
Build your spaceship, manage your crew, and explore the cosmos whilst trying to keep your crew alive and your ship fully functioning. This challenging survival colony sim features deep simulated ship systems and a whole universe to explore.
Modeled estimate, not a reported figure. How we estimate →
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About
SpaceSlog is a challenging and unique spaceship and colony simulator that focuses on shipbuilding, crew interaction, exploration and survival. Inspired by games such as Rimworld, Starship Theory, Dwarf Fortress and X-COM, as well as iconic media such as Firefly, Stargate Universe and The Expanse.
Your colony ship is destroyed, and with it humanity's final hope is lost to the dark, cold void. But somewhere, deep within the slog, drifts a barely functioning life pod. Alone, hungry, and lost in space, you command a motley crew of ragged survivors and must guide them through a time that has come to be known as the SpaceSlog era.
Explore. Trade. Battle. Survive. Thrive!
Build your ship any way you choose.
A new generated galaxy every time you play.
Meet other factions, friend or foe.
Manage your crews moods and needs.
Trade with passing ships and factions.
Electrical power simulation. Build cables, generators and batteries, or even solar panels to harvest energy from stars.
Atmospheric simulation. Place down gas generators, gas scrubbers, air tanks, ducting and air vents to carry gas around your ship. Wear the correct equipment when venturing outside of your ship.
Temperature simulation. Place down heat extractors and find other ways to keep your ship cool, especially when close to stars.
Lighting simulations. Ensure your crew have enough light. Stars will give off light in the darkness of space.
Develop your own story every time you play.
Combat and defence against alien creatures.
Deep health and anatomy modelling.
Breeding and farming. Collect eggs from hens or harvest plants from growing stations.
Extensive data driven Mod support.
Plus more…
This is a rough list of planned features though nothing is guaranteed and more may be added.
Ship to ship combat including ship boarding.
A huge galaxy to explore.
Visit planets with different atmospheres, factions and other anomalies.
Explore derelict ships and stations.
Research.
A living universe where faction interactions or player consequences matter.
Various types of crafting.
Animals - pets and husbandry.
A full immersive economic system.
Plus many other improvements across the board.
Whether you want to build a small but nimble ship with a small crew, or a large battleship with lots of crew, the choice is yours. Just ensure you have enough supplies to manage your crew and keep your ship functioning.
Careful consideration must be used when placing doors, power or atmospheric systems in case of breaches or other hazards.
Each time you play, the game's incident system will generate a different galaxy for you to explore. Whichever difficulty you choose will influence how this galaxy or incidents are generated.
Stay in one place for too long or get stranded and your crew will surely die. You must keep moving and find other ships or factions to trade with in order to survive.
The needs of your crew must be met in order to keep your ship fully functioning. An angry crew may rebel, decide not to work or give up completely. Ensure you have enough food and water to feed your crew. You must also choose your captain wisely.
Gear up and fight different species of aliens in melee or ranged combat. Cut off their limbs and allow them to bleed out so you can harvest their meat for food and skin for furniture. Build a medbay to heal your own sick and injured crew.
All the game's data is stored in JSON files. This means it is extremely easy to change anything currently in the game and even add new ones. In the future we plan to expand on this even further.
The author of SpaceSlog has spent over 10 years painstakingly developing a large and popular free modification for Mount&Blade Warband called A World of Ice and Fire. This is the reason for wanting extensive mod support and should hopefully give peace of mind for anyone wanting to purchase SpaceSlog, knowing the author is dedicated and willing to finish a project.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, French, Ukrainian, Spanish - Spain, Portuguese - Brazil
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The first time ever that a game has lost me at character/crew generation. There are almost no options. Reroll does not work on captain, and despite what author replied to one of the other reviews, captain's stats are absolutely arbitrary and in no way depend on previous selections. At the very least effect is so minor that it is unnoticeable. This makes the "captain" who is supposed to be the main pawn have random/ arbitrary stats, just be harder to reroll. And yeah, skills. Some skills are arbitrarely locked out for some pawns. Aka Rimworld. But at least Rimworld had some explanation as to why. Traits/backgrounds and such. This game doesn't. Graphics. Level of their own, really. The game describes pawns as humans. Seriously, replace "humans" in there with orcs or goblins, and the pawn art would become be acceptable. Tutorial is annoying. It describes several optins to do something but only one is ever acceptable to proceed. I was always waiting for it to hang at some point. Maybe this game would be worth checking out after another year or so in development, but not now. Now it's a waste of time.
Awesome gameplay
interativo, dinamico e viciante.
Good game, looks like space rimworld, please keep update it
Game will only launch on sensor panel screen, no option to use default monitor. The game is now fixed, and developer sorted issue out fast
currently quite limited, and honestly not worth the money. However i like the play style and hope the dev continues to make the game beter.
Don't buy it right now. Emphasis on Slog. This game is slow, very slow. Your crew spends more time sleeping than doing anything else. I had to literally delete the beds so they would go do something instead of trying to sleep off minor bruises. Getting attacked by a space worm every 10 minutes isn't fun, because it just means I'll have to consume a medpack and do some more waiting for them to heal. The ship building is very cool, though. Most of this game is almost identical to Rim World, but living in a ship makes me want to build something more than just a giant square.
Gra ma potencjał, choć nie powiem jest też ciężka nawet na łatwym poziomie trudności, jeśli graliście w RimWorld/ Factorio myślę że będzie to gierka dla was. Mam nadzieje że będzie dodawany nowy i ciekawy kontent.
awesome
I think the price doesn't justify the features of Space Haven, which is half the price, has more features, and better graphics. I also think that if it's in early access, it should at least have one update per week, including new content. I think the game has potential, but it needs more polish.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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