
Manage your own speakeasy hidden from prying eyes during Prohibition. Experiment with recipes, perfect the quality of your spirits, and transform your bar into an elegant, unique venue. Combine craftsmanship, optimization, and decoration to offer your guests an unforgettable experience.
Modeled estimate, not a reported figure. How we estimate →
Media

About
1923, Hidden from prying eyes, your speakeasy becomes an elegant refuge where craftsmanship takes time. Experiment with recipes, refine the quality of your spirits, and grow your bar at your own pace.
In Speakeasy Simulator, combine craftsmanship, optimization, and decoration to create a unique venue shaped by your creativity.
Produce & Distill Alcohol
Transform fruits, vegetables, cereals, and other ingredients into fine illegal spirits. Control the quantity, quality, and production flow.
Design Your Bar & Laboratory
Arrange your speakeasy and distillery to optimize production, storage, and service. A well-organized space means smoother operations and happier customers.
Sell Your Products
In bulk to the mafia for fast cash.
Per glass in your bar to satisfy the local clientele and earn more money.
Bar Decoration & Customization
Add furniture, lights, trim, decorative elements as well as wall, floor and ceiling appearances to personalize your bar.
Unlock new customization options by gaining reputation with your customers.
Customer Demands Matter
Each visitor has specific expectations (type of alcohol, quantity, and quality). Meeting their needs builds reputation and profit.
Evade Police Patrols
Be careful of police patrols outside, especially at night, and try to avoid them while smuggling contraband to your local reseller.
The game is fully playable, with a 8 to 12 hours experience depending on your playstyle. You can produce alcohol, manage your bar and lab, sell to customers or mafia, decorate your bar and play around the police.
The city is thirsty. The law is watching.
Will your operation thrive or get busted?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish +3 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
TLDR, Its yet another competent if unpolished and paper thin job sim. I love the premise of this game, being a glorified Rumrunner/Tapjockey sounds incredibly fun. For the most part, the game delivers on this but only at its most basic level. you start off crafting low level vodka and slowly work your way up the ladder, gaining access to an underground bar and stocking it with your own goods, serving your own patrons. all very good. But unfortunately, thats about as deep as the game goes. theres in total no more than 5 or so spirits to craft and about that many cocktails. you unlock access to pretty much everything in a couple of hours. the crafting process is automatic, just dump the stuff in and watch it cook. serving patrons is about the same. the police are dumb as heck and offer no real challenge, and the mafia are basically an early game cash cow you quickly forget once you get your bar. Said bar is stupidly easy to max out looks wise and after that, yeah, no more game no more point to keep playing. This game is appropiately priced, Its shallow, its far from perfect and has plenty of bugs. But it will kill an afternoon painlessly if like me you are into job sims.
Most sims seem to filter through the cracks of reskinned, physics heavy jokes. Then we have the occasional few that come by with good, solid controls and a theme that hasn't been done before. Speakeasy Simulator falls in the latter group, where it is one of the few first-person sims I found myself actually enjoying. [b]Premise: [/b] It is 1919. The prohibition era has taken hold. The mafia is handing out underground, unfiltered and raw liquor and making a killing. You, a cigar shop owner, are wanting to bank on that dime. [b]Gameplay:[/b] Standard FPS controls and a solid tutorial phase leads you down the where and how, but doesn't hold your hand or force you on how you'll manage things after. For example, you could be like me and put all your bills on making barrels of whiskey, and watch as your full shelves don't budge at all as the wandering souls [i]continually[/i] ask for Vodka, wait, and leave with a frown on their face. They're probably planning to write an angry letter to Underground Liquor Monthly about how you wouldn't serve any customers. Or, you could diversify your joint with a good array of liquor, having a wide variety as the doors remain open. Luckily for you, there is no day and night cycle to interfere with your operation. Just your ability to ferry the ingredients without looking too suspicious. And there is a good deal of police to avoid. Then, of course, there is a direct sales method. Make a premium bottle, tuck it in your jacket, avoid the coppa and