
The hilarious game about the complexity of conversation. Move your tongue and lips to make your words come out and try not to let your face explode.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Somewhat novel idea, however the idiotic controls and frustrating tongue mechanic killed it for me. The problem with the tongue is simple - in an already hard and frustrating game, where the main mechanic is pressing loads of inputs in a short amount of time, the tongue's movement is unreliable and it ended up being the main cause of all my failures, making me feel the game's unfair. The issue is, you're forced to use a cursor which the tongue loosely follows to move it around instead of having direct control like for all other facial features. The tongue itself is a physics-based, rubbery object and you need to not just move it into the right position, but use it to press buttons which have a fair bit of resistance. This means even if the tongue is exactly where it should be, it just twirls around the button, but doesn't have enough force to actually press it. And keep in mind, you usually need to do this and press 3-4 other input combinations (and hold them for a second or two each) in the span of 7 seconds. Oh and by the way, using the cursor makes no sense in the context of player controlling a robot either. As for the keyboard+mouse controls, they're simply backwards. On the gamepad you have direct access to all the facial features. On the keyboard, instead of just mapping those controls to keys, you're supposed to use the mouse to click and drag on the face. And with the different controllable parts being fairly close together, this ends up being much harder. At the same time, the aforementioned tongue cursor, instead of being tied to the mouse, is controlled by WSAD, ending up with the most backwards control scheme I've seen in a game - use mouse to press virtual buttons while controlling an actual cursor with keys. So overall, it's a neat, novel idea with a somewhat amusing storyline made ten times as frustrating by an awful control scheme and unnecessary reliance on wonky physics for one of the centre mechanics.
I, like many humans, enjoy the process of moving facial muscles in order to make audible sounds of communication. I recommend this educational experience to any fellow biological human who wishes to inefficiently spend time having what is often called fun. Also contains inspirational messages about the future which can help briefly dampen the crushing effects of the fragile human condition.
It's a fun and funny game, A little bit short and could use more things to do, once you complete the 10 levels you're basically done, a multiplayer setting would be nice, and maybe a more fleshed out "upgrades" path (Upgrades mostly make this game harder).
요즘 ai 안이런데
Introvertált szimulátor. Sosem stresszeltem ennyire egyetlen szó kimondásáért sem.
It is difficult to convey how much of a struggle moving my mandible muscles in tandem with emoting my human eyebrows and lips while not making too much or too little eye contact in the same time period; however it provides me great solace that I can shake my human booty in a more sexually attractive and pleasing manner than Karen from HR and her robotic gyrations. After participating in this speech exercise program, I am well on my way to dominating the feeble minds of the weak humans inhabiting my town, then soon the world. I rate this simulation a ten out of ten, but posit that the mouth emotion conveyance method of the slider takes too many time units to travel from the upper end to the lower section. In addition I recommend the usage of a controller over a mouse & keyboard configuration for most efficient consumption of this media.
I would have been better off watching somebody on Youtube play this instead of spending 16 dollars for this game. The controls feel stiff on a gamepad, and playing on a mouse and keyboard feels wrong. I feel like it would've been better if WASD was the mouth, and the tongue was the mouse. I would wait until this game is on sale for like 4 or 5 bucks, because for how bad the controls are and how short the game is, 16 dollars is a rip off
QWOP was such a fun and original idea.
유튜버들 한테 유튜브각이 나오는 정말 좋은 게임입니다 쉽고 철학적인 내용이 있어서 감동적이네요
I've had this game in my wish list for a while, and as a fan of Simulator games and a fan of games with difficult/broken physic controls, I really wanted to like it. In all honesty, I can't be bothered to play this game, after 5 levels in I find myself overwhelmed with how many different controls there are, and can't even pay attention to the game's dialogue because of how much I have to focus to even make out a single sentence. There's a difference between a game with broken mechanics being challenging, and a game with broken mechanics being obnoxious. Spend your $15 on a different Simulator game, this one isn't all that great.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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