
Fight your way to fame, fortune and glory in this first-person puncher roguelite as you work to retrieve the fabled Spartan Fist. Tap your inner badass, and punch dudes so hard they explode.
Modeled estimate, not a reported figure. How we estimate →
About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Good fun for a quick round of satisfying violence. Combat feels good, impactful and weighty. I'm liking the variation of fist types and modifiers (dips) which seem to be able to stack. Nothing better than feeling temporarily OP when there's heads to punch. Love the environmental hazards, especially the train - I pushed a dude onto a train track and then he started blocking me, but instead of breaking his block like I normally would, I just kept tapping away at him until the train came. Can't block that. The game can get very hectic in a good way. One on one a good circle strafe seems to do the trick for dumb enemies, but it can get very busy when you're surrounded, so dodging and waiting for openings starts to become important. I'm surprised there's not more first person melee combat games out there, it's such a fun gameplay style. I got a lot of joy from the first person combat of Dark Messiah of Might and Magic, and also Zeno Clash. This games gives me that melee goodness without all the story chaff. Sometimes that's exactly what the doctor ordered. If you enjoy a bit of replayable punchy punchy I would recommend it.
感谢中国鉴赏家同好会赠送的key~ 讲真,作为一个很少给“不推荐”的玩家,Spartan Fist有点一言难尽,完全没有动力写长评QwQ。 1.中文机翻。翻译糟糕到我必须切英文。 2.游戏重复性高,可玩性底。每层的怪和BOSS都是固定的,地图变化性小,道具不够丰富。 3.一般来说,这类游戏手柄操作感应该比键鼠好,但这款游戏正好相反。此外,有时候鼠标控制视角会莫名其妙卡住...大概是bug? 4.(个人)不晕3D,但这款游戏让我感到微妙的不舒服。 5.希望可以增加多人模式和创意工坊。 6.鉴于游戏已经是正式版而非Early Access,我对制作组增加模式和道具不太抱希望(除非出DLC),目前看来,游戏定价偏高。
Purchased it on a complete whim, but I do not regret my unhealthy spontaneous impulse buying. Spartan Fist is basically a First Person-Beat Em Up-Rougelike, with fantastic execution, combat, and overall flow. It's basically Gorn but without the VR aspect, definitely reccomend this one for sure!
Video: https://youtu.be/wHtmnjX5Nhc The different fists are an interesting idea and are designed well. They even have a Fist of the North Star one! That's kinda were the interesting ends though. The combat is really difficult to enjoy. It's pretty slow and there's no room for creativity. You would expect with being able to equip two different fists there would be combos. Nope. Or with the different stances you could swap quick and do cool moves. Nope. I can't really tell the difference between any of the fists or stances. Except that the game forces you to switch stances to break an enemy shield which usually pops up right before they die. I think the ideas are there for a good game but the implementation has failed.
It has all the elements that make you think it's gonna be fun. Straight away you think maybe it's a bit janky due to the Unity engine. Then shortly after it becomes apparent it was made by someone with a clinically bad sense of timing and understanding of game play feel. If ever there was a game that should be historically preserved to demonstrate how these aspects can derail a game, this is it.
Spartan Fist has a wonderful presentation with destructible environments and a catchy soundtrack. The tips between levels and the other bits of writing are clever. The options menu is fully stocked, making the game accessible to a wide range of players. Making dudes explode via a bare fist is inherently enjoyable. However, even with all of this in its favor, the repetitive and unsatisfying loop at the core of the experience is a death knell. This is a scattered roguelike experience that will make you want to punch out after your first few sessions. Want to know more? My full review has been published on [url=https://techraptor.net/content/spartan-fist-review] TechRaptor [/url]
It has an interesting premise, but it in [b] serious [/b] need of polishing, especially since it isn't an Early Access title. First of all, some of the button presses were not being registered and even scrolling to select stances occasionally stopped working altogether. It must be noted that this has occurred with multiple mice tested. Secondly, it does indeed become repetitive combat-wise, since combos are not present and one cannot launch both fists simultaneously at the very least. Finally, it is kinda slow performance-wise for a game with such a simplistic, voxel-stylized, 3D aesthetic; more optimization is strongly recommended. Overall, it does show some promise; however, the execution needs to be improved upon [b][i] significantly [/i][/b] before this could be recommended to anyone with a feigning interest in it.
First person fighting is hard to do. This one doesn't do it well.
Might have been a good game, but it doesn't look like there is much activity here, so it is questionable if the game will see any further updates. Autolock is a bit questionable. It will hurt you more than it helps as the autolock target choice can be questionable. It seems to be using screen space instead of world space. Think of it like if you had no depth and everything was flat for target purposes. What this means is that it seems to look for the closest target on the screen, even if the target is extremely far from your character. It would be a short game if it wasn't so grindy to unlock some things. Personally, I would have had more fun if it was less grindy to unlock stuff. Hit detection is very questionable with the launching stance, updraft, to the point where I can't recommend using updraft. There are some interesting fist options, but I found that the bandaged fist is one of the best for most of the game. With the right upgrades, it can quickly kill most enemies. On the other side of the spectrum, the feather fist special is just too risky to use in the second and third areas and it isn't that great without that feature. Dodge is pretty risky to use in many areas, especially the second and third floors. Jump dodge is even riskier in some cases on those floors. Pause does not actually pause the game. It makes the game go in slow motion, so if you pause to go answer the door, you might end up dead when you return. Punching doesn't feel very smooth. It feels like you are just doing multiple individual hits instead of a smooth combo. Hard to explain, but basically the combos for some fists just do not feel linked. Think of it like swinging a sword horizontally, then bringing it back for a second horizontal sweep vs swinging a sword horizontally, returning to your starting position, then swinging the sword again. Some punches limit your movement greatly so you can't move while attacking or you seem to move slower. Resolution FPS does not work properly and seems to always default to the max value instead of the desired value (So if you have a 4000 fps monitor and you set the fps to 60 fps, it will use 4000 fps instead of 60). This is true even with VSync off.
This game has some great moments! when you powerslam through your foes.....it feels good! :D I personally dont like the stance system but it has some neat upgrades and plays smoothly
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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