make it to the mafia without having to wait around on the [i]right[/i] market to open up their wallet. [b][i]Easy peasy!![/i][/b] The gameplay loop does give you additional activities such as magical, hands-free brewing (which I love), decorating not only your lab but also your speak easy venue. When it's bustling and you have the cash, you can even hire up a bartender. [b]Graphics:[/b] While basic, Speakeasy Sim provides the period-specific 1919 setting of what feels like New York. Besides that, and perhaps some choices of furniture and clothes, the game doesn't quite have the right assets for the time. There's just one type of vehicle in the street with color combos, which is a shame as there were some unique models of cars and horseless carriages available at the time with visually interesting flare. Likewise, hair/hair cuts, clothing and visuals were much more unique than the square-shaved looks of today (which are in the game). So far, the only type of NPC I have seen have been men, with no women to be seen. Then, there are also some notable glitches when NPCs move. They lose hair, spontaneously burst up with moustaches or beards, and thensome. It added to a bit of laughter but after a moment, it became an unfortunate fact. My gameplay operated better at 60 fps capped with Vsync off, but perhaps that has to also do with the weird visuals. [b]Sounds/Music:[/b] Cozy, jazzy music breaking in without a source is playing in the background regardless of your location. So, whether you're in the bar, or wandering down the streets, the only thing you hear is that. It would have been interesting to hear other things besides the vehicle grind or honk, perhaps a faded crowd in the loop. [b]Verdict:[/b] Speakeasy Sim holds my interest so far. I can't comment on the replayability of it yet. It also did well in group setting, as most everyone was interested in the concept and excited to see the gameplay ramp up. From the prices of ingredients to the price per glass from your sales, the game veers heavily away from the setting. The prices are marketed to today's "numbers go up" gamers aesthetic and not to the standards of the time. However, I wanted to be swept up in the game. It feels like the game offers the perfect setting for a story: NPCs coming in with rumors, or, you having the occasional undercover bomb squad members. It would have been even more interesting if you had to hide your liquor at the "bar" and pretend you're serving up juice until you were sure you weren't being duped. Again, it would have been interesting to have really been immersed in the setting. However, the game as-is still gets a pass from me.
This game is exactly what I like to play, fun relaxing management of a Prohibition Era Speakeasy, where you make customers drinks, work to unlock upgrades, and in the Backroom you Brew multiple different alcohols, instead of running and upgrading your bar you can bulk sell to the mafia if you just want to brew. Graphics and Music are of the era and pleasant. Game runs relatively smooth with very little bugs. Developer is active with the community, game has alot of potential. I would say currently the game is worth the price. Two Thumbs Up!!!!
Unpolished. I feel mad when there is a game where I have to buy everything from odd and distant places, instead of just feeling the game itself. Not for me. 3/10.
Recommandé ! C'est une bonne base pour un bon jeu de simulation ! Il manque quelques petites QoL, quelques petites fonctionnalités, mais l'essentiel est la et on s'amuse bien pendant plusieurs heures. Un bug rencontré, qui a déjà été patché (Shaker). Hâte de voir ce que ca va donner à l'avenir, et hâte d'y revenir ! Et Français ! COCORICO !
Hra je skvělá, po pár hodinách je toho příliš že už nestíháte, i když máte barmana a vařiče. Takže první tři hodiny ,kdy se hru učíte, objevujete a máte drinky na sloty do ruky je to zábava, pak už toho máte toho tolik že je to otravné a nestíháte, že se vám roskočí hlava a je to spíš už jen jako další otravná šichta.
Ce jeu est nettement plus intéressant et surtout stimulant que tous les mall simulator du genre. Il faut réfléchir et tester les bonnes recettes avant de vendre l'alcool aux clients. sa durée de vie me semble assez longue.
車の通行量のせいかちょいカクつくのはおま環なので良いとして。店に出していない酒や品質制限のせいでウエイターが対応できない、蒸留器の生産量が少ないのは何とかして欲しい所。酒の製造はワンオペなのでそこらへんがネックだけど楽しいゲームではある。酒生産ラインの歯車になっても気にならない人向け。
добавить наем бармена и будет совсем топ
Definitely entertaining!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Liminal Border Part I | $30.1K | 129 | 91% | $14.99 |
| BAAM SQUAD | $30.1K | 95 | 85% | $14.99 |
| Besmirch | $30.1K | 78 | 99% | $9.99 |
| SimPocalypse | $30.1K | 114 | 68% | $9.99 |
| Ski Sniper | $30.1K | 317 | 84% | $4.99 |
| Hockey Legacy Manager 26 | $30.1K | 84 | 92% | $9.99 |