
Build your spaceship, manage your crew, and explore the cosmos whilst trying to keep your crew alive and your ship fully functioning. This challenging survival colony sim features deep simulated ship systems and a whole universe to explore.
Modeled estimate, not a reported figure. How we estimate →
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About
SpaceSlog is a challenging and unique spaceship and colony simulator that focuses on shipbuilding, crew interaction, exploration and survival. Inspired by games such as Rimworld, Starship Theory, Dwarf Fortress and X-COM, as well as iconic media such as Firefly, Stargate Universe and The Expanse.
Your colony ship is destroyed, and with it humanity's final hope is lost to the dark, cold void. But somewhere, deep within the slog, drifts a barely functioning life pod. Alone, hungry, and lost in space, you command a motley crew of ragged survivors and must guide them through a time that has come to be known as the SpaceSlog era.
Explore. Trade. Battle. Survive. Thrive!
Build your ship any way you choose.
A new generated galaxy every time you play.
Meet other factions, friend or foe.
Manage your crews moods and needs.
Trade with passing ships and factions.
Electrical power simulation. Build cables, generators and batteries, or even solar panels to harvest energy from stars.
Atmospheric simulation. Place down gas generators, gas scrubbers, air tanks, ducting and air vents to carry gas around your ship. Wear the correct equipment when venturing outside of your ship.
Temperature simulation. Place down heat extractors and find other ways to keep your ship cool, especially when close to stars.
Lighting simulations. Ensure your crew have enough light. Stars will give off light in the darkness of space.
Develop your own story every time you play.
Combat and defence against alien creatures.
Deep health and anatomy modelling.
Breeding and farming. Collect eggs from hens or harvest plants from growing stations.
Extensive data driven Mod support.
Plus more…
This is a rough list of planned features though nothing is guaranteed and more may be added.
Ship to ship combat including ship boarding.
A huge galaxy to explore.
Visit planets with different atmospheres, factions and other anomalies.
Explore derelict ships and stations.
Research.
A living universe where faction interactions or player consequences matter.
Various types of crafting.
Animals - pets and husbandry.
A full immersive economic system.
Plus many other improvements across the board.
Whether you want to build a small but nimble ship with a small crew, or a large battleship with lots of crew, the choice is yours. Just ensure you have enough supplies to manage your crew and keep your ship functioning.
Careful consideration must be used when placing doors, power or atmospheric systems in case of breaches or other hazards.
Each time you play, the game's incident system will generate a different galaxy for you to explore. Whichever difficulty you choose will influence how this galaxy or incidents are generated.
Stay in one place for too long or get stranded and your crew will surely die. You must keep moving and find other ships or factions to trade with in order to survive.
The needs of your crew must be met in order to keep your ship fully functioning. An angry crew may rebel, decide not to work or give up completely. Ensure you have enough food and water to feed your crew. You must also choose your captain wisely.
Gear up and fight different species of aliens in melee or ranged combat. Cut off their limbs and allow them to bleed out so you can harvest their meat for food and skin for furniture. Build a medbay to heal your own sick and injured crew.
All the game's data is stored in JSON files. This means it is extremely easy to change anything currently in the game and even add new ones. In the future we plan to expand on this even further.
The author of SpaceSlog has spent over 10 years painstakingly developing a large and popular free modification for Mount&Blade Warband called A World of Ice and Fire. This is the reason for wanting extensive mod support and should hopefully give peace of mind for anyone wanting to purchase SpaceSlog, knowing the author is dedicated and willing to finish a project.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, French, Ukrainian, Spanish - Spain, Portuguese - Brazil
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I am having a great time learning and playing this game.
i have hundreds of hours on epic version yes i bought both bc i believe this game will be amazing starship theory but deeper yes sign me up please , the negative reviews must not of realized its ALPHA its got tons of content to be added but right now its alpha that would probably explain the barebones feel but its stable its HARD which i mean ur stuck in space its not spose to be easy ( u can make it easy tho) and its gonna be one of the greats ive owned the epic copy since it came out def recommend as this games gonna be GOATED and produno is a monster of a dev so lesss goooo the more support he has the faster the content bc he can work on it more lol rimworld released with content bc of kickstarters and supporters dont compare that to a solo dev with a full time job the games going to get there =p
This is very early access and has very little functionality. Building and resource gathering are very long and travel between systems are long uneventful, and when you find a new place, there is not much there to do. Food is always an issue.
Promising game. Excited to see how it develops
Been playing the demo, was really excited for the release of this game, I love a challenge and its definitely that trying to keep my people alive whilst building my ship up combines two of the things I really enjoy in games, survival building trading really looking forward too seeing just how far I can get and excited to see how this game develops and evolves excellent game!
Demasiado caro para lo que es, la nave se controla sola, no hace falta un puesto de mando, luego esta fatal aun ... en un futuro puede ser bueno pero no es un juego de 20 euros, como mucho 4 euros. no lo recomiendo aun
Yes, works well on steamDeck. Things may be tuff to see, but once you put on glasses, its a fun game.
Когда-нибудь в далеком будущем в далекой далекой галактике может и станет продолжением rimwrold, а сейчас когда мой колонист застрял в стенке которую строил сразу выключил игру. Вообщем как минимум нужен мод из rimwrold который называется Smarter Construction или что-то типа того. Скорость x3 слишком мало, мне неинтересно глядеть как колонист 3 минуты спит. Строить сплошные стенки а потом переделывать их в пол тоже странное решение, можно было бы и просто пол сразу строить а потом стенками окружать. Пусть разраб пилит игру, зайду сюда через годик.
I am gonna start this off by saying this game has a lot of heart and passion to it. Looking through the developer's old updates for working on this game since 2021 shows there is a lot of intention for this to be a great experience. I had been heavily disappointed by how starship theory had turned out especially with how much promise it had before it was left abandoned; So seeing this game providing a similar experienced piqued my interest. However, the game as it stands now is clunky. The basic mechanics are there. Space travel, resources gathering, pawn management, and the physics are founded. The issue is in practice it is clunky and traversing the menus is quite tedious. Pawn management is the main issue I've found with having a hard time keeping track of where they are on the map as well as being able to draft them on demand for combat. It could definitely do with a section listing the pawns so you can click and be directly immediately to their location. Pawns also have had issues with idling randomly despite having been in the middle of an action, which has led to a lot of wasted time when it takes a while for the pawn to traverse any given area. Construction as well is quite clunky and is decently annoying with being a core mechanic as to cancel any order you need to click on the structure/object directly to cancel construction. In terms of positives however i see a lot of promise. The mechanics as I have said are at least there and they work as intended but need a lot of quality of life improvements. I did largely want a rimworld in space and i have gotten that basically so far. It does however have its own character and the direction does have a much more exploratory element to be had with the planets as well as traversing space. I have not run into any game breaking bugs like a lot of early access titles and i have to give props to running into few bugs as of yet outside of the idling issue. It is something that i expect will be fixed. Many of the cons i have provided i can see being fixed and added to. I am very much looking forward to seeing how this game goes and I do not regret paying for this game as I see it as an investment in a great game to come. I am just hoping the developer stays passionately involved in the development and if that stays true I expect to be plugging in as many hours as I've put into rimworld.
A very challenging game. I died several times before I learned how to play. You have to constantly keep an eye on your oxygen and fuel levels, and sometimes it's difficult to defeat the Spaceworms. I bought a chicken so I could eat the eggs, but the chicken ate them before I did. ;) It's a fun game, and I'm looking forward to future updates.
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