
Fight your way to fame, fortune and glory in this first-person puncher roguelite as you work to retrieve the fabled Spartan Fist. Tap your inner badass, and punch dudes so hard they explode.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
About

Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 46reviews | 63% | — | $15.5K |
| $14.99 | 20ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
日本語でのレビューが無かったので ローグライク要素は薄め ランダムで手に入る強化より 死亡時の自身強化が強すぎるため 繰り返しやればドンドン強くなり簡単になる 難易度もかなり低い3回目の挑戦で最後までたどり着いた 爽快感とグラフィックはとても楽しいが 他のローグライクと比べるとクリアした手ごたえや PSによる達成感は少ない 日本語翻訳はフォントとサイズは最適ではないが 文章などの意味はほぼ正確 セール時に買って一日遊ぶくらいのつもりで勝った方がいいかもしれない
This game has some great moments! when you powerslam through your foes.....it feels good! :D I personally dont like the stance system but it has some neat upgrades and plays smoothly
Might have been a good game, but it doesn't look like there is much activity here, so it is questionable if the game will see any further updates. Autolock is a bit questionable. It will hurt you more than it helps as the autolock target choice can be questionable. It seems to be using screen space instead of world space. Think of it like if you had no depth and everything was flat for target purposes. What this means is that it seems to look for the closest target on the screen, even if the target is extremely far from your character. It would be a short game if it wasn't so grindy to unlock some things. Personally, I would have had more fun if it was less grindy to unlock stuff. Hit detection is very questionable with the launching stance, updraft, to the point where I can't recommend using updraft. There are some interesting fist options, but I found that the bandaged fist is one of the best for most of the game. With the right upgrades, it can quickly kill most enemies. On the other side of the spectrum, the feather fist special is just too risky to use in the second and third areas and it isn't that great without that feature. Dodge is pretty risky to use in many areas, especially the second and third floors. Jump dodge is even riskier in some cases on those floors. Pause does not actually pause the game. It makes the game go in slow motion, so if you pause to go answer the door, you might end up dead when you return. Punching doesn't feel very smooth. It feels like you are just doing multiple individual hits instead of a smooth combo. Hard to explain, but basically the combos for some fists just do not feel linked. Think of it like swinging a sword horizontally, then bringing it back for a second horizontal sweep vs swinging a sword horizontally, returning to your starting position, then swinging the sword again. Some punches limit your movement greatly so you can't move while attacking or you seem to move slower. Resolution FPS does not work properly and seems to always default to the max value instead of the desired value (So if you have a 4000 fps monitor and you set the fps to 60 fps, it will use 4000 fps instead of 60). This is true even with VSync off.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese
| $14.99 |
| 9ratings |
| 72% |
| — |
| not modelled |
| $3.74−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
《Spartan Fist》是一款带有一定roguelike元素的第一人称3D象素风格拳击游戏,玩家将在充满随机陷阱的场地中和不同的敌人交战,击溃BOSS,不断进入下一层。游戏包含多样的攻击方式、爽快的战斗体验,像素风的飙血和爆炸场面也使得游戏体验大增,但较迷的判定和后期略高的重复度成为了游戏的不足。 [h1]另类的游戏画面[/h1] 游戏采用的是接近我的世界的3D象素风格,或者说部分采用,敌人、飙血效果、爆炸效果,包括陷阱的火焰都是这种小方块构成的,但玩家自己的拳头却是正常的形状(虽然方了一点),场景建筑虽然形状上都是方形,但是建模还算较为精致,而台上的观众则是纸片人,这种杂糅的画风却莫名地有趣,使得游戏体验颇为不错。 [h1]不算合格的随机[/h1] 游戏的随机性主要表现在地图、刷怪、武器。地图方面玩家需要走过众多房间找到BOSS房,各个房间的陷阱布置、敌人布置都不相同,然而这个不相同也仅仅体现在初玩的一小时内,玩上个把钟头就会觉得,也就这些东西嘛。武器方面,房间之间的通道会偶尔刷出BUFF或是不同的拳套,BOSS房铁定要交出一只拳套,再进房间拿一个带基本BUFF的普通拳套。武器的随机性并不强,难以叠加的BUFF和注定要在BOSS前面失去一只拳套的设定使得搜集武器毫无价值。 [h1]好坏参半的战斗[/h1] 游戏的战斗总体来说算是爽快,作为一款拳击游戏,左右拳分别控制,拳套不同出招也有所不同,且玩家可以在三种风格之间切换,相同武器不同风格的表现也会有所区别,直拳、勾拳、刺拳、升龙拳、甚至猫爪子挠,各种姿势应有尽有,配合冲刺、蓄力,可以打出激燃的战斗风格。但是战斗也有不尽如人意的地方,一个是敌人的硬直很迷,不晓得到底是有还是没有,另一个是敌人的老鼠机甲,持续攻击可以短时间把血条薅完了,被打到体验极差。 [h1]总结[/h1] 一款有点另类的第一人称ACT,虽然存在不足却也有其亮眼之处,总之看过商店简介觉得画风还能接受的话便可以试试看。 以上测评仅供参考,只代表个人意见 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
Super satisfying game. The visual feedback from, well, everything is vibrant and over the top as one would expect from a dude puncher roguelike. Punches feel weighty and hurty when they connect. Pick it up and punch you some dudes.
This is great for some mindless fun if you have some spare time on your hands. However, the only thing I fear may become a problem is its repetitive combat system. Or maybe that's just me I don't know! But one thing I do have a problem with is the seemingly random crashing :(. Either way, I love the art style and simple premise.
This game feels like trove but if it was in first person and less responsive. Good idea but bad execution
https://youtu.be/WtBOv1AGbEU If Minecraft has an arena battle mode, this would be about what you expect. Rogueike arena battler with optional rainbow gore, expansive maps, and addition upgrades you buy or discover. Had a blast playing it and can't wait to dive in for more,.
Stone hand+ that one upgrade that makes it stronger with no downside is op. Please keep it in the game. It's fun to use.
Shallow game, poor response time and registry, overall not very fun.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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