстро помирает от голода. ❌ Драка с итоговым боссом слишком трудная. Наши герои еле бьют, змей получает урон и ещё мрёт от голода. Печаль, в общем. ❌ Как по мне, плохо, что нет именно глобальной прокачки характеристик за забеги. [h1] ВЫВОДЫ [/h1] В принципе, играть весело. Еще бы отбалансировали то, что указал в недостатках и было бы отлично. [code] [b][url=https://store.steampowered.com/curator/6851324/]Если понравилось – жмите палец вверх и подписывайтесь на куратора Runner Streams. Здесь масса скрытых бриллиантов игровой индустрии.[/url][/b] [/code] Всем хороших игр!
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Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Russian
Hours played at review time, across 21 reviews with recorded playtime.
Superb! It combines Tower Escape, classic Snake, and Vampire Survivors into an exhilarating real-time roguelike with impressive strategic depth and plenty of customization. It might seem easy at first, but the game soon disabuses you of that notion. And the gorgeous retro pixel art and chiptune soundtrack? I couldn’t love this game more!
Great game and very fun, for such a low price this game is definitely worth it to buy. My only complain is that some keys spawns near the boss room door activating it instantly, but only happens at the beginning.
HELL YEAH SNEEEEEEEEEEEEEEEEEEEEEEKROMANCY! AWESOME BAROQUE DEATH METAL CHIPTUNE MUSIC! PICK UP N PLAY STRAIGHTFORWARD GAMEPLAY! WITH DEEP STRATEGY N BUILD CUSTOMIZATION! TONS TO UNLOCK! CLEAR UI! (well, mostly clear. sometimes I needed the mouse to scroll menus while using a controller) AND YOU PLAY AS A GIANT SNAKE WITH SKELETONS N ♥♥♥♥ RIDING ON YOUR BACK!!! anyways in case you couldn't tell this game made a positive first impression on me lol
A cool new take on the classic snake game! So satisfying to see my minions destroying the enemies >:)
I'm writing this review with limited hours played on the release version. That's because the Developer addressed nearly every. single. major complaint. raised during the beta during the last NextFest event. In-game font? Fixed. UI elements that are more intuitive? Check. Provided a No-Decay run option with sensible difficulty curve? You got it, watch out for that snail! I may update this review in the coming days to be more comprehensive but as someone who was almost convinced by the demo, this release version exceeds my expectations! Hats off to the Final Screw team. At the price point this is at, it's a no-brainer to give it a shot. You won't regret it!
It basically does for Snake what BALLxPIT did for Breakout. You take a classic concept and twist it just enough to retain the original gameplay whilst adding a lot of depth through power ups and minion combos, etc.. Everything is concise and to the point. Audio is great, visuals are crisp and clean. The developer has a clear idea of what they are doing and what the game is supposed to be. My only gripe would be that menu navigation is a bit clumsy when using a controller (I posted about this and the dev said they will look in to improving it, thank you!) and that's pretty much it. Looking forward to future updates. After playing this, I picked up Tower Escape too and was very surprised by the amount of choice there, so I'm hoping SnekromancY will continue to grow!
Phenomenal game. Well thought out, and difficult. Each path makes your decisions all the more important. Worthwhile and fun. All the names are creative, and renaming creatures really connects you to them. Manual aiming is another great feature i get the most enjoyment from. Nokia Mode is a way to relive the days of Nokia Snake a pivotal game at the time, like this one. Truly a one of a kind game that pushes boundaries on a classic theme.
I am not a Snake Guy but this game is really nice. Pricepoint is appropriate, the jokes a smirk worthy and it doesnt outstay its welcome with the run length. I am glad this exists and Devman needs to get a Cup of Coffee as reward.
This made me enjoy Snake and i don't really enjoy Snake at all. Would Recommend
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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