
Sparklite is an action-adventure set in a whimsical & ever-changing land. Battle foes using an arsenal of gadgets, guns, & gear. Gear up for adventure in the dangerous corners of the procedurally generated world, take down titans of the mining industry, & harness the power of Sparklite!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 23 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 471reviews | 78% | — | $227.8K |
| $24.99 | 204ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Es un juego muy bueno, lo compre con un descuento del 90% y me sorprendio mucho, el juego me recuerda un poco a Moonlighter, es importante decir que este juego es un roguelike, donde obtienes mejoras y dinero para luego mejorar tu personaje, no es un Zelda ni nada parecido Puntos positivos: -Dash al iniciar el juego, ayuda bastante al combate y hace muy agil el juego -La personalizacion de tu build con las mejoras de la mochila, tienes muchas opciones para modificar tu build como te gusten, puedes enfocarte en ser un tanque, en daño, en el arma secundaria u otros -Simplicidad, es un juego simple de entender y jugar, no hay enemigos con patrones de ataques donde debas tener un timing perfecto, con mantener la distancia cuando veas que comienza su animacion de ataque y tal vez hacer un dash no recibiras daño -Dificultad, no me parecio un juego dificil, yo lo jugue en la dificulad normal y llego un punto donde los enemigos casi no me tocaban y si lo hacian no me hacian casi daño Puntos negativos: -Precio, creo que el precio es un poco alto para lo que ofrece, lo recomiendo solo en descuento -Duracion, no es un juego demasiado largo tal vez unas 6-7 horas, me hubiese encantado que fuera un juego mas largo y mas ancho, mas mejoras, mas opciones de builds, mas NPCs, mas jefes, zonas, etc, pero comprendo que no se le puede pedir tanto a un juego pequeño -Armas secundarias, no tiene mucho sentido tener 3 armas a distancia, podria haber sido tan simple como obtener el aro y listo -Dinero, no hay una buena forma de obtener dinero, de hecho la mejor forma de farmear dinero en mi experiencia es ir al segundo mapa, porque los siguientes no dan una cantidad mas alta de dinero y ademas tienen mas vida o son mas difíciles -Coste de mejoras, me molesto un poco que costara el combinar las mejoras de la mochila, el juego esta balanceado esto, pero a mi al menos me gustaba combinar todo, incluso los que no usaba para liberar espacio -Misiones secundarias, hay algunas misiones secundarias o NPCs, pero no aparecen en todas las runs, el tipo del jetpack, el tipo de los cofres, los hermanos que te dan los mapas, molesta querer encontrar alguno pero no encontrarlos -Salto de dificultad en el jefe final, es extraño, pero hay un salto bastante grande de dificultad en la segunda fase del jefe final, repentinamente se vuelve bastante mas dificil que el resto del juego -No actualizado, dejo de ser actualizado desde el 2020, mas de 5 años
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*languages with full audio support
| $24.99 |
| 95ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's mid. It's procedural generation, half the time doesn't seem to be in play, the bosses feel lackluster and too similar, and honestly the procedural generation ironically makes it more repetitive, having to find a new way to the next area every time, spawning from the same place every time. Also, what's the point of having an anchor icon on your map if 1, you can't ask to come up from the anchor, and 2, you can just end your run anywhere anyway. I'm also annoyed that the dash 1, doesn't give immunity frames, and 2, it has end lag, so the whole point of dashing has been reduced to a null-and-void "here's a 2 tile gap! You can cross it with your rocket boots!" If your gonna have end lag, at least give me iframes, or don't just remove the end lag. I feel slightly less scammed that I got this 90% off, if it's not 50%. It's good enough, but even on casual game mode, the enemies past vinelands are absolute nuisances, and they spawn everywhere, and the follow you through different tiles of the map. It's a neat little feature, just leave the enemies out of it. Get this now while you can, because I highly doubt that this is worth full price. Go buy silksong for $20. And if a soulslike metroidvania isn't your jam, there are plenty of free games out there.
Muy buen juego, de mis favoritos
If I could, I’d give it a mixed review; the game’s concept and pixel art are really cute, but the game is very grindy, and you rely on upgrades you happen to get. Defense upgrades make the game feel very easy, but for the final boss second phase, you're going to need several damage upgrades.
Schönes kurzweiliges Spiel, es machte mir Spaß dies durchzuspielen. Es hat seine guten Seiten (gerade die ersten paar Stunden sind super: viel zu entdecken, freizuschalten usw.), aber auch einige Schwächen, die sich vor allem zeigen je länger man spielt. Dennoch kann man in einem Sale bedenkenlos zuschlagen und dann für ein paar Stunden dieses Spiel genießen und Spaß haben.
A solid indie pixel art zelda-style action/adventure and roguelite. The game blends the top down action of something like Zelda with random runs and persistent upgrades and vibrant art. When you start a run, you start in the central 'Vinelands' hub biome from which you can access the other four biomes that you have unlocked from it. Each biome has a boss which has to be killed to unlock the ability to access the next biome. On death, you lose temporary consumables found during the run but return with all the meta-resources you've gained during the run which you can use to upgrade NPC and buy/upgrade 'patches' which you can slot into an inventory square to give stat buffs. Combat is fairly simple. You have a short range dash and a wrench for fast melee attacks and a hammer strike by holding down attack. You will unlock blueprints which will allow you to do one-time crafts of passive and active gadgets. Active gadgets use energy to use which you can regain by fighting enemies but, honestly, I found them either meh or impractical personally and use wrench mostly. The world shifts the general layout whenever you die, the biomes are in the same general location each time through and the world is created from a set of pre-made rooms. As tile variety is a bit low you will quickly see the exact same rooms which makes exploring feel a bit monotonous. The story is pretty underwhelming, a basic story used to push you to go kill the bosses. Balance was a bit off at times, the second boss was a nightmare requiring a bunch of grinding to get better patches then the third and fourth bosses were completely trivial in comparison followed by another difficulty spike on the final boss. Heart health restore drops very infrequently from enemies (thankfully there's plenty of it before each boss so you can do them with full health) so if you take damage you're at RNG's mercy for the healing 'widget' consumable to randomly drop from a chest or other container. No missables and nothing too difficult. A few grindy type ones and a couple of trickier ones but it's a fairly short completion. No key rebinding available fyi; wasd for movement, mouse for attacks, space for dash and actions. Local co-op apparently only allows for the second player to control the helper robot (which is only available after defeating the first boss) and it's limited to only some basic passive tasks such as digging for items or cleaning muck so I would not recommend if you want to play co-op. 7/10
Great game with a fun mix of Rouge-like and Metroidvania elements. About a 10 hour game, and fun the whole way through
Не очень
no es un mal ni buen juego, el jefe final me decepciono un poco, porque pense que tendria mas patrones de ataque, fue solo 1, hay unos bugs que no afectan tanto, pero igual se podrian corregir, que en la seccion de nieve, aparecen enemigos fuera de su plataforma y mueren instantaneamente. la Musica, me encanta, es lo que mas me gusta del juego.
잘만들었는데 그냥 볼륨 자체가 너무 컴팩트 도파민이 나올 요소가 너무 없어서 추천 불가
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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