
In the 23rd century, Earth orbit is flooded with debris from constant warfare. Countries, megacorporations, and mercenaries are fighting for control. Take contracts, build your warfleets, and dominate the Earth-Luna system in this realism-focused strategy RPG!
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About

The Expanse meets Mount and Blade in Spacefleet: Heat Death, a realism-focused tactical space RPG that combines fleet management, orbital maneuvers, and full 3D space combat in the Earth-Luna system and its Lagrange points.
Your old life was never perfect. But in orbit, you can make a name for yourself. Trader, bounty hunter, or fleet commander: become who you want to be in this hard sci-fi world. From scraping by on trade contracts and gambling wins, you will slowly but surely work your way towards building an empire that will reach the stars.

Use three-dimensional space to your advantage! Utilize lasers, railguns, and missiles to destroy the enemy as you manage your ships' heat levels and command damage control teams.

Flip-and-burn your way through the Earth-Luna system. Command fleets, dock with stations, and plan orbital intercepts. Gamble, trade resources, and hunt for bounties. HEAT DEATH's economy is based on supply and demand.

Every ship is composed of multiple modules with important functions. Lose your drive, and the ship becomes a sitting duck. Lose your crew module, and the ship won't receive orders. Lose your radiators, and the ship burns from the inside.
Group your ships into different squadrons and execute your plan of attack!

In this game, "HEAT DEATH" takes on a whole new meaning. Careful heat management and efficient use of power-hungry systems are vital to keeping your ship from melting and its crew from baking alive.
Spacefleet: Heat Death is a proof-of-concept “lite” version of a much larger game, Spacefleet: Sol, which will span the entire solar system and have more core features.
By buying Heat Death, you're supporting the development of Sol and helping shape its foundation.
A free demo for Heat Death is also available. Once Sol releases, Heat Death will become free-to-play!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 35 reviews with recorded playtime.
Reviews
I really enjoyed the small amount of content that the game has currently, and am very much looking forward to playing a lot more of this game as it develops! That being said there are a few things that took away from the experience that I bet will be ironed out in upcoming patches and updates. The most important ones being: The UI will overlap heavily if you touch the UI scaling settings even on a 4K screen The movement system is confusing and not the most intuitive Getting used to how the fleets system works takes a while, but once you've got it it's no problem That being said I still really enjoyed this game and would reccomend it to anyone even slightly interested!
gud
жесткая ебля
It has great pontential
El juego promete me encanta la idea ojala no quisieran hacer este y luego otro del sistema solar ojala sacaran dlc o asi pero me gusta mucho ojala lo terminen y sea buen juego, es realmente unico
Played my first campaign and I cant wait for more, this game has a lot of promise
SPACE WARRRR!!!!
Nause and head ache inducing camera controls Changing FOV for zooming in and out is already bad, mostly when its not fixed FOV presets like jumps from 70 to 90 to 120 and so on, even worse when due to the camera the perspective shifts so much, making moving the ships accross space terribly difficult even when using the special menu Also the spaceships for some reason rather than adjusting their trajectory to the new ordered one They instead fully brake the ship, wasting time manouvering into retrograde, burning until its a full stop, manouvering to the new order, and burning until its reached, just for you to need them to move 5 degrees further downwards making them take two hours just to change the course slightly when they could simply burn downwards to shift the trajectory In short; Make the zoom system not as nauseous please, and make the movement AI smarter
Would be nice if the trading didnt often run itself into a corner fuel wise. In general fuel (as it should be) is the hardest resource to manage, but having the ability for fleets to run auto-trading routes but also for them to put themselves in a situation where they make super slow burns (like, months long manuevers in GEO) is kind of irritating. I keep making new trading fleets since I cannot intervene once I notice the fleets have made this move (no way to send a tanker to them, for example), and means I have ships floating around I cant use for ages. Aside from that, very fun game so far, even if a little empty and repetitive right now.
The combat in this game is really fun, I just haven't been able to figure out resupplying in campaign mode. All space stations have -1 resupply storage.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